default search action
SIGGRAPH Asia 2015: Kobe, Japan - Emerging Technologies
- SIGGRAPH Asia 2015 Emerging Technologies, Kobe, Japan, November 2-6, 2015. ACM 2015, ISBN 978-1-4503-3925-4
- Sachiko Kodama, Shuzo Matsuno, Ryutaro Ogawa, Kenji Inokuchi, Toshiki Sato, Takahiro Shida, Yasuki Takeno, Eitetsu Komiyama:
A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play. 1:1-1:3 - Shio Miyafuji, Hideki Koike:
Ballumiere: real-time tracking and projection system for high-speed flying balls. 2:1 - Kentaro Yasu, Yuichiro Katsumoto:
Bump ahead: easy-to-design haptic surface using magnet array. 3:1-3:3 - Sho Sakurai, Takuji Narumi, Yuki Ban, Tomohiro Tanikawa, Michitaka Hirose:
CalibraTable: tabletop system for influencing eating behavior. 4:1-4:3 - Kana Misawa, Jun Rekimoto:
ChameleonMask: a human-surrogate system with a telepresence face. 5:1-5:3 - Ryo Matsukage, Daisuke Iwai, Kosuke Sato:
Consistent desktop sharing based on document coordinate system for face-to-face online meeting. 6:1-6:2 - Hirotaka Asayama, Daisuke Iwai, Kosuke Sato:
Diminishable visual markers on fabricated projection object for dynamic spatial augmented reality. 7:1-7:2 - Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, Takeo Igarashi:
Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. 8:1-8:2 - Taisuke Murakami:
Ear ball for empathy: research into the simulation of sensory experiences common to developmental disorders. 9:1-9:3 - Ruimin Lyu, Haojie Hao, Wei Chen, Yuan Liu, Feng Wang, Allen C.-H. Wu:
Elastylus: flexible haptic painting stylus. 10:1-10:3 - Masasuke Yasumoto, Takehiro Teraoka:
Electric bow interface 3D. 11:1-11:2 - Shunsuke Yoshida:
fVisiOn: interactive glasses-free tabletop 3D images floated by conical screen and modular projector arrays. 12:1-12:3 - Miu-Ling Lam, Yaozhun Huang, Bin Chen:
Interactive volumetric fog display. 13:1-13:2 - Shunichi Kasahara, Jun Rekimoto:
JackIn head: an immersive human-human telepresence system. 14:1-14:3 - Yuki Tsujimoto, Yuichi Itoh, Takao Onoye:
Ketsuro-graffiti: a canvas with computer generated water condensation. 15:1-15:2 - Armelle Bauer, Ali-Hamadi Dicko, Olivier Palombi, François Faure, Jocelyne Troccaz:
Living book of anatomy (LBA) project: see your insides in motion! 16:1-16:3 - Kazuhiro Katagiri, Tokuo Yamaguchi, Takashi Yazu, Masato Nonaka:
Multiple beam-forming area sound enhancement (MUBASE) and stereophonic area sound reproduction (SASR) system. 17:1-17:3 - Tomoki Kamiya, Daisuke Oishi, Yasuyuki Yanagida:
Peeling museum. 18:1 - Mai Otsuki, Yuko Kamioka, Yuka Kitai, Mao Kanzaki, Hideaki Kuzuoka, Hiroko Uchiyama:
Please show me inside: improving the depth perception using virtual mask in stereoscopic AR. 19:1-19:3 - Yutaka Tokuda, Atsushi Hiyama, Michitaka Hirose, Hirotsugu Yamamoto:
R2D2 w/ AIRR: real time & real space double-layered display with aerial imaging by retro-reflection. 20:1-20:3 - Yu-Hsuan Huang, Tzu-Chieh Yu, Pei-Hsuan Tsai, Yu-Xiang Wang, Wan-ling Yang, Ming Ouhyoung:
Scope+: a stereoscopic video see-through augmented reality microscope. 21:1-21:3 - Masa Ogata, Ryosuke Totsuka, Michita Imai:
SkinWatch: adapting skin as a gesture surface. 22:1-22:2 - Shingo Kagami, Koichi Hashimoto:
Sticky projection mapping: 450-fps tracking projection onto a moving planar surface. 23:1-23:3 - Yi-Chi Liao, Shun-Yao Yang, Rong-Hao Liang, Li-Wei Chan, Bing-Yu Chen:
ThirdHand: wearing a robotic arm to experience rich force feedback. 24:1 - Yusuke Asari, Kazuki Takashima, Yoshifumi Kitamura:
TransformTable. 25:1-25:2 - Nobuhisa Hanamitsu, Haruki Nakamura, Masashi Nakatani, Kouta Minamizawa:
Twech: a mobile platform to search and share visuo-tactile experiences. 26:1-26:2 - Seiya Takei, Ryo Watanabe, Ryuta Okazaki, Taku Hachisu, Michi Sato, Hiroyuki Kajimoto:
WholeGrip: grip type master hand with the whole hand tactile feedback. 27:1-27:2 - Yoshikazu Furuyama, Yasutoshi Makino, Hiroyuki Shinoda:
X-dimensional display: superimposing 2D cross sectional image inside 3D wireframe aerial image. 28:1-28:2 - Yusuke Ujitoko, Yuki Ban, Takuji Narumi, Tomohiro Tanikawa, Koichi Hirota, Michitaka Hirose:
Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad. 29:1-29:3
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.