default search action
9th GALA 2020: Laval, France
- Iza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke:
Games and Learning Alliance - 9th International Conference, GALA 2020, Laval, France, December 9-10, 2020, Proceedings. Lecture Notes in Computer Science 12517, Springer 2020, ISBN 978-3-030-63463-6
Serious Game Design
- Mathieu Muratet, Délia Garbarini:
Accessibility and Serious Games: What About Entity-Component-System Software Architecture? 3-12 - Pierre Laforcade:
Generation of Adapted Learning Scenarios in a Serious Game: Lessons Learnt. 13-23 - Knut Erik Bonnier, Rune Andersen, Hege Mari Johnsen:
Lessons Learned from Implementing a Serious Game in Higher Education - A Student and Trainer Perspective. 24-33 - Maho Wielfrid Morie, Iza Marfisi-Schottman, Bi Tra Goore:
User-Centred Design Method for Digital Catalogue Interfaces. 34-44 - Isabell Heider, Harald Bendl, Jan-Rainer Lahmann, Frauke Mörike:
Approaching Quantum Entanglement Developing a Serious Game in Quantum Computing for IT Professionals. 45-54
Serious Game Analytics
- Nadja Zaric, René Röpke, Manuel Gottschlich, Ulrik Schroeder:
Interactive Gamification Analytics Tool (IGAT). 57-68 - Iván J. Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón:
A Scalable Architecture for One-Stop Evaluation of Serious Games. 69-78 - Luca Lazzaroni, Andrea Mazzara, Francesco Bellotti, Alessandro De Gloria, Riccardo Berta:
Employing an IoT Framework as a Generic Serious Games Analytics Engine. 79-88
Virtual and Mixed Reality Applications
- Ziqi Fan, Kaitlyn Brown, Stephanie Nistor, Karishma Seepaul, Kody Wood, Alvaro Uribe-Quevedo, Sharman Perera, Edward Waller, Shawn Lowe:
Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation Training. 91-101 - Sorelle Audrey K. Kamkuimo, Benoît Girard, Bob-Antoine Jerry Ménélas:
Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy. 102-111 - Sofiane Touel, Iza Marfisi-Schottman, Sébastien George:
Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School. 112-121
Gamification Theory
- Bo Kampmann Walther, Lasse Juel Larsen:
Gamification and Beyond: The Case of Ludification. 125-134 - Nadja Zaric, Vlatko Lukarov, Ulrik Schroeder:
The Empirical Investigation of the Gamified Learning Theory. 135-145 - Hélder Ferreira, Catarina Roseira, Rui Patrício:
7 P's of Gamification: A Strategic Design Tool for Ideation of Gamified Solutions. 146-156 - Brunella Botte, Sander Bakkes, Remco C. Veltkamp:
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory. 157-166
Gamification Applications
- Walter Dettling, Bettina Schneider:
Bloxxgame - A Simulation Game for Teaching Blockchain. 169-178 - Andrew Droubay, Durell Bouchard:
Pointer Attack: Lessons Learned in Computer Concept Gamification. 179-188 - Hélder Ferreira, Catarina Roseira:
Antecedents of the Adoption of Gamification in Strategy Alignment: An Exploratory Study of Middle Managers' Perspective. 189-199 - Szabina Fodor, Márton Varga:
Using Gamification to Improve Students' Typing Skills. 200-206 - Rosalba Spotorno, Marco Picone, Manuel Gentile:
Designing an Online Dungeons & Dragons Experience for Primary School Children. 207-217
Serious Games for Instruction
- Antero Lindstedt, Antti Koskinen, Jake McMullen, Manuel Ninaus, Kristian Kiili:
Flow Experience and Situational Interest in an Adaptive Math Game. 221-231 - Mariana Rocha, Pierpaolo Dondio:
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics. 232-241 - Manuel Ninaus, Sara de Freitas, Kristian Kiili:
Motivational Potential of Leaderboards in a Team-Based Math Game Competition. 242-252 - Jarle Hulaas, Dominique Jaccard, Assunta Fiorentino, Philippe Delmas, Matteo Antonini, Séverine Vuilleumier, Guy Stotzer, Aurélien Kollbrunner, Olivier Rutschmann, Josette Simon, Olivier Hugli, Charlotte Gilart de Keranflec'h, Jérôme Pasquier:
A Serious Game for Studying Decision Making by Triage Nurses Under Stress. 253-262 - Daria Novoseltseva, Catherine Pons-Lelardeux, Nadine Jessel:
Factors Affecting Success in a Digital Simulation Game for Nurse Training. 263-272 - Sebastian Gajewski, Nour El Mawas, Jean Heutte:
Towards a Methodology to Co-design a Learning Game by Nursing Students. 273-282 - Philippe Dessus, Julie Chabert, Jean-Philippe Pernin, Philippe Wanlin:
Class-Card: A Role-Playing Simulation of Instructional Experiences for Pre-service Teachers. 283-293 - Thevakorn K. Lauritsen, Delan Kasim Ali, Niklas Fruerlund Jensen, Irene Ubieto Alamillo, Thomas Bjørner:
How to Engage Young Adults in Reading H. C. Andersen's Fairy Tale the Little Mermaid, Through a Serious Game. 294-303
Serious Game Applications and Studies
- Laura-Jane Douch, Kristin Gozdzikowska, Simon Hoermann:
Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social Functioning. 307-315 - George Kalmpourtzis, Margarida Romero:
Artifactual Affordances in Playful Robotics. 316-325 - Christophe Maze, Arthur Haye, Joshua Sarre, Michel Galaup, Pierre Lagarrigue, Catherine Pons-Lelardeux:
A Board Game to Fight Against Misinformation and Fake News. 326-334 - Wouter Raateland, Konstantinos Chronas, Tim Wissel, Tim Bruyn, Bertan Konuralp, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra:
A Serious Game for Students to Acquire Productivity Habits. 335-346 - Olivier Dikken, Kushal Prakash, Bart Roseboom, Ana Rubio, Sander Østvik, Mijael Bueno, Nestor Z. Salamon, Rafael Bidarra:
A Serious Game for Changing Mindsets About Loans for Home Retrofitting. 347-361 - Heinrich Söbke, Uwe Arnold, Michael Montag:
Intrinsic Motivation in Serious Gaming A Case Study. 362-371 - Patrick Jost, Marisa Lampert:
Two Years After: A Scoping Review of GDPR Effects on Serious Games Research Ethics Reporting. 372-385
Posters
- Savvas Eleftheriadis, Stelios Xinogalos:
Office Madness: Design and Pilot Evaluation of a Serious Game for Learning the C++ Programming Language. 389-394 - Samanta Mariotti:
What if "Lara Croft" Becomes a Video Game Designer? When Archaeologists "Dig" Serious Games. 395-400 - Antoine Taly, Damien Djaouti, Julian Alvarez:
The Colectyng Model for the Evaluation of Game-Based Learning Activities. 401-407 - Ronakrit Taweechainaruemitr, Tanasai Sucontphunt:
Farming Simulation Game for Sufficient Economy Theory Learning in Thailand. 408-414 - Varvara Garneli, Konstantinos Patiniotis, Konstantinos Chorianopoulos:
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content. 415-420 - Sameer Gupta, M. P. Gupta, Manmohan Chaturvedi, M. S. Vilkhu, Srishti Kulshrestha, Devottam Gaurav, Ansh Mittal:
Guess Who? - A Serious Game for Cybersecurity Professionals. 421-427 - Sandra Schulz, Antonia Stagge, Cornelia Schade, Björn Adelberg, Sam Toorchi Roodsari:
Challenges in Developing an Adaptive Serious Game and in Creating a Learning Data Model. 428-434 - Tatiana Ortegon-Sarmiento, Mario Andres Vargas Orjuela, Alvaro Uribe-Quevedo, David Rojas, Bill Kapralos, Norman Jaimes, Byron Perez-Gutierrez:
Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace. 435-440 - Maria Freese, Geertje Bekebrede:
Digital Versus Analogue Simulation Games: Influence on Validity, Play(er) Experience and Learning Outcomes. 441-446 - Vipin Verma, Hansol Rheem, Ashish Amresh, Scotty D. Craig, Ajay Bansal:
Predicting Real-Time Affective States by Modeling Facial Emotions Captured During Educational Video Game Play. 447-452
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.