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DIS 2000: New York City, NY, USA
- Daniel Boyarski, Wendy A. Kellogg:
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, Practices, Methods, Techniques, DIS 2000, New York City, NY, USA, August 17-19, 2000. ACM 2000, ISBN 1-58113-219-0
Plenary Speakers
- Shelley Evenson:
Design as Common Ground. 3 - John M. Carroll:
Making Use: Scenarios and Scenario-Based Design. 4 - William W. Gaver:
Looking and Leaping. 5 - Malcolm McCullough:
Wrapping Up: Commentary on DIS 2000. 6
Design Papers
New Directions for Design
- William A. Stubblefield, Karen S. Rogers:
The Social Life of Engineering Authorizations. 9-19 - Catalina Danis, Stephen J. Boies:
Using a Technique from Graphic Designers to Develop Innovative System Designs. 20-26 - Trond Are Øritsland, Jacob Buur:
Taking the Best from a Company History - Designing with Interaction Styles. 27-38 - Lauretta Jones, Sharon L. Greene:
MoMA and the Three-Legged Stool: Fostering Creative Insight in Interactive System Design. 39-47 - Stephan Wensveen, Kees Overbeeke, J. P. Djajadiningrat:
Touch Me, Hit Me and I Know How You Feel: A Design Approach to Emotionally Rich Interaction. 48-52
Design Methods
- Heather Martin, William W. Gaver:
Beyond the Snapshot: From Speculation to Prototypes in Audiophotography. 55-65 - J. P. Djajadiningrat, William W. Gayer, Joep W. Frens:
Interaction Relabelling and Extreme Characters: Methods for Exploring Aesthetic Interactions. 66-71 - Wendy E. Mackay, Anne V. Ratzer, Paul Janecek:
Video Artifacts for Design: Bridging the Gap Between Abstraction and Detail. 72-82 - Konrad Tollmar, Stefan Junestrand, Olle Torgny:
Virtually Living Together: A Design Framework for New Communication Media. 83-91
Design Cases
- Houman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous, Lisa Sherman, Angela Boltman, Gustav Taxén, Jack Best, Joe Hammer, Alex Kruskal, Abby Lal, Thomas Plaisant Schwenn, Lauren Sumida, Rebecca Wagner, James A. Hendler:
Designing StoryRooms: Interactive Storytelling Spaces for Children. 95-104 - Harry Hochheiser:
Browsers with Changing Parts: A Catalog Explorer for Philip Glass' Website. 105-115 - Takashi Kiriyama, Ling Chen:
The Design of the Xi-Hu Historical Landscape and Culture in Media. 116-121 - Annette Wagner:
Javelin: A Personal Communication Device Demo. 122-128 - Younghee Jung, Alison Lee:
Design of a Social Interaction Environment for Electronic Marketplaces. 129-136 - Margo Lustig Ezekiel:
Just-in-Time Design in a Fast-Paced Product Group. 137-144 - Kumiyo Nakakoji, Yasuhiro Yamamoto, Shingo Takada, Brent Reeves:
Two-Dimensional Spatial Positioning as a Means for Reflection in Design. 145-154 - Selma Holmquist, N. Hari Narayanan:
Tightly Coupling Authoring and Evaluation in an Integrated Tool to Support Iterative Design of Interactive Hypermedia Educational Manuals. 155-164 - Tina Blaine, Tim Perkis:
The Jam-O-Drum Interactive Music System: A Study in Interaction Design. 165-173 - Cheong Hyun Lee, Soony Kim, Choong-Seog Chae, Kook-Hyun Chung:
Sound: An Emotional Element of Interactions - A Case Study of a Microwave Oven. 174-182
Mixed Reality Design
- Olav W. Bertelsen, Christina Nielsen:
Augmented Reality as a Design Tool for Mobile Interfaces. 185-192 - Giulio Iacucci, Kari Kuutti, Mervi Ranta:
On the Move with a Magic Thing: Role Playing in Concept Design of Mobile Services and Devices. 193-202 - Ronald W. Noel, Claudia M. Hunter:
Mapping the Physical World to Psychological Reality: Creating Synthetic Environments. 203-207 - Simo Säde, Katja Battarbee:
Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product Design. 208-215 - Elin Rønby Pedersen, Tomas Sokoler, Les Nelson:
PaperButtons: Expanding a Tangible User Interface. 216-223
HCI Papers
Ethnography & Design
- Victoria Bellotti, Ian Smith:
Informing the Design of an Information Management System with Iterative Fieldwork. 227-237 - John M. Carroll, George Chin Jr., Mary Beth Rosson, Dennis C. Neale:
The Development of Cooperation: Five Years of Participatory Design in the Virtual School. 239-251 - Susanne Bødker, Christina Nielsen, Marianne Graves Petersen:
Creativity, Cooperation and Interactive Design. 252-261 - Mark W. Newman, James A. Landay:
Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice. 263-274 - Jodi Forlizzi, Margaret McCormack:
Case Study: User Research to Inform the Design and Development of Integrated Wearable Computers and Web-Based Services. 275-279 - David R. Millen:
Rapid Ethnography: Time Deepening Strategies for HCI Field Research. 280-286
New Persepectives on Usability
- Maria Ebling, Bonnie E. John:
On the Contributions of Different Empirical Data in Usability Testing. 289-296 - Jacob Buur, Susanne Bødker:
From Usability Lab to "Design Collaboratorium": Reframing Usability Practice. 297-307 - Raquel Oliveira Prates, Simone Diniz Junqueira Barbosa, Clarisse Sieckenius de Souza:
A Case Study for Evaluating Interface Design Through Communicability. 308-316
Task Analysis
- Paul M. Aoki, Allison Woodruff:
Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach. 319-325 - Gerrit C. van der Veer, Martijn van Welie:
Task-Based Groupware Design: Putting Theory into Practice. 326-337 - Suresh K. Bhavnani:
Designs Conducive to the Use of Efficient Strategies. 338-345 - Jonathan Seth Arnowitz, Duco Fijma, Jouke C. Verlinden:
Communicating a Task Analysis with Task Layer Maps. 346-353
Pattern Languages
- Thomas Erickson:
Lingua Francas for Design: Sacred Places and Pattern Languages. 357-368 - Jan O. Borchers:
A Pattern Approach to Interaction Design. 369-378
Design Tools
- William M. Newman, Alex S. Taylor, Christopher R. Dance, Stuart A. Taylor:
Performance Targets, Models and Innovation in Interactive System Design. 381-387 - Christian Stary:
Contextual Prototyping of User Interfaces. 388-395 - Gerhard Fischer, Eric Scharff:
Meta-Design: Design for Designers. 396-405 - T. C. Nicholas Graham, Leon Watts, Gaëlle Calvary, Joëlle Coutaz, Emmanuel Dubois, Laurence Nigay:
A Dimension Space for the Design of Interactive Systems within their Physical Environments. 406-416
User Experience
- Jodi Forlizzi, Shannon Ford:
The Building Blocks of Experience: An Early Framework for Interaction Designers. 419-423 - Marion Buchenau, Jane Fulton Suri:
Experience Prototyping. 424-433 - Simon Lock, Jennifer Allanson, Peter Phillips:
User-Driven Design of a Tangible Awareness Landscape. 434-440
Panels
- Margaret McCormack, Nico MacDonald, Christopher Pacione:
Mergers and Acquisitions: The Changing Practice of HCI and Design. 442-443 - Keiichi Sato, William Verplank:
Teaching Tangible Interaction Design. 444-445 - Dan Gruen:
Stories and Storytelling in the Design of Interactive Systems. 446-447 - Karen Mahony, Andrew Yeoh:
The Trialectical Architecture of Buildings, Intranets, and Organisations. 449 - Jacob Buur, Thomas Binder, Trond Are Øritsland:
Reflecting on Design Practice: Exploring Video Documentary of Designers in Action. 450-451 - Lauralee Alben, Michael Rigsby:
Envisioning the E-Quarium: Strategic Design Planning for the Monterey Bay Aquarium's Website. 452-454
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