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Nelson Wong
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2020 – today
- 2025
- [j2]Nelson Wong, Bernd Krauskopf, Hinke M. Osinga:
Cascades of heterodimensional cycles via period doubling. Commun. Nonlinear Sci. Numer. Simul. 140: 108328 (2025) - 2021
- [c12]Jalal Kawash, Joshua Horacsek, Nelson Wong:
What We Learned from the Abrupt Switch to Online Teaching Due to the COVID-19 Pandemic in a Post-secondary Computer Science Program. CSEDU (2) 2021: 148-155
2010 – 2019
- 2019
- [j1]Matthew D. Egbert, Andrew Keane, Claire M. Postlethwaite, Nelson Wong:
Can Signal Delay be Functional? Including Delay in Evolved Robot Controllers. Artif. Life 25(4): 315-333 (2019) - 2014
- [c11]Nelson Wong, Carl Gutwin:
Support for deictic pointing in CVEs: still fragmented after all these years'. CSCW 2014: 1377-1387 - 2012
- [c10]Anthony Tang, Jonathan Massey, Nelson Wong, Derek Reilly, W. Keith Edwards:
Verbal coordination in first person shooter games. CSCW 2012: 579-582 - [c9]Nelson Wong, Carl Gutwin:
Controlling an avatar's pointing gestures in desktop collaborative virtual environments. GROUP 2012: 21-30 - 2010
- [c8]Nelson Wong, Carl Gutwin:
Where are you pointing?: the accuracy of deictic pointing in CVEs. CHI 2010: 1029-1038 - [c7]Carl Gutwin, T. C. Nicholas Graham, Christopher Wolfe, Nelson Wong, Brian de Alwis:
Gone but not forgotten: designing for disconnection in synchronous groupware. CSCW 2010: 179-188
2000 – 2009
- 2009
- [c6]Nelson Wong, Anthony Tang, Ian J. Livingston, Carl Gutwin, Regan L. Mandryk:
Character Sharing in World of Warcraft. ECSCW 2009: 343-362 - [c5]David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin:
Usability heuristics for networked multiplayer games. GROUP 2009: 169-178 - 2008
- [c4]David Pinelle, Nelson Wong:
Heuristic evaluation for games: usability principles for video game design. CHI 2008: 1453-1462 - [c3]David Pinelle, Nelson Wong, Tadeusz Stach:
Using genres to customize usability evaluations of video games. Future Play 2008: 129-136 - 2007
- [c2]Nelson Wong, Sheelagh Carpendale:
Supporting interactive graph exploration using edge plucking. Visualization and Data Analysis 2007: 649508 - 2003
- [c1]Nelson Wong, Sheelagh Carpendale, Saul Greenberg:
EdgeLens: An Interactive Method for Managing Edge Congestion in Graphs. INFOVIS 2003: 51-58
Coauthor Index
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