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CHI PLAY 2023: Stratford, ON, Canada
- Jim Wallace, Jennifer R. Whitson, Beth Bonsignore, Julian Frommel, Erik Harpstead:
Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2023, Stratford, ON, Canada, October 10-13, 2023. ACM 2023
Keynotes
- Tanya X. Short:
Work Healthy, Play Healthy. 1 - Kris Alexander:
Impactful Synergy: Video Games and Humanity. 2
Work in Progress
- Michel Wijkstra, Katja Rogers, Regan L. Mandryk, Remco C. Veltkamp, Julian Frommel:
Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games. 3-9 - Nancy N. Blackburn, M. Gardone, Daniel S. Brown:
Player-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating Real-Time Player Feedback. 10-16 - Neha Thumu, Faith Meacham, Aline Normoyle:
Towards Understanding the Role of Curiosity in Puzzle Design. 17-21 - Max Chen, Shano Liang, Gillian Smith:
Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game. 22-28 - F. Ria Khan, Agnes Romhanyi:
Controlling Your Voice in a Shouting Match: A Preliminary Study on Fostering Self-Moderation among Gamers through Embodied Play. 29-35 - Ioannis Bikas, Johannes Pfau, Thomas Muender, Dmitry Alexandrovsky, Rainer Malaka:
Grinding to a Halt: The Effects of Long Play Sessions on Player Performance in Video Games. 36-42 - Wei Lu Wang, Derek Haqq, Morva Saaty, Yusheng Cao, Jixiang Fan, Jaitun V. Patel, D. Scott McCrickard:
Chatterbox Opener: A Game to Support Healthy Communication and Relationships. 43-48 - Pallavi Sodhi, Audrey Girouard, David Thue:
Accessible Play: Towards Designing a Framework for Customizable Accessibility in Games. 49-55 - Aqeel Haider, Günter Wallner, Kathrin Gerling, Vero Vanden Abeele:
Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. 56-62 - Nick D. Bowman, Yoon Lee, Siyang Chen, Andrew M. Phelps, Mia Consalvo, Kelly Boudreau:
Unscripted, Unproduced, Unstaged: Audience Perceptions of Authenticity of Microstreamers. 63-68 - Celina Retz, Axel Braun, Thomas Jürgen Klotzbier, Sabiha Ghellal, Nadja Schott:
Towards Co-creative Interdisciplinary Exergame Design Processes: A Theory-Based Approach of a VR-Exergame Fall Prevention Training. 69-75 - Sukran Karaosmanoglu, Tom Schmolzi, Frank Steinicke:
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game. 76-82 - Xiner Liu, Stefan Slater, Juliana Ma. Alexandra L. Andres, Luke Swanson, Jennifer Scianna, David J. Gagnon, Ryan Shaun Baker:
Struggling to Detect Struggle in Students Playing a Science Exploration Game. 83-88 - Joseph Tu, Arielle Grinberg, Mark Hancock, Lennart E. Nacke:
Multimedia Showdown: A Comparative Analysis of Audio, Video, and Avatar-Based Communication. 89-95 - Magdalena Kejstova, Christina Stoiber, Magdalena Boucher, Martin Kandlhofer, Simone Kriglstein, Wolfgang Aigner:
Construct and Play: Engaging Students with Visualizations through Playful Methods. 96-101 - Lauren Winter, Sarah Masters:
"Better Dead than a Damsel": Gender Representation and Player Churn. 102-107 - Eftychia Roumelioti, Federica Gini, Antonia Laura Philipa Jakobi, Annapaola Marconi, Boglárka Nyúl, Maria Paola Paladino, Gianluca Schiavo, Massimo Zancanaro:
StandByMe: A Gamified Educational Platform to Raise Awareness on Gender-Based Violence. 108-113 - German Schabert, Marc Schubhan, Michael Schmitz, Maximilian Altmeyer:
Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game. 114-119 - Rachel Gorden, Imke Alenka Harbig, Kseniia Harshina, Marie Biedermann, Mathias Lux:
Behind the Screens: An Exploratory Study on Gamer Types and Identities in Game Jams. 120-126 - Anatolii Belousov, Terho Ojell-Järventausta, Mila Bujic, Joseph Macey, Juho Hamari:
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective. 127-134 - Laura Herrewijn, Sven Charleer:
Spectator LF Streamer: Facilitating Better Stream Discovery through Spectator Motivations and Stream Affordances. 135-142 - Yufei Cao, Penny Sweetser, Xuanying Zhu:
Exploration of Player Emotions, Behaviours, and Individual Differences across Game Difficulty Levels in a Turn-Based Strategy Game. 143-148 - Hainan Yu, Pedro Cardoso-Leite:
Video Games to Study and Improve Collaboration Skills. 149-154 - Vahid Ranandeh, Pejman Mirza-Babaei:
Beyond Equilibrium: Utilizing AI Agents in Video Game Economy Balancing. 155-160 - Aqeel Haider, Qiantong Gao, Kathrin Gerling, Vero Vanden Abeele:
GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. 161-167 - Shruti Agrawal, Girish Dalvi:
From Interviews to Experience Sampling: Understanding Subjective Experience of Player Effort through Diverse Methodologies. 168-173 - Katie Seaborn, Satoru Iseya:
Meaningful Play and Malicious Delight: Exploring Maldaimonic Game UX. 174-180 - Joseph Tu, Derrick M. Wang, Ekaterina Durmanova, Lennart E. Nacke:
LEVI: Exploring Possibilities for an Adaptive Board Game System. 181-186 - Johannes Pfau, Magy Seif El-Nasr:
Balancing Video Games: A Player-Driven Instrument. 187-195 - Oliwia Sowinska, Anna Kubczak, Julia Dominiak, Natalia Walczak, Laurent Babout:
Foot-Based Game Controller to Improve Interaction between Participants. 196-201 - Katie Seaborn, Katja Rogers, Somang Nam, Miu Kojima:
Kawaii Game Vocalics: A Preliminary Model. 202-208
Perspectives on Play
- Günter Wallner, Michael Lankes:
The Ludic Potentials of Player Data. 209-211 - Joshua Newn, Madison Klarkowski:
Biofeedback-Driven Multiplayer Games: Leveraging Social Awareness and Physiological Signals for Play. 212-215 - Dan Bennett, Elisa D. Mekler:
Jank Accounts: We Should Study 'Broken' Games. 216-218 - Haoran Chang:
Ludic Reenactment in Queer Game: Queer Affect and Queer Histories. 219-221 - Dees B. W. Postma, Armagan Karahanoglu, Robby van Delden, Dennis Reidsma:
The Cost of Reward: A Critical Reflection on the 'What', 'How', and 'Why' of Gamification for Motivation in Sports. 222-224 - Martin Johannes Dechant, Max Valentin Birk, Kathrin Gerling:
Vulnerability and Play: Exploring the Mundane Ways in Which Games Might Harm Players. 225-227 - Silvia Ruzanka:
Plant Play. 228-230 - Robby van Delden, Dennis Reidsma, Dees B. W. Postma, Joris P. Weijdom, Elena Márquez Segura, Laia Turmo Vidal, José Manuel Vega-Cebrián, Ana Tajadura-Jiménez, Annika Waern, Solip Park, Perttu Hämäläinen, José María Font, Mats Johnsson, Lærke Schjødt Rasmussen, Lars Elbæk:
Technology, Movement, and Play Is Hampering and Boosting Interactive Play. 231-234 - Katie Seaborn:
Super Synthesis Pros., or Why CHI PLAY Needs Research Synthesis. 235-237 - Katie Seaborn:
Link, User-Centred Designer: Game Characters as Transcendent Models. 238-240
Interactivity Track
- Yibo Fu, Yuqing Liang, Harpreet Sareen:
Trouble Maker: Truth or Dare Prompt Generator Based on Markov Chain. 241-247 - Noor Hammad, Erik Harpstead, Jessica Hammer:
GameAware Streaming Interfaces. 248-253 - Shiina Takano, Arinobu Niijima:
Game with Breathing Control System for Learning Circular Breathing. 254-258 - Maya Grace Torii, Takahito Murakami, Yoichi Ochiai:
Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT. 259-265
Student Game Design Competition
- Daniel Fernández Galeote, Nikoletta Zampeta Legaki, Juho Hamari:
Climate Connected: An Immersive VR and PC Game for Climate Change Engagement. 266-273 - Hendrik Janter, Nicolas Pirson, Liesl Spruyt, Wouter Coenen, Jasper De Kepper, Jeroen Wauters, Maria Aufheimer, Nianmei Zhou, Luc Geurts:
CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects. 274-279 - Arnaud Lescure, Nickolas Ménard, Nathan Hemez, Kevin Lavigne-Bourque, Pierre Tousignant, Yannick Francillette, François-Xavier Dupas:
Exploring the Significance of Iterative Design: A Case Study of L'île Archéo. 280-285 - Juan Francisco Lam, Spencer Henry, Kalli Melilli, Ryan Garrett, Hyo Jeong Kang:
The Sea Is a Sky: Towards a Poetry of Motion. 286-291 - Quincy Kuang, Feifei Shen, Cathy Mengying Fang, Annie Dong:
Memeopoly: An AI-Powered Physical Board Game Interface for Tangible Play and Learning Art and Design. 292-297 - Marie-Ève Côté, Thomas Bergeron, Virginie Juteau, Kevin Lavigne-Bourque, Pierre Tousignant, Yannick Francillette, François-Xavier Dupas:
Lux: A Game to Promote Good Lighting Practices among the General Public. 298-305 - Ensor Hieronymous Moriarty, Nathan Perriman, Josh Rutledge, Jack Taylor, T. C. Nicholas Graham:
Increasing Player Coupling in an Asymmetric Racing Game. 306-311 - Roshni Saxena, Zachary Gaydos, Morva Saaty, Derek Haqq, Priyanka Nair, Gary Grutzik, Wei Lu Wang, Jaitun V. Patel:
Fit to Draw: An Elevation of Location-Based Exergames. 312-317
Doctoral Consortium
- Kutub Gandhi:
Cool Little Playable Things: Supporting Transformational Games Outside Formal Contexts. 318-321 - Yuxuan Huang:
The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 Years. 322-325 - Nellie Seale:
Education, Entertainment, and Engagement in Museums in the Digital Age. 326-329 - Gerard T. Mulvany:
Designing for Digital Hybridisation of Theatre. 330-332 - Francesca Foffano:
When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames. 333-336 - Miyuki Tanaka:
Action RPG Game Space Created by Listening: Spatial Exploration and Cognition without Vision. 337-340 - Jihane Floriane ElHarizi:
Understanding Women's Success in eSports in the MENA Region. 341-343 - Sanzida Mojib Luna:
DHH People in Co-located Collaborative Multiplayer AR Environments. 344-347
Connections Track
- Julian Frommel, Guo Freeman, Janelle E. MacKenzie, Daniel Johnson, Regan L. Mandryk:
Workshop on Understanding and Combating the Problematic Side of Play. 348-349 - Arianna Boldi, Selina Cho, Yubo Kou, Amon Rapp, Max V. Birk:
Methodological Challenges, Risks, and Ethical Implications in Game Research. 350-351 - Erik Harpstead, David J. Gagnon, Magy Seif El-Nasr, Luke Swanson:
Using Open Game Data to Understand Game-Based Learning. 352 - Cody J. Phillips, Nico Trick, Lennart E. Nacke, Regan L. Mandryk:
The Role of Generative AI in Games Research. 353-354
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