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Mai Otsuki
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2020 – today
- 2024
- [c46]Tzu-Yang Wang, Suyeong Rhie, Mai Otsuki, Hideaki Kuzuoka, Takaya Yuizono:
Exploring relationship between EMG, confusion and smoothness of work progress in assembly tasks. AHs 2024: 252-254 - [c45]Kentaro Watanabe, Mai Otsuki, Maiko Kobayakawa, Yusuke Kishita, Bach Quang Ho:
Acting out in real and virtual environments: comparative analysis for future workstyle design. PDC (2) 2024: 73-80 - 2023
- [c44]Shusaku Egami, Mikiko Oono, Mai Otsuki, Takanori Ugai, Ken Fukuda:
Analysis of Annotation Quality of Human Activities Using Knowledge Graphs. HCI (46) 2023: 483-489 - [c43]Mai Otsuki, Ryosuke Ichikari, Junji Ohyama, Hiroshi Watanabe, Hiroshi Endo, Nobumasa Takamatsu, Koji Okuda, Yukinori Matsumura:
Exploring Visual Augmentations for Improving the Operation of a Hydraulic Excavator using Expert Operation Replay. VRST 2023: 35:1-35:8 - 2022
- [c42]Tzu-Yang Wang, Mai Otsuki, Hideaki Kuzuoka:
Evaluating Workload in One-to-Many Remote Collaboration. PETRA 2022: 296-297 - [c41]Tzu-Yang Wang, Ikkaku Kawaguchi, Hideaki Kuzuoka, Mai Otsuki:
Effect of View Sharing on Spatial Knowledge Acquisition in Remote Collaboration. SUI 2022: 6:1-6:9 - [c40]Mai Otsuki, Tzu-Yang Wang, Hideaki Kuzuoka:
Assessment of Instructor's Capacity in One-to-Many AR Remote Instruction Giving. VRST 2022: 8:1-8:5 - 2021
- [c39]Mai Otsuki, Takashi Okuma:
Service Skills Training in Restaurants Using Virtual Reality. SIGGRAPH ASIA Posters 2021: 26:1-26:2 - 2020
- [j6]Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki:
Effect of Body Representation Level of an Avatar on Quality of AR-Based Remote Instruction. Multimodal Technol. Interact. 4(1): 3 (2020) - [c38]Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki:
Developing an AR Remote Collaboration System with Semantic Virtual Labels and a 3D Pointer. HCI (5) 2020: 407-417 - [c37]Mohammad Obaid, Omar Mubin, Scott Andrew Brown, Asim Evren Yantaç, Mai Otsuki, Hideaki Kuzuoka:
DroEye: Introducing a Social Eye Prototype for Drones. HRI (Companion) 2020: 378-380
2010 – 2019
- 2019
- [c36]Koya Sato, Yuji Sano, Mai Otsuki, Mizuki Oka, Kazuhiko Kato:
Augmented Recreational Volleyball Court: Supporting the Beginners' Landing Position Prediction Skill by Providing Peripheral Visual Feedback. AH 2019: 15:1-15:9 - [c35]Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki, Koichi Mizutani:
Visuo-Haptic Interface to Augment Player's Perception in Multiplayer Ball Game. ICAT-EGVE 2019: 53-56 - [c34]Ronan Gaugne, Quentin Petit, Mai Otsuki, Valérie Gouranton, Théophane Nicolas:
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support. ICAT-EGVE 2019: 81-88 - [c33]Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki:
Player Perception Augmentation for Beginners Using Visual and Haptic Feedback in Ball Game. VR 2019: 1142-1143 - [c32]Tzu-Yang Wang, Yuji Sato, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki:
Effect of Full Body Avatar in Augmented Reality Remote Collaboration. VR 2019: 1221-1222 - [c31]Keishirou Kataoka, Takuya Yamamoto, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
A New Interactive Haptic Device for Getting Physical Contact Feeling of Virtual Objects. VR 2019: 1323-1324 - 2018
- [j5]Takuya Yamamoto, Mai Otsuki, Hideaki Kuzuoka, Yusuke Suzuki:
Tele-Guidance System to Support Anticipation during Communication. Multimodal Technol. Interact. 2(3): 55 (2018) - [j4]Tzu-Yang Wang, Ikkaku Kawaguchi, Hideaki Kuzuoka, Mai Otsuki:
Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences. Proc. ACM Hum. Comput. Interact. 2(CSCW): 177:1-177:18 (2018) - [j3]Mai Otsuki, Kenji Sugihara, Azusa Toda, Fumihisa Shibata, Asako Kimura:
A brush device with visual and haptic feedback for virtual painting of 3D virtual objects. Virtual Real. 22(2): 167-181 (2018) - [c30]Takumi Azai, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Open Palm Menu: A Virtual Menu Placed in Front of the Palm. AH 2018: 17:1-17:5 - [c29]Mai Otsuki, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki:
Effects of Enhanced Gaze Presentation on Gaze Leading in Remote Collaborative Physical Tasks. CHI 2018: 368 - [c28]Takumi Azai, Syunsuke Ushiro, Junlin Li, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Tap-tap menu: body touching for virtual interactive menus. VRST 2018: 57:1-57:2 - [e1]Tony Huang, Mai Otsuki, Myriam Servières, Arindam Dey, Yuta Sugiura, Domna Banakou:
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2018, Posters and Demos, Limassol, Cyprus, November 7-9, 2018. Eurographics Association 2018, ISBN 978-3-03868-076-5 [contents] - 2017
- [j2]Sanaz Ghasemi, Mai Otsuki, Paul Milgram, Ryad Chellali:
Use of Random Dot Patterns in Achieving X-Ray Vision for Near-Field Applications of Stereoscopic Video-Based Augmented Reality Displays. Presence Teleoperators Virtual Environ. 26(1) (2017) - [c27]Monica Perusquía-Hernández, Takahisa Enomoto, Tiago Martins, Mai Otsuki, Hideyuki Iwata, Kenji Suzuki:
Embodied interface for levitation and navigation in a 3D large space. AH 2017: 4 - [c26]Takumi Azai, Shuhei Ogawa, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Selection and Manipulation Methods for a Menu Widget on the Human Forearm. CHI Extended Abstracts 2017: 357-360 - [c25]Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki:
ThirdEye: Simple Add-on Display to Represent Remote Participant's Gaze Direction in Video Communication. CHI 2017: 5307-5312 - [c24]Takuya Yamamoto, Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Enjoyable carving with ChiselDevice in mixed reality space. VRST 2017: 59:1-59:2 - 2016
- [c23]Ryoichiro Shiraishi, Koya Sato, Yuji Sano, Mai Otsuki:
Haptic Directional Instruction System for Sports. AsiaHaptics 2016: 361-368 - [c22]Ikkaku Kawaguchi, Yuki Kodama, Hideaki Kuzuoka, Mai Otsuki, Yusuke Suzuki:
Effect of Embodiment Presentation by Humanoid Robot on Social Telepresence. HAI 2016: 253-256 - [c21]Sanaz Ghasemi, Mai Otsuki, Paul Milgram:
Use of Random Dot Pattern for Achieving X-Ray Vision with Stereoscopic Augmented Reality Displays. ISMAR Adjunct 2016: 250-251 - [c20]Maho Kawagoe, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Sharpen Your Carving Skills in Mixed Reality Space. SUI 2016: 161 - [c19]Monica Perusquía-Hernández, Tiago Martins, Takahisa Enomoto, Mai Otsuki, Hiroo Iwata, Kenji Suzuki:
Multimodal Embodied Interface for Levitation and Navigation in 3D Space. SUI 2016: 215 - [c18]Yuji Sano, Koya Sato, Ryoichiro Shiraishi, Mai Otsuki:
Sports Support System: Augmented Ball Game for Filling Gap between Player Skill Levels. ISS 2016: 361-366 - [c17]Mai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki:
Representing Gaze Direction in Video Communication Using Eye-Shaped Display. UIST (Adjunct Volume) 2016: 65-67 - 2015
- [c16]Mai Otsuki, Hideaki Kuzuoka, Paul Milgram:
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR. ICAT-EGVE 2015: 45-52 - [c15]Mai Otsuki, Yuko Kamioka, Yuka Kitai, Mao Kanzaki, Hideaki Kuzuoka, Hiroko Uchiyama:
Please show me inside: improving the depth perception using virtual mask in stereoscopic AR. SIGGRAPH Asia Emerging Technologies 2015: 19:1-19:3 - 2014
- [j1]Ryan Arisandi, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Virtual Handcrafting: Building Virtual Wood Models Using ToolDevice. Proc. IEEE 102(2): 185-195 (2014) - [c14]Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Stretch 'n' cut: Method for observing and ungrouping complex virtual objects in 3D space using elastic band metaphor. 3DUI 2014: 27-30 - [c13]Vibol Yem, Mai Otsuki, Hideaki Kuzuoka:
Development of Wearable Outer-Covering Haptic Display Using Ball Effector for Hand Motion Guidance. AsiaHaptics 2014: 85-89 - 2013
- [c12]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Touch & Detach: Ungrouping and observation methods for complex virtual objects using an elastic metaphor. 3DUI 2013: 99-106 - [c11]Mai Otsuki, Paul Milgram:
Psychophysical exploration of stereoscopic pseudo-transparency. ISMAR 2013: 1-6 - [c10]Mai Otsuki, Paul Milgram:
Psychophysical exploration of stereoscopic pseudo-transparency. ISMAR 2013: 283-284 - [c9]Sandy Martedi, Mai Otsuki, Hideo Saito, Maki Sugimoto, Asako Kimura, Fumihisa Shibata:
A Tracking Method for 2D Canvas in MR-Based Interactive Painting System. SITIS 2013: 790-794 - [c8]Ryota Yamanaka, Mai Otsuki, Fumihisa Shibata, Asako Kimura:
Setting of document importance based on analysis of user's usual working. ITS 2013: 365-368 - 2012
- [c7]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Touch & detach: physics-based unbinding and observation of complex virtual objects in 3d space. CHI Extended Abstracts 2012: 1661-1666 - [c6]Ryan Arisandi, Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Enjoying virtual handcrafting with ToolDevice. UIST (Adjunct Volume) 2012: 17-18 - [c5]Mai Otsuki, Tsutomu Oshita, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Elastic connections: separating and observation methods for complex virtual objects. VRST 2012: 191-192 - 2011
- [c4]Kenji Sugihara, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
MAI painting brush++: augmenting the feeling of painting with new visual and tactile feedback mechanisms. UIST (Adjunct Volume) 2011: 13-14 - 2010
- [c3]Mai Otsuki, Kenji Sugihara, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
MAI painting brush: an interactive device that realizes the feeling of real painting. UIST 2010: 97-100
2000 – 2009
- 2009
- [c2]Yusuke Takami, Mai Otsuki, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Daichi's artworking: enjoyable painting and handcrafting with new ToolDevices. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2009: 64-65 - 2007
- [c1]Mai Otsuki, Asako Kimura, Takanobu Nishiura, Fumihisa Shibata, Hideyuki Tamura:
RealSound Interaction: A Novel Interaction Method with Mixed Reality Space by Localizing Sound Events in Real World. HCI (2) 2007: 653-662
Coauthor Index
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last updated on 2024-09-10 02:05 CEST by the dblp team
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