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Yannick Francillette
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2020 – today
- 2024
- [c22]Audran Bonnot, Yannick Francillette, Bob-Antoine Jerry Ménélas, Bruno Bouchard:
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games. GEM 2024: 1-6 - [c21]Flavien Ehret, Yannick Francillette, Bob-Antoine Jerry Ménélas:
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder. GEM 2024: 1-4 - [c20]Yannick Francillette, Hugo Tremblay, Bruno Bouchard:
Automated Difficulty Assessment Model for Comprehensive Difficulty in Games. GEM 2024: 1-6 - 2023
- [c19]Arnaud Lescure, Nickolas Ménard, Nathan Hemez, Kevin Lavigne-Bourque, Pierre Tousignant, Yannick Francillette, François-Xavier Dupas:
Exploring the Significance of Iterative Design: A Case Study of L'île Archéo. CHI PLAY (Companion) 2023: 280-285 - [c18]Marie-Ève Côté, Thomas Bergeron, Virginie Juteau, Kevin Lavigne-Bourque, Pierre Tousignant, Yannick Francillette, François-Xavier Dupas:
Lux: A Game to Promote Good Lighting Practices among the General Public. CHI PLAY (Companion) 2023: 298-305 - [c17]Yannick Francillette, Hugo Tremblay, Bruno Bouchard, Simon Lescieux, Mathis Rozon, Jules Linard:
Automated Difficulty Assessment Model for Platformer Games: A Comprehensive Approach. GEM 2023: 1-6 - 2022
- [c16]Samuel Potvin, Jérémie Auclair, Julien Berthier, Cyril Beze, Alexandre Bovin, Étienne Bourdages, Benjamin Erb, Anne-Julie Gagné, Juan Guillen, Sen Lai, Dave Plante, Pu Yaxuan, Joshua Wilson, Olivier Dion, Marc-Antoine Lebel, Philippe Therrien, Ferdinand Chupin, Tómas Rodriguez Munoz, Jérôme Yven, Pierre Tousignant, François-Xavier Dupas, Felix-Antoine Lauzon, Yannick Francillette:
Focus: A Detective Game about Cognitive Distortions. CHI PLAY 2022: 311-317 - [c15]Levika Herve Nankap, Bruno Bouchard, Yannick Francillette, Gilles Imbeau:
Scrum and Remote Work in Video Game Projects: Improving Communication, Trust and Efficiency. GEM 2022: 1-2 - [c14]Levika Herve Nankap, Bruno Bouchard, Gilles Imbeau, Fábio Petrillo, Yannick Francillette:
Adapting the Scrum Framework to the Needs of Virtual Teams of Game Developers with Multi-site Members. ICSIM 2022: 19-25 - 2021
- [j5]Yannick Francillette, Eric Boucher, Bruno Bouchard, Kévin Bouchard, Sébastien Gaboury:
Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility. Entertain. Comput. 37: 100396 (2021) - [c13]Yohanna Ishoj-Paris, Ariane Gravel-Villeneuve, Francis Vermette-David, Lissa Dixon-Sequeira, Maxime Dicaire, Maxime Morin-Grandmont, Naomi Jomphe, Nathaelle Fournier, Ophelie Champeau-Fournier, Cassandra Paré, Lee-Anne Savoie, Emma Tremblay, Benny Le, Dany El-Riachi, Nicolás Medina, Alexandra Negru, Nathan Viens, Anton Zhelyeznyy, Yannick Francillette, François-Xavier Dupas, Pierre Tousignant, Guillaume Côté:
AXO: A Video Game That Encourages Recycling to Preteens. CHI PLAY 2021: 350-355 - [c12]Flavien Ehret, Yannick Francillette, Benoît Girard, Bob-Antoine Jerry Ménélas:
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder. JCSG 2021: 167-181 - [c11]Yannick Francillette, Bob-Antoine Jerry Ménélas, Bruno Bouchard, Kévin Bouchard, Sébastien Gaboury, Célia Kingsbury, Samuel St-Amour, Ahmed Jérome Romain, Paquito Bernard:
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia. JCSG 2021: 185-199 - 2020
- [j4]Yannick Francillette, Bruno Bouchard, Kévin Bouchard, Sébastien Gaboury:
Modeling, learning, and simulating human activities of daily living with behavior trees. Knowl. Inf. Syst. 62(10): 3881-3910 (2020) - [j3]Yannick Francillette, Eric Boucher, Nathalie Bier, Maxime Lussier, Kévin Bouchard, Patrícia Belchior, Sébastien Gaboury:
Modeling the behavior of persons with mild cognitive impairment or Alzheimer's for intelligent environment simulation. User Model. User Adapt. Interact. 30(5): 895-947 (2020)
2010 – 2019
- 2018
- [c10]Bruno Bouchard, Sébastien Gaboury, Kevin Bouchard, Yannick Francillette:
Modeling Human Activities Using Behaviour Trees in Smart Homes. PETRA 2018: 67-74 - [c9]Yannick Francillette, Bruno Bouchard, Eric Boucher, Sébastien Gaboury, Paquito Bernard, Ahmed Jérome Romain, Kevin Bouchard:
Development of an Exergame on Mobile Phones to Increase Physical Activity for Adults with Severe Mental Illness. PETRA 2018: 241-248 - 2017
- [j2]Yannick Francillette, Eric Boucher, Abdenour Bouzouane, Sébastien Gaboury:
The Virtual Environment for Rapid Prototyping of the Intelligent Environment. Sensors 17(11): 2562 (2017) - [c8]Yannick Francillette, Abdelkader Gouaïch, Lylia Abrouk:
Adaptive gameplay for mobile gaming. CIG 2017: 80-87 - [c7]Yannick Francillette, Eric Boucher, Sébastien Gaboury, Abdenour Bouzouane:
A 3D simulator for intelligent environment experiments. SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI 2017: 1-4 - 2016
- [j1]Stefano V. Albrecht, Bruno Bouchard, John S. Brownstein, David L. Buckeridge, Cornelia Caragea, Kevin M. Carter, Adnan Darwiche, Blaz Fortuna, Yannick Francillette, Sébastien Gaboury, C. Lee Giles, Marko Grobelnik, Estevam R. Hruschka Jr., Jeffrey O. Kephart, Parisa Kordjamshidi, Viliam Lisý, Daniele Magazzeni, João Marques-Silva, Pierre Marquis, David R. Martinez, Marek P. Michalowski, Arash Shaban-Nejad, Zeinab Noorian, Enrico Pontelli, Alex Rogers, Stephanie Rosenthal, Dan Roth, Arunesh Sinha, William W. Streilein, Sylvie Thiébaux, Tran Cao Son, Byron C. Wallace, Toby Walsh, Michael Witbrock, Jie Zhang:
Reports of the 2016 AAAI Workshop Program. AI Mag. 37(3): 99-108 (2016) - [c6]Yannick Francillette, Sébastien Gaboury, Abdenour Bouzouane, Bruno Bouchard:
Towards an Adaptation Model for Smart Homes. ICOST 2016: 83-94 - 2013
- [c5]Richard Ewelle Ewelle, Yannick Francillette, Ghulam Mahdi, Abdelkader Gouaïch, Nadia Hocine:
Level of detail based network adapted synchronization for cloud gaming. CGAMES 2013: 111-118 - [c4]Yannick Francillette, Lylia Abrouk, Abdelkader Gouaïch:
A players clustering method to enhance the players' experience in multi-player games. CGAMES 2013: 229-234 - [c3]Ghulam Mahdi, Yannick Francillette, Abdelkader Gouaïch, Fabien Michel, Nadia Hocine:
Level of Detail based AI Adaptation for Agents in Video Games. ICAART (2) 2013: 182-194 - [i1]Richard Ewelle Ewelle, Abdelkader Gouaïch, Yannick Francillette, Ghulam Mahdi:
Network Traffic Adaptation For Cloud Games. CoRR abs/1311.3348 (2013) - 2012
- [c2]Yannick Francillette, Abdelkader Gouaïch, Nadia Hocine, Julien Pons:
A gameplay loops formal language. CGAMES 2012: 94-101
2000 – 2009
- 2009
- [c1]Hacène Fouchal, Yannick Francillette, Philippe Hunel, Nicolas Vidot:
A distributed power management optimisation in wireless sensors networks. LCN 2009: 763-769
Coauthor Index
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