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Jens Müller-Iden
Person information
- affiliation: Westfälische Wilhelms-Universität Münster, Germany
Other persons with the same name
- Jens Müller — disambiguation page
- Jens Müller 0001 — University of Konstanz, Department of Computer and Information Science, Germany
- Jens Müller 0002 — Karlsruhe Institute of Technology (KIT), Germany (and 1 more)
- Jens Müller 0003 — Ecole Nat. Superieure des Telecommun., Paris, France
- Jens Müller 0005 — Goethe University Frankfurt, Institute of Physics, Germany
- Jens Müller 0006 — TU Dresden, Institute of Fundamentals of Electrical Engineering, Germany
- Jens Müller 0007 — Ruhr University Bochum, Horst Görtz Institute for IT-Security, Germany
- Jens Müller 0008 — Forschungszentrum Informatik (FZI), Karlsruhe, Germany
- Jens Müller 0009 — Heidelberg University, Informatics for Life, Computer Vision and Learning Lab, Germany
- Jens Müller 0010 — Ruhr University Bochum, Automatic Control and Systems Theory, Bochum, Germany
- Jens Müller 0011 — Albert Ludwigs University, IMTEK, Freiburg, Germany (and 1 more)
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Books and Theses
- 2007
- [b1]Jens Müller-Iden:
Replication-based scalable parallelisation of virtual environments. University of Münster, Germany, 2007, pp. I-V, 1-200
Journal Articles
- 2009
- [j4]Sergei Gorlatch, Jens Müller-Iden, Martin Helmut Alt, Jan Dünnweber, Hamido Fujita, Yutaka Funyu:
Clayworks: Toward user-oriented software for collaborative modeling and simulation. Knowl. Based Syst. 22(3): 209-215 (2009) - 2008
- [j3]Frank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden:
High-Level Development of Multiserver Online Games. Int. J. Comput. Games Technol. 2008: 327387:1-327387:16 (2008) - 2006
- [j2]Jens Müller, Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm. Comput. Entertain. 4(3): 11 (2006) - 2005
- [j1]Holger Bischof, Sergei Gorlatch, Roman Leshchinskiy, Jens Müller:
Data Parallelism in C++ Template Programs: a Barnes-hut Case Study. Parallel Process. Lett. 15(3): 257-272 (2005)
Conference and Workshop Papers
- 2009
- [c18]Jens Müller:
A Rule-Based Approach to Match Structural Patterns with Business Process Models. RuleML 2009: 208-215 - 2008
- [c17]Radu Prodan, Vlad Nae, Thomas Fahringer, Sergei Gorlatch, Frank Glinka, Alexander Ploß, Jens Müller-Iden:
A Grid Environment For Real-Time Multiplayer Online Games. CoreGRID Integration Workshop 2008: 225-236 - [c16]Sergei Gorlatch, Frank Glinka, Alexander Ploss, Jens Müller-Iden, Radu Prodan, Vlad Nae, Thomas Fahringer:
Enhancing Grids for Massively Multiplayer Online Computer Games. Euro-Par 2008: 466-477 - 2007
- [c15]Alexander Ploss, Frank Glinka, Sergei Gorlatch, Jens Müller-Iden:
Towards a High-level design Approach for Multi-Server Online Games. GAMEON 2007: 10-17 - [c14]Thomas Fahringer, Christoph Anthes, Alexis Arragon, Arton Lipaj, Jens Müller-Iden, Christopher J. Rawlings, Radu Prodan, Mike Surridge:
The edutain@grid Project. GECON 2007: 182-187 - [c13]Jens Müller, Sergei Gorlatch, Tobias Schröter, Stefan Fischer:
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2. HPDC 2007: 219-220 - [c12]Frank Glinka, Alexander Ploss, Jens Müller-Iden, Sergei Gorlatch:
RTF: a real-time framework for developing scalable multiplayer online games. NETGAMES 2007: 81-86 - [c11]Jens Müller, Sergei Gorlatch:
Enhancing Online Computer Games for Grids. PaCT 2007: 80-95 - [c10]Sergei Gorlatch, Jens Müller, Martin Helmut Alt, Jan Dünnweber, Hamido Fujita, Yutaka Funyu:
Clayworks: Toward User-Oriented Software for Collaborative Modeling and Simulation. SoMeT 2007: 403-415 - 2006
- [c9]Jens Müller, Martin Helmut Alt, Jan Dünnweber, Sergei Gorlatch:
Clayworks: A System for Collaborative Real-Time Modeling and High-Performance Simulation. e-Science 2006: 104 - [c8]Jens Müller-Iden, Sergei Gorlatch, Tobias Schröter:
Parallelization and Scalability of Multiplayer Online Games via State Replication. High Performance Computing Workshop 2006: 384-402 - [c7]Jens Müller, Andreas Gössling, Sergei Gorlatch:
On correctness of scalable multi-server state replication in online games. NETGAMES 2006: 21 - 2005
- [c6]Jens Müller, Jan Hendrik Metzen, Alexander Ploss, Maraike Schellmann, Sergei Gorlatch:
Rokkatan: scaling an RTS game design to the massively multiplayer realm. Advances in Computer Entertainment Technology 2005: 125-132 - [c5]Jens Müller, Rafael Schwerdt, Sergei Gorlatch:
Dynamic Service Provisioning for Multiplayer Online Games. APPT 2005: 461-470 - [c4]Martin Helmut Alt, Jens Müller, Sergei Gorlatch:
Towards High-Level Grid Programming and Load-Balancing: A Barnes-Hut Case Study. Euro-Par 2005: 391-400 - [c3]Jens Müller, Sergei Gorlatch:
GSM: a game scalability model for multiplayer real-time games. INFOCOM 2005: 2044-2045 - 2004
- [c2]Jens Müller, Stefan Fischer, Sergei Gorlatch, Martin Mauve:
A Proxy Server-Network for Real-Time Computer Games. Euro-Par 2004: 606-613 - [c1]Jens Müller, Sergei Gorlatch:
A Scalable Architecture for Multiplayer Computer Games. GI Jahrestagung (1) 2004: 154-158
Parts in Books or Collections
- 2007
- [p1]Jens Müller-Iden:
Replikationsbasierte Skalierbare Parallelisierung Virtueller Umgebungen [Replication-based Scalable Parallelisation of Virtual Environments]. Ausgezeichnete Informatikdissertationen 2007: 219-228
Coauthor Index
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