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IGIC 2012: Rochester, NY, USA
- 2012 IEEE International Games Innovation Conference, IGIC 2012, Rochester, NY, USA, September 7-9, 2012. IEEE 2012, ISBN 978-1-4673-1359-9
- Ian Bogost:
What is fun? 1 - Cory Doctorow, Charles Stross:
Virtual Worlds and their discontents who will refuse to enter the matrix and why. 1 - Anthony Salcito:
GamiMUSTication transforming learning to drive 21st century skills. 1 - Vincent John Vincent:
Engaging interactivity using gesture control technologies. 1 - Ian Schreiber:
Breaking into the Game Industry. 1 - Seamus Blackley:
From arcades to apps. 1 - Paul Reiche:
The Skylanders story successfully combining toys and video games. 1 - Ross T. Smith:
Productivity games to increase organizational trust: How gaming and fun in the workplace can develop a culture of trust and innovation. 1-6 - Stan Kurkovsky:
Integration of mobile game development into introductory CS courses: Lessons learned. 1-4 - Cristina V. Lopes, Thomas Debeauvais, Arthur Valadares:
RESTful Massively Multi-user Virtual Environments: A feasibility study. 1-4 - Muqeem Khan, Penny de Byl:
Creating tangible cultural learning opportunities for indigenous dance with motion detecting technologies. 1-3 - Ruairi Fahy, Liam Krewer:
Using open source libraries in cross platform games development. 1-5 - Jessica D. Bayliss, Indu Vedamurthy, Daphne Bavelier, Mor Nahum, Dennis Levi:
Lazy eye shooter: A novel game therapy for visual recovery in adult amblyopia. 1-4 - Bill Kapralos:
A course on the design and development of serious games and virtual simulations. 1-4 - Imran Haddish:
Next generation e-education: Bringing fully-interactive content into university labs & classrooms. 1-4 - Aaron DeChamplain, Eric Rosendale, Ian McCabe, Matthew Stephan, Veronica Cole, Bill Kapralos:
Blaze: A serious game for improving household fire safety awareness. 1-4 - Scott Watson, Andrew Vardy, Wolfgang Banzhaf:
Achieving desirable gameplay objectives by niched evolution of game parameters. 1-5 - Jessica D. Bayliss:
Teaching game AI through Minecraft mods. 1-4 - Daniel Nyström, Alex Nalbandian, Matthias S. Reichenbach, Brian O'Keefe:
From exercise to socialize: Improving peer relationships in the fitness center. 1-5 - Matt Critelli, David I. Schwartz, Steven Gold:
Serious social games: Designing a business simulation game. 1-4 - Emilie T. Saulnier, Elizabeth McLaren:
The Hidden: The potential and pitfalls of augmented reality on the Nintendo DSi and 3DS. 1-4 - Craig Caldwell, Robert Kessler, Roger Altizer, Mark Van Langefeld:
When the games industry and academia collide: How we impact each other. 1-4 - Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca, Eduardo Soluri:
An architecture for game interaction using mobile. 1-5 - Owen Sacco, Maciej Dabrowski, John G. Breslin:
Linking in-game events and entities to social data on the Web. 1-4 - Gerald P. Ardito:
The game of Life Science self-directed learning in a middle school classroom. 1-5 - David N. Crowley, John G. Breslin, Peter M. Corcoran, Karen Young:
Gamification of citizen sensing through mobile social reporting. 1-5 - Bradley R. C. Marques, Stephen P. Levitt, Ken J. Nixon:
Video games as a medium for software education. 1-4 - Kevin Bierre:
Implementing a game design course as a multiplayer game. 1-4 - Jeremy H. Sarachan:
Virtual floortime using games to engage children with Autism Spectrum Disorder. 1-4 - Mark Joselli, Jose Ricardo da Silva Jr., Marcelo Zamith, Esteban Clua, Mateus Pelegrino, Evandro Mendonca:
Techniques for designing GPGPU games. 1-5 - Abhishek Bharadwaj, Kavita Vemuri:
An online game of Carrom with live video feed of co-player and face-to-face: Effect on strike response time. 1-4 - Christopher A. Egert, Elizabeth Goins, Andrew M. Phelps:
Studying the past by playing the future. 1-4 - Jörg Müller-Lietzkow:
How much sport is in sports games? A new taxonomy and discussion on game design issues. 1-5 - Adrienne Decker, Christopher A. Egert, Andrew M. Phelps, Jerome McDonough:
Technical properties of play a technical analysis of significant properties for video game preservation. 1-4 - Dinara Moura, Lyn Bartram, Magy Seif El-Nasr:
The effects of ambient motion speed on player performance in video games. 1-5 - David Simkins, Christopher A. Egert, Adrienne Decker:
Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games. 1-4 - Bardia Aghabeigi, Tom Calvert, Magy Seif El-Nasr, Mirek Riedewald:
Assistive design and production in computer games: Parametric systems, data mining, visual analytics. 1-4 - Steve Kurtz, Nancy Doubleday:
What's in your Toybox? Vehicles for learning. 1-5 - Yana Malysheva:
Dynamic quest generation in Micro Missions. 1-3 - Matthias F. Brandstetter, Samad Ahmadi:
Learning from user experience in games. 1-6
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