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International Journal of Computer Games Technology, Volume 2008
Volume 2008, 2008
- J. R. Parker, John Heerema:
Audio Interaction in Computer Mediated Games. 178923:1-178923:8 - Kenkichi Ishizuka, Takehisa Onisawa:
Generation of Variations on Theme Music Based on Impressions of Story Scenes Considering Human's Feeling of Music and Stories. 281959:1-281959:9 - Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu, Konstantin Melikhov:
Auto Coloring with Enhanced Character Registration. 135398:1-135398:7 - Tamás Vajk, Paul Coulton, William Bamford, Reuben Edwards:
Using a Mobile Phone as a "Wii-like" Controller for Playing Games on a Large Public Display. 539078:1-539078:6 - Abdennour El Rhalibi, Madjid Merabti:
A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter. 432365:1-432365:18 - Mark Grimshaw, Gareth Schott:
A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines. 720280:1-720280:7 - Craig A. Lindley, Charlotte C. Sennersten:
Game Play Schemas: From Player Analysis to Adaptive Game Mechanics. 216784:1-216784:7 - Matthew White:
Real-Time Optimally Adapting Meshes: Terrain Visualization in Games. 753584:1-753584:7 - Oscar Martinez Lazalde, Steve C. Maddock, Michael Meredith:
A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head. 412056:1-412056:7 - John Darby, Baihua Li, Nick Costen:
Activity Classification for Interactive Game Interfaces. 751268:1-751268:7 - Mark Eyles, Roger Eglin:
Ambient Games, Revealing a Route to a World Where Work is Play? 176056:1-176056:7 - Ce Zhan, Wanqing Li, Philip Ogunbona, Farzad Safaei:
A Real-Time Facial Expression Recognition System for Online Games. 542918:1-542918:7 - Fadi Chehimi, Paul Coulton, Reuben Edwards:
Using a Camera Phone as a Mixed-Reality Laser Cannon. 321708:1-321708:6 - Hou C. Tng John, Edmond C. Prakash, Narendra S. Chaudhari:
Strategic Team AI Path Plans: Probabilistic Pathfinding. 834616:1-834616:6 - Ahmed BinSubaih, Steve Maddock:
Game Portability Using a Service-Oriented Approach. 378485:1-378485:7 - Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier:
A Gameplay Definition through Videogame Classification. 470350:1-470350:7 - Tiffany Y. Tang, Yiu Man Cheung, Pok Hang Chu, Shiu Cheuk Lam, Wai Kwong Chan, Chung Chi Yiu, Ka Fai Ho, Kam Sit:
A Study of Interaction Patterns and Awareness Design Elements in a Massively Multiplayer Online Game. 619108:1-619108:8 - Sundar Raman, Jianmin Zheng:
Efficient Terrain Triangulation and Modification Algorithms for Game Applications. 316790:1-316790:5 - Daniel Pinchbeck:
Story and Recall in First-Person Shooters. 783231:1-783231:7 - Souad El Merhebi, Jean-Christophe Hoelt, Patrice Torguet, Jean-Pierre Jessel:
Perception-Based Filtering for MMOGs. 243107:1-243107:9 - Xin Zhang, Tomás Ward, Seamus C. McLoone:
Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications. 371872:1-371872:10 - Kok Wai Wong, Chun Che Fung, Arnold Depickere:
Cyber Games and Interactive Entertainment. 739041:1-739041:2 - Minh-Duc Le, Amandeep S. Sidhu, Narendra S. Chaudhari:
Hierarchical Pathfinding and AI-Based Learning Approach in Strategy Game Design. 873913:1-873913:11 - Stefano Cacciaguerra, Gabriele D'Angelo:
The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. 642314:1-642314:9 - Paul Coulton, William Bamford, Keith Cheverst, Omer Rashid:
3D Space-Time Visualization of Player Behaviour in Pervasive Location-Based Games. 192153:1-192153:5 - Frank Glinka, Alexander Ploss, Sergei Gorlatch, Jens Müller-Iden:
High-Level Development of Multiserver Online Games. 327387:1-327387:16 - Tamás D. Gedeon, Dingyun Zhu, B. Sumudu U. Mendis:
Eye Gaze Assistance for a Game-Like Interactive Task. 623725:1-623725:10 - Ruck Thawonmas, Keita Iizuka:
Visualization of Online-Game Players Based on Their Action Behaviors. 906931:1-906931:9 - Peter Quax, Jeroen Dierckx, Bart Cornelissen, Wim Lamotte:
ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture. 594313:1-594313:9 - Jouni Smed:
Networking for Computer Games. 928712:1 - Yang Jiang, Jianmin Jiang, Ian J. Palmer:
Computerized Interactive Gaming via Supporting Vector Machines. 186941:1-186941:7
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