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5th NETGAMES 2006: Singapore
- Adrian David Cheok, Yutaka Ishibashi:
Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006. ACM 2006, ISBN 1-59593-589-4
Scalability in MMOGs
- Fengyun Lu, Simon E. Parkin, Graham Morgan
:
Load balancing for massively multiplayer online games. 1 - Knut-Helge Vik, Carsten Griwodz, Pål Halvorsen:
Applicability of group communication for increased scalability in MMOGs. 2 - Chris Chambers, Wu-chang Feng, Wu-chi Feng:
Towards public server MMOs. 3 - Marios Assiotis, Velin Tzanov:
A distributed architecture for MMORPG. 4 - Sudhir Aggarwal, Justin Christofoli, Sarit Mukherjee, Sampath Rangarajan:
Authority assignment in distributed multi-player proxy-based games. 5 - Jean-Sébastien Boulanger, Jörg Kienzle, Clark Verbrugge:
Comparing interest management algorithms for massively multiplayer games. 6
Synchronization, QoS and monitoring in games
- Yi Zhang, Ling Chen, Gencai Chen:
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games. 7 - Tatsuya Hashimoto, Yutaka Ishibashi:
Group synchronization control over haptic media in a networked real-time game with collaborative work. 8 - Jason But, Nigel Williams, Sebastian Zander, Lawrence Stewart, Grenville J. Armitage:
Automated network games enhancement layer: a proposed architecture. 9 - Warren Harrop, Grenville J. Armitage:
Modifying first person shooter games to perform real time network monitoring and control tasks. 10
Distributed/collaborative virtual environments
- Alvin Chen, Richard R. Muntz:
Peer clustering: a hybrid approach to distributed virtual environments. 11 - Kenji Hikichi, Yasuhiko Yasuda, Akifumi Fukuda, Kaoru Sezaki:
The effect of network delay on remote calligraphic teaching with haptic interfaces. 12 - Seokhee Lee, Sungtae Moon, JongWon Kim:
A network-adaptive transport scheme for haptic-based collaborative virtual environments. 13 - Hsiu-Hui Lee, Chin-Hua Sun:
Load-balancing for peer-to-peer networked virtual environment. 14 - Yi Lin, Bettina Kemme, Marta Patiño-Martínez
, Ricardo Jiménez-Peris:
Applying database replication to multi-player online games. 15
Understanding player behavior for game design
- Tobias Fritsch, Benjamin Voigt
, Jochen H. Schiller
:
Distribution of online hardcore player behavior: (how hardcore are you?). 16 - Kuan-Ta Chen, Chin-Laung Lei:
Network game design: hints and implications of player interaction. 17 - Kris Luyten, Kristof Thys, Steven Huypens, Karin Coninx:
Telebuddies on the move: social stitching to enhance the networked gaming experience. 18 - James Keng Soon Teh, Adrian David Cheok
:
Poultry.Internet and Internet Pajama: novel systems for remote haptic interaction. 19
Consistency management and cheat detection
- Christian Mönch, Gisle Grimen, Roger Midtstraum:
Protecting online games against cheating. 20 - Jens Müller, Andreas Gössling, Sergei Gorlatch:
On correctness of scalable multi-server state replication in online games. 21 - Roger Thomas Kok Chuen Tan, James Keng Soon Teh, Adrian David Cheok
:
Metazoa Ludens. 22
Considering network influences in games
- Yousuke Hashimoto, Yutaka Ishibashi:
Influences of network latency on interactivity in networked rock-paper-scissors. 23 - Philip Branch, Grenville J. Armitage:
Extrapolating server to client IP traffic from empirical measurements of first person shooter games. 24 - Ibrahim Cevizci, Melike Erol
, Sema F. Oktug
:
Analysis of multi-player online game traffic based on self-similarity. 25 - Jeremy Brun, Farzad Safaei
, Paul Boustead:
Server topology considerations in online games. 26
Next generation games
- Christian Bertelsmeyer, Erik Koch, Alexander H. Schirm:
A new approach on wearable game design and its evaluation. 27 - Wolfgang Broll, Jan Ohlenburg, Irma Lindt
, Iris Herbst, Anne-Kathrin Braun:
Meeting technology challenges of pervasive augmented reality games. 28 - Luca Mottola
, Amy L. Murphy, Gian Pietro Picco:
Pervasive games in a mote-enabled virtual world using tuple space middleware. 29 - Liang Liu, Huadong Ma:
Wireless sensor network based mobile pet game. 30 - Ying Peng Que, Paul Boustead, Farzad Safaei
:
Trading off computation for error in providing immersive voice communications for mobile gaming. 31 - Yoshihiro Kawano, Tatsuhiro Yonekura:
Count down protocol: asynchronous consistent protocol in P2P virtual ball game. 32 - Grenville J. Armitage, Carl Javier, Sebastian Zander:
Post-game estimation of game client RTT and hop count distributions. 33 - Robert D. S. Fletcher, T. C. Nicholas Graham, Christopher Wolfe:
Plug-replaceable consistency maintenance for multiplayer games. 34 - Stefano Ferretti
, Marco Roccetti
:
Game time modelling for cheating detection in P2P MOGs: a case study with a fast rate cheat. 35 - Brian Carrig, David Denieffe
, John Murphy:
A relative delay minimization scheme for multiplayer gaming in differentiated services networks. 36 - Dingliang Liang, Paul Boustead:
Using local lag and timewarp to improve performance for real life multi-player online games. 37 - Ruck Thawonmas
, Masayasu Hirano, Masayoshi Kurashige:
Cellular automata and Hilditch thinning for extraction of user paths in online games. 38 - Fernando A. M. Trinta, Carlos Ferraz, Geber L. Ramalho:
Middleware services for pervasive multiplatform networked games. 39 - Jinjing Zhao, Peidong Zhu, Xicheng Lu, Feng Zhao:
A practical pricing model of inter-domain multicasting based on game theory. 40 - Shaolong Li, Changjia Chen:
Interest scheme: a new method for path prediction. 41 - A. F. Wattimena, Robert E. Kooij, J. M. van Vugt, O. K. Ahmed:
Predicting the perceived quality of a first person shooter: the Quake IV G-model. 42 - Syun-nosuke Yamakawa, Tatsuhiro Yonekura:
On a dynamic caching method for field segmented DVE by multi-server. 43 - Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller
:
CAN mobile gaming be improved? 44 - Masayuki Nakagawa, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura:
Flash movie authoring environment based on state diagram. 45 - Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, Naoki Shibata
, Keiichi Yasumoto
, Minoru Ito:
Cheat detection for MMORPG on P2P environments. 46 - Siu Fung Yeung:
Hack-proof synchronization protocol for multi-player online games. 47 - Thorsten Hampel, Thomas Bopp, Robert Hinn:
A peer-to-peer architecture for massive multiplayer online games. 48 - Tatsuya Shimomura, Shusuke Okamoto, Masaru Kamada, Tatsuhiro Yonekura:
A game authoring tool based on character definition in terms of state-transition diagrams. 49 - Hiroshi Fujinoki:
On the support for heterogeneity in networked virtual environment. 50 - Wladimir Palant, Carsten Griwodz, Pål Halvorsen:
Consistency requirements in multiplayer online games. 51 - Tsuyoshi Hisamatsu, Andy Yamada, Tomoyuki Nezu, Toshimasa Yamazaki, Kazunori Sugiura, Masahiko Inakage, Osamu Nakamura, Jun Murai:
Andrew Rivolski: multi-display cooperation game over the internet. 52

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