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T. C. Nicholas Graham
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- affiliation: Queen's University, Kingston, Canada
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2020 – today
- 2024
- [c101]Michaelah Wales, Michael Wheeler, Gabriele Cimolino, Laura Levin, Jayna Mees, T. C. Nicholas Graham:
Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre. CHI 2024: 99:1-99:14 - 2023
- [c100]Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham:
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. CHI 2023: 569:1-569:19 - [c99]Adrian L. Jessup Schneider, T. C. Nicholas Graham:
Supporting Aim Assistance Algorithms through a Rapidly Trainable, Personalized Model of Players' Spatial and Temporal Aiming Ability. CHI 2023: 643:1-643:17 - [c98]Maria Aufheimer, Kathrin Gerling, T. C. Nicholas Graham, Mari Naaris, Marco J. Konings, Elegast Monbaliu, Hans Hallez, Els Ortibus:
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. CHI 2023: 725:1-725:16 - [c97]Ensor Hieronymous Moriarty, Nathan Perriman, Josh Rutledge, Jack Taylor, T. C. Nicholas Graham:
Increasing Player Coupling in an Asymmetric Racing Game. CHI PLAY (Companion) 2023: 306-311 - 2022
- [j9]T. C. Nicholas Graham, Nia King, Helen Coo, Pavla Zabojnikova, Brendon J. Gurd, Dawa Samdup:
Design and Evaluation of an Exergaming System for Children With Autism Spectrum Disorder: The Children's and Families' Perspective. Frontiers Virtual Real. 3: 817303 (2022) - [c96]Gabriele Cimolino, T. C. Nicholas Graham:
Two Heads Are Better Than One: A Dimension Space for Unifying Human and Artificial Intelligence in Shared Control. CHI 2022: 8:1-8:21 - [c95]Gabriele Cimolino, T. C. Nicholas Graham, Laura Levin, Michaelah Wales, Michael Wheeler:
You Should Have Stayed Home: How to Captivate an Audience in VR Theatre. CHI PLAY 2022: 333-338 - [c94]Shakir Belle, Curtis Gittens, T. C. Nicholas Graham:
A Framework for Creating Non-Player Characters That Make Psychologically-Driven Decisions. ICCE 2022: 1-7 - 2021
- [j8]Gabriele Cimolino, Sussan Askari, T. C. Nicholas Graham:
The Role of Partial Automation in Increasing the Accessibility of Digital Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 266:1-266:30 (2021) - [c93]Gabriele Cimolino, Sussan Askari, T. C. Nicholas Graham:
Beyond Fun: Players' Experiences of Accessible Rehabilitation Gaming for Spinal Cord Injury. ASSETS 2021: 12:1-12:13 - [c92]José Creissac Campos, T. C. Nicholas Graham, Lucio Davide Spano, Jan Van den Bergh:
The Management of Risks and Benefits when Engineering Interactive Digital Systems. EICS 2021: 81-83 - [c91]Rachel Phinnemore, Gabriele Cimolino, Pritam Sarkar, Ali Etemad, T. C. Nicholas Graham:
Happy Driver: Investigating the Effect of Mood on Preferred Style of Driving in Self-Driving Cars. HAI 2021: 139-147 - 2020
- [c90]Adrian L. Jessup Schneider, Kathy Keiver, Alison Pritchard Orr, James N. Reynolds, Neven Golubovich, T. C. Nicholas Graham:
Toward the Design of Enjoyable Games for Children with Fetal Alcohol Spectrum Disorder. CHI 2020: 1-13
2010 – 2019
- 2019
- [c89]Maximus D. Kaos, Ryan E. Rhodes, Perttu Hämäläinen, T. C. Nicholas Graham:
Social Play in an Exergame: How the Need to Belong Predicts Adherence. CHI 2019: 430 - [c88]Gabriele Cimolino, Sam Lee, Quentin Petraroia, T. C. Nicholas Graham:
Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AI. CHI PLAY (Companion) 2019: 241-246 - [c87]Shakir Belle, Curtis Gittens, T. C. Nicholas Graham:
Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions. GEM 2019: 1-8 - [c86]Bernard Cheng, T. C. Nicholas Graham:
Playing with Persiflage: The Impact of Free-Form Dialogue on the Play of Computer Role Playing Games. ICEC-JCSG 2019: 187-200 - [c85]Christophe Bortolaso, Jérémy Bourdiol, T. C. Nicholas Graham:
Enhancing Communication and Awareness in Asymmetric Games. ICEC-JCSG 2019: 250-262 - 2018
- [j7]Florian 'Floyd' Mueller, Josh Andres, Joe Marshall, Dag Svanæs, m. c. schraefel, Kathrin Gerling, Jakob Tholander, Anna Lisa Martin-Niedecken, Elena Márquez Segura, Elise van den Hoven, T. C. Nicholas Graham, Kristina Höök, Corina Sas:
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle. Interactions 25(4): 34-39 (2018) - 2017
- [j6]Adrian L. Jessup Schneider, T. C. Nicholas Graham:
Nudging and shoving: Using in-game cues to guide player exertion in exergames. Entertain. Comput. 19: 83-100 (2017) - [c84]Susan Hwang, Adrian L. Jessup Schneider, Daniel Clarke, Alexander Macintosh, Lauren Switzer, Darcy Fehlings, T. C. Nicholas Graham:
How Game Balancing Affects Play: Player Adaptation in an Exergame for Children with Cerebral Palsy. Conference on Designing Interactive Systems 2017: 699-710 - 2016
- [c83]Chad Richards, T. C. Nicholas Graham:
Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise. Conference on Designing Interactive Systems 2016: 911-923 - [c82]Mallory Ketcheson, Luke Walker, T. C. Nicholas Graham:
Thighrim and Calf-Life: A Study of the Conversion of Off-the-Shelf Video Games into Exergames. CHI 2016: 2681-2692 - [c81]Daniel Clarke, Graham McGregor, Brianna Rubin, Jonathan Stanford, T. C. Nicholas Graham:
Arcaid: Addressing Situation Awareness and Simulator Sickness in a Virtual Reality Pac-Man Game. CHI PLAY (Companion) 2016: 39-45 - 2015
- [c80]Matthew Oskamp, Christophe Bortolaso, Robin Harrap, T. C. Nicholas Graham:
TerraGuide: Design and Evaluation of a Multi-Surface Environment for Terrain Visibility Analysis. CHI 2015: 3553-3562 - [c79]Mallory Ketcheson, Zi Ye, T. C. Nicholas Graham:
Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in Exergames. CHI PLAY 2015: 79-89 - [c78]Bernard Cheng, Mallory Ketcheson, Jordan van der Kroon, T. C. Nicholas Graham:
Corgi Defence: Building In A Virtual Reality Environment. CHI PLAY 2015: 763-766 - [c77]Liam Collins, Stefan Eylott, John Leedale, T. C. Nicholas Graham:
Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming Game. CHI PLAY 2015: 767-770 - [c76]Chad Richards, T. C. Nicholas Graham:
Brains & Brawn: A Strategy Card Game for Muscle-Strengthening Exercises. CHI PLAY 2015: 783-786 - [c75]Stacey D. Scott, T. C. Nicholas Graham, James R. Wallace, Mark S. Hancock, Miguel A. Nacenta:
"Local Remote" Collaboration: Applying Remote Group AwarenessTechniques to Co-located Settings. CSCW Companion 2015: 319-324 - [c74]Adrian L. Jessup Schneider, T. C. Nicholas Graham:
Pushing without breaking: Nudging exergame players while maintaining immersion. GEM 2015: 1-8 - 2014
- [j5]Junia Anacleto, T. C. Nicholas Graham:
Preface. Entertain. Comput. 5(1): 19 (2014) - [c73]Hamilton A. Hernandez, Mallory Ketcheson, Adrian L. Jessup Schneider, Zi Ye, Darcy Fehlings, Lauren Switzer, Virginia Wright, Shelly K. Bursick, Chad Richards, T. C. Nicholas Graham:
Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy. ASSETS 2014: 161-168 - [c72]Chad Richards, Craig W. Thompson, T. C. Nicholas Graham:
Beyond designing for motivation: the importance of context in gamification. CHI PLAY 2014: 217-226 - [c71]Cheryl Savery, T. C. Nicholas Graham:
Reducing the negative effects of inconsistencies in networked games. CHI PLAY 2014: 237-246 - [c70]Dan John Moran, Carey Metcalfe, T. C. Nicholas Graham:
IRC quest: using the commons dilemma to support a single-screen game for hundreds of players. CHI PLAY 2014: 359-362 - [c69]Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin, Michelle Brown:
The effects of consistency maintenance methods on player experience and performance in networked games. CSCW 2014: 1344-1355 - [c68]Christophe Bortolaso, Matthew Oskamp, W. Greg Phillips, Carl Gutwin, T. C. Nicholas Graham:
The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks. ITS 2014: 79-88 - [e9]Lennart E. Nacke, T. C. Nicholas Graham:
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. ACM 2014, ISBN 978-1-4503-3014-5 [contents] - [e8]Raimund Dachselt, T. C. Nicholas Graham, Kasper Hornbæk, Miguel A. Nacenta:
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, ITS 2014, Dresden, Germany, November 16 - 19, 2014. ACM 2014, ISBN 978-1-4503-2587-5 [contents] - 2013
- [j4]Cheryl Savery, T. C. Nicholas Graham:
Timelines: simplifying the programming of lag compensation for the next generation of networked games. Multim. Syst. 19(3): 271-287 (2013) - [c67]T. C. Nicholas Graham, Irina Schumann, Mrunal Patel, Quentin Bellay, Raimund Dachselt:
Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration. CHI 2013: 705-714 - [c66]Hamilton A. Hernandez, Zi Ye, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer:
Designing action-based exergames for children with cerebral palsy. CHI 2013: 1261-1270 - [c65]Zi Ye, Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer:
Liberi: bringing action to exergames for children with cerebral palsy. CHI Extended Abstracts 2013: 2815-2816 - [c64]Cheryl Savery, Christophe Hurter, Rémi Lesbordes, Maxime Cordeil, T. C. Nicholas Graham:
When Paper Meets Multi-touch: A Study of Multi-modal Interactions in Air Traffic Control. INTERACT (3) 2013: 196-213 - [c63]Christophe Bortolaso, Matthew Oskamp, T. C. Nicholas Graham, Doug Brown:
OrMiS: a tabletop interface for simulation-based training. ITS 2013: 145-154 - [c62]Yu-Ling Betty Chang, Mylène Mengual, Brian Parfett, T. C. Nicholas Graham, Mark S. Hancock, Stacey D. Scott:
Improving awareness of automated actions using an interactive event timeline. ITS 2013: 353-356 - 2012
- [c61]Zi Ye, Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Md Ameer Hamza, Irina Schumann:
Liberi and the racer bike: exergaming technology for children with cerebral palsy. ASSETS 2012: 225-226 - [c60]Ruven Brooks, T. C. Nicholas Graham, Jeffrey Nichols, Philippe A. Palanque, Fabio Paternò:
Invited engineering community SIG: the role of engineering work in CHI. CHI Extended Abstracts 2012: 1205-1208 - [c59]Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer, Zi Ye, Quentin Bellay, Md Ameer Hamza, Cheryl Savery, Tadeusz Stach:
Design of an exergaming station for children with cerebral palsy. CHI 2012: 2619-2628 - [c58]James R. Wallace, Joseph A. Pape, Yu-Ling Betty Chang, Phillip J. McClelland, T. C. Nicholas Graham, Stacey D. Scott, Mark S. Hancock:
Exploring automation in digital tabletop board game. CSCW (Companion) 2012: 231-234 - [c57]Banani Roy, T. C. Nicholas Graham, Carl Gutwin:
DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware. CSCW 2012: 1287-1296 - [c56]T. C. Nicholas Graham, Quentin Bellay, Irina Schumann, Amir Sepasi:
Toward game orchestration: tangible manipulation of in-game experiences. TEI 2012: 187-188 - 2011
- [c55]Jason Kurczak, T. C. Nicholas Graham, Claire Joly, Regan L. Mandryk:
Hearing is believing: evaluating ambient audio for location-based games. Advances in Computer Entertainment Technology 2011: 32 - [c54]Carl Gutwin, Michael Lippold, T. C. Nicholas Graham:
Real-time groupware in the browser: testing the performance of web-based networking. CSCW 2011: 167-176 - [c53]Cheryl Savery, T. C. Nicholas Graham:
It's about time: confronting latency in the development of groupware systems. CSCW 2011: 177-186 - [c52]Jason Kurczak, T. C. Nicholas Graham:
TREC: platform-neutral input for mobile augmented reality applications. EICS 2011: 283-288 - [c51]Tadeusz Stach, T. C. Nicholas Graham:
Exploring Haptic Feedback in Exergames. INTERACT (2) 2011: 18-35 - [c50]T. C. Nicholas Graham, Emmanuel Dubois, Christophe Bortolaso, Christopher Wolfe:
Scenarchitectures: The Use of Domain-Specific Architectures to Bridge Design and Implementation. INTERACT (2) 2011: 341-358 - [c49]Cheryl Savery, T. C. Nicholas Graham:
What + when = how: The timelines approach to consistency in networked games. NETGAMES 2011: 1-2 - [e7]Pedro F. Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, Marco Winckler:
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part I. Lecture Notes in Computer Science 6946, Springer 2011, ISBN 978-3-642-23773-7 [contents] - [e6]Pedro F. Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, Marco Winckler:
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part II. Lecture Notes in Computer Science 6947, Springer 2011, ISBN 978-3-642-23770-6 [contents] - [e5]Pedro F. Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, Marco Winckler:
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part III. Lecture Notes in Computer Science 6948, Springer 2011, ISBN 978-3-642-23764-5 [contents] - [e4]Pedro F. Campos, T. C. Nicholas Graham, Joaquim A. Jorge, Nuno Jardim Nunes, Philippe A. Palanque, Marco Winckler:
Human-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings, Part IV. Lecture Notes in Computer Science 6949, Springer 2011, ISBN 978-3-642-23767-6 [contents] - [e3]Júnia Coutinho Anacleto, Sidney S. Fels, T. C. Nicholas Graham, Bill Kapralos, Magy Seif El-Nasr, Kevin Stanley:
Entertainment Computing - ICEC 2011 - 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings. Lecture Notes in Computer Science 6972, Springer 2011, ISBN 978-3-642-24499-5 [contents] - 2010
- [c48]Carl Gutwin, T. C. Nicholas Graham, Christopher Wolfe, Nelson Wong, Brian de Alwis:
Gone but not forgotten: designing for disconnection in synchronous groupware. CSCW 2010: 179-188 - [c47]Matthew Brehmer, T. C. Nicholas Graham, Tadeusz Stach:
Activate your GAIM: a toolkit for input in active games. Future Play 2010: 151-158 - [c46]J. David Smith, T. C. Nicholas Graham:
Raptor: sketching games with a tabletop computer. Future Play 2010: 191-198 - [c45]Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin:
The human factors of consistency maintenance in multiplayer computer games. GROUP 2010: 187-196 - [c44]Christopher Wolfe, T. C. Nicholas Graham, Joseph A. Pape:
Seeing through the fog: an algorithm for fast and accurate touch detection in optical tabletop surfaces. ITS 2010: 73-82 - [p1]Christopher Wolfe, J. David Smith, W. Greg Phillips, T. C. Nicholas Graham:
Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality. The Engineering of Mixed Reality Systems 2010: 293-312
2000 – 2009
- 2009
- [c43]Tadeusz Stach, T. C. Nicholas Graham, Matthew Brehmer, Andreas Hollatz:
Classifying input for active games. Advances in Computer Entertainment Technology 2009: 379-382 - [c42]Xiao Feng Qiu, T. C. Nicholas Graham:
Flexible and efficient platform modeling for distributed interactive systems. EICS 2009: 29-34 - [c41]Christopher Wolfe, T. C. Nicholas Graham, W. Greg Phillips, Banani Roy:
Fiia: user-centered development of adaptive groupware systems. EICS 2009: 275-284 - [c40]Tadeusz Stach, T. C. Nicholas Graham, Jeffrey Yim, Ryan E. Rhodes:
Heart rate control of exercise video games. Graphics Interface 2009: 125-132 - [c39]Christopher Wolfe, T. C. Nicholas Graham, W. Greg Phillips:
An Incremental Algorithm for High-Performance Runtime Model Consistency. MoDELS 2009: 357-371 - [e2]T. C. Nicholas Graham, Gaëlle Calvary, Philip D. Gray:
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , EICS 2009, Pittsburgh, PA, USA, July 15-17, 2009. ACM 2009, ISBN 978-1-60558-600-7 [contents] - 2008
- [c38]Banani Roy, T. C. Nicholas Graham:
An Iterative Framework for Software Architecture Recovery: An Experience Report. ECSA 2008: 210-224 - [c37]Christopher Wolfe, J. David Smith, T. C. Nicholas Graham:
A low-cost infrastructure for tabletop games. Future Play 2008: 145-151 - [c36]Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham:
Experience in the design and development of a game based on head-tracking input. Future Play 2008: 236-239 - [c35]Barry Long, Jürgen Dingel, T. C. Nicholas Graham:
Experience applying the SPIN model checker to an industrial telecommunications system. ICSE 2008: 693-702 - [e1]T. C. Nicholas Graham, Philippe A. Palanque:
Interactive Systems. Design, Specification, and Verification, 15th International Workshop, DSV-IS 2008, Kingston, Canada, July 16-18, 2008, Revised Papers. Lecture Notes in Computer Science 5136, Springer 2008, ISBN 978-3-540-70568-0 [contents] - 2007
- [c34]James Wu, T. C. Nicholas Graham:
Toward Quality-Centered Design of Groupware Architectures. EHCI/DS-VIS 2007: 339-355 - [c33]Kevin Grad, T. C. Nicholas Graham, A. James Stewart:
Effective use of the periphery in game displays. Future Play 2007: 69-76 - [c32]Jeffrey Yim, T. C. Nicholas Graham:
Using games to increase exercise motivation. Future Play 2007: 166-173 - [c31]Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle:
Beyond the lan: techniques from network games for improving groupware performance. GROUP 2007: 291-300 - [c30]T. C. Nicholas Graham, Rick Kazman, Chris Walmsley:
Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs. ICSE 2007: 519-528 - [c29]J. David Smith, T. C. Nicholas Graham, David Holman, Jan O. Borchers:
Low-Cost Malleable Surfaces with Multi-Touch Pressure Sensitivity. Tabletop 2007: 205-208 - 2006
- [c28]J. David Smith, T. C. Nicholas Graham:
Use of eye movements for video game control. Advances in Computer Entertainment Technology 2006: 20 - [c27]T. C. Nicholas Graham, W. Greg Phillips, Christopher Wolfe:
Quality Analysis of Distribution Architectures for Synchronous Groupware. CollaborateCom 2006 - [c26]T. C. Nicholas Graham, Will Roberts:
Toward Quality-Driven Development of 3D Computer Games. DSV-IS 2006: 248-261 - [c25]T. C. Nicholas Graham, Paul Curzon, Gavin J. Doherty, Philippe A. Palanque, Richard Potter, Christopher Roast, Shamus P. Smith:
Usability and Computer Games: Working Group Report. DSV-IS 2006: 265-268 - [c24]Robert D. S. Fletcher, T. C. Nicholas Graham, Christopher Wolfe:
Plug-replaceable consistency maintenance for multiplayer games. NETGAMES 2006: 34 - 2005
- [c23]W. Greg Phillips, T. C. Nicholas Graham, Christopher Wolfe:
A Calculus for the Refinement and Evolution of Multi-user Mobile Applications. DSV-IS 2005: 137-148 - 2004
- [c22]James Wu, T. C. Nicholas Graham:
The Software Design Board: A Tool Supporting Workstyle Transitions in Collaborative Software Design. EHCI/DS-VIS 2004: 363-382 - 2003
- [c21]W. Greg Phillips, T. C. Nicholas Graham:
Workspaces: A Multi-level Architectural Style for Synchronous Groupware. DSV-IS 2003: 92-106 - [c20]Baha Jabarin, T. C. Nicholas Graham:
Architectures for Widget-Level Plasticity. DSV-IS 2003: 124-138 - [c19]James Wu, T. C. Nicholas Graham, Paul W. Smith:
A Study of Collaboration in Software Design. ISESE 2003: 304-315 - [c18]Christopher J. Turner, T. C. Nicholas Graham, Christopher Wolfe, Julian Ball, David Holman, Hugh D. Stewart, Arthur G. Ryman:
Visual Constraint Diagrams: Runtime Conformance Checking of UML Object Models versus Implementations. ASE 2003: 271-276 - 2000
- [c17]T. C. Nicholas Graham, Leon Watts, Gaëlle Calvary, Joëlle Coutaz, Emmanuel Dubois, Laurence Nigay:
A Dimension Space for the Design of Interactive Systems within their Physical Environments. Symposium on Designing Interactive Systems 2000: 406-416 - [c16]Timothy N. Wright, T. C. Nicholas Graham, Tore Urnes:
Specifying Temporal Behaviour in Software Architectures for Groupware Systems. DSV-IS 2000: 1-17 - [c15]Gary E. Anderson, T. C. Nicholas Graham, Timothy N. Wright:
Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems. ICSE 2000: 252-261
1990 – 1999
- 1999
- [c14]Tore Urnes, T. C. Nicholas Graham:
Flexibility Mapping Synchronous Groupware Architectures to Distributed Implementations. DSV-IS 1999: 133-147 - 1998
- [c13]Judy Brown, T. C. Nicholas Graham, Timothy N. Wright:
The Vista Environment for the Coevolutionary Design of User Interfaces. CHI 1998: 376-383 - [c12]T. C. Nicholas Graham, John C. Grundy:
External Requirements of Groupware Development Tools. EHCI 1998: 363-376 - 1997
- [c11]T. C. Nicholas Graham, Tore Urnes:
Integrating Support for Temporal Media into an Architecture for Graphical User Interfaces. ICSE 1997: 172-182 - [c10]T. C. Nicholas Graham:
GroupScape: Integrating Synchronous Groupware and the World Wide Web. INTERACT 1997: 547-554 - 1996
- [j3]T. C. Nicholas Graham, Catherine A. Morton, Tore Urnes:
ClockWorks: Visual Programming of Component-Based Software Architectures. J. Vis. Lang. Comput. 7(2): 175-196 (1996) - [c9]T. C. Nicholas Graham, Tore Urnes:
Linguistic Support for the Evolutionary Design of Software Architectures. ICSE 1996: 418-427 - [c8]T. C. Nicholas Graham:
A Method for The Formal Testing of Program Visualization Tools. WPC 1996: 45-54 - [c7]T. C. Nicholas Graham:
Viewpoints supporting the development of interactive software. ISAW/Viewpoints@FSE 1996: 263-267 - [c6]T. C. Nicholas Graham, Tore Urnes, Roy Nejabi:
Efficient Distributed Implementation of Semi-Replicated Synchronous Groupware. ACM Symposium on User Interface Software and Technology 1996: 1-10 - 1995
- [b1]Thomas C. Nicholas Graham:
Declarative development of interactive systems. Technical University of Berlin, Germany, Oldenbourg 1995, ISBN 978-3-486-23430-5, pp. 1-181 - 1992
- [j2]T. C. Nicholas Graham, Gerd Kock:
Domesticating Imperative Constructs for a Functional World. Struct. Program. 13(2): 75-88 (1992) - [j1]James R. Cordy, T. C. Nicholas Graham:
GVL: Visual specification of graphical output. J. Vis. Lang. Comput. 3(1): 25-47 (1992) - [c5]T. C. Nicholas Graham, Tore Urnes:
Rational Views as a Model for Automatic Distributed Implementation of Multi-User Applications. CSCW 1992: 59-66 - 1991
- [c4]T. C. Nicholas Graham:
Temporal Constraint Functional Programming: A Declarative Framework for Concurrency and Interaction. Declarative Programming 1991: 83-100 - [c3]T. C. Nicholas Graham, Gerd Kock:
Domesticating Imperative Constructs So That They Can Live in a Functional World. PLILP 1991: 51-62 - 1990
- [c2]James R. Cordy, T. C. Nicholas Graham:
GVL: A Graphical, Functional Language for the Specification of Output in Programming Languages. ICCL 1990: 11-22
1980 – 1989
- 1987
- [c1]James R. Cordy, T. C. Nicholas Graham:
Design of an interpretive environment for Turing. PLDI 1987: 199-204
Coauthor Index
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