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Toshiki Sato
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2020 – today
- 2022
- [c46]Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike:
FroggyHand: A Gesture Based Control System for Omni-Directional Projections. AHs 2022: 298-300 - [c45]Ruopeng Xu, Toshiki Sato, Shio Miyafuji, Hideki Koike:
OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System. AVI 2022: 13:1-13:5 - [c44]Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike:
OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. ICAT-EGVE 2022: 149-158 - [c43]Hanhan Maulana, Toshiki Sato, Hideaki Kanai:
Spatial Augmented Reality (SAR) System for Agriculture Land Suitability Maps Visualization. HCI (17) 2022: 314-328 - 2021
- [c42]Toshikatsu Nakamura, Ryusuke Miyazaki, Kouga Yoshida, Toshiki Sato:
Omnidirectional display that presents information to the ambient environment with optical transparency. SIGGRAPH Posters 2021: 19:1-19:2 - [c41]Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike:
Real-time Projection of Lip Animation onto Face Masks using OmniProcam. SIGGRAPH Posters 2021: 20:1-20:2 - [c40]Nakamura Toshikatu, Toshiki Sato:
UPLIGHT: A Novel Portable Game Device with Omnidirectional Projection Display. UIST (Adjunct Volume) 2021: 142-144
2010 – 2019
- 2019
- [j4]Toshiki Sato, Yuichi Takano, Takanobu Nakahara:
Investigating consumers' store-choice behavior via hierarchical variable selection. Adv. Data Anal. Classif. 13(3): 621-639 (2019) - [c39]Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike:
Remote control experiment with displaybowl and 360-degree video. SIGGRAPH Posters 2019: 62:1-62:2 - [c38]Shio Miyafuji, Florian Perteneder, Toshiki Sato, Hideki Koike, Gudrun Klinker:
A Bowl-Shaped Display for Controlling Remote Vehicles. VRCAI 2019: 10:1-10:8 - 2018
- [c37]Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike, Naomi Yamashita, Hideaki Kuzuoka:
How Display Shapes Affect 360-Degree Panoramic Video Communication. Conference on Designing Interactive Systems 2018: 845-856 - [c36]Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike:
A real-time image processing framework with an aerial overhead camera for sports. AVI 2018: 34:1-34:5 - [c35]Toshiki Sato, Dong-Hyun Hwang, Hideki Koike:
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction. ISS 2018: 263-271 - [c34]Kosuke Maeda, Mitski Piekenbrock, Toshiki Sato, Hideki Koike:
A Tabletop System Using an OmniDirectional Projector-Camera. ISS 2018: 311-314 - [c33]Zhengqing Li, Shio Miyafuji, Erwin Wu, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike:
OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication. ISS 2018: 429-432 - [c32]Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike:
OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. UIST (Adjunct Volume) 2018: 33-35 - [c31]Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike:
DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos. UIST (Adjunct Volume) 2018: 99-101 - [c30]Soichiro Toyohara, Toshiki Sato, Hideki Koike:
Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. VRST 2018: 7:1-7:5 - 2017
- [c29]Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike:
Qoom: An Interactive Omnidirectional Ball Display. UIST 2017: 599-609 - 2016
- [j3]Toshiki Sato, Yuichi Takano, Ryuhei Miyashiro, Akiko Yoshise:
Feature subset selection for logistic regression via mixed integer optimization. Comput. Optim. Appl. 64(3): 865-880 (2016) - [j2]Toshiki Sato, Yuichi Takano, Takanobu Nakahara:
Using mixed integer optimisation to select variables for a store choice model. Int. J. Knowl. Eng. Soft Data Paradigms 5(2): 123-134 (2016) - [c28]Naoya Tochihara, Toshiki Sato, Hideki Koike:
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems. CHI Extended Abstracts 2016: 553-559 - [c27]Toshiki Sato, Hideki Koike:
MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices. UIST (Adjunct Volume) 2016: 107-108 - [c26]Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike:
OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. UIST (Adjunct Volume) 2016: 193-194 - 2015
- [c25]Takuya Nojima, Ngoc Phuong, Takahiro Kai, Toshiki Sato, Hideki Koike:
Augmented dodgeball: an approach to designing augmented sports. AH 2015: 137-140 - [c24]Sachiko Kodama, Shuzo Matsuno, Ryutaro Ogawa, Kenji Inokuchi, Toshiki Sato, Takahiro Shida, Yasuki Takeno, Eitetsu Komiyama:
A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play. SIGGRAPH Asia Emerging Technologies 2015: 1:1-1:3 - [i1]Toshiki Sato, Yuichi Takano, Ryuhei Miyashiro:
Piecewise-Linear Approximation for Feature Subset Selection in a Sequential Logit Model. CoRR abs/1510.05417 (2015) - 2014
- [j1]Toshiki Sato, Jefferson Pardomuan, Yasushi Matoba, Hideki Koike:
ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control. IEEE Computer Graphics and Applications 34(3): 59-67 (2014) - [c23]Kei Nitta, Toshiki Sato, Hideki Koike, Takuya Nojima:
PhotoelasticBall: a touch detectable ball using photoelasticity. AH 2014: 16:1-16:4 - [c22]Toshiki Sato, Tomoko Izumi, Yoshio Nakatani:
Tourist Evacuation Guidance Support System for Use in Disasters. HCI (3) 2014: 494-501 - 2013
- [c21]Jefferson Pardomuan, Toshiki Sato, Hideki Koike:
LivingClay: particle actuation to control display volume and stiffness. UIST (Adjunct Volume) 2013: 103-104 - 2012
- [c20]Nobuhiro Takahashi, Yasushi Matoba, Toshiki Sato, Hideki Koike:
SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles. AVI 2012: 792-793 - [c19]Toshiki Sato, Nobuhiro Takahashi, Yasushi Matoba, Hideki Koike:
Interactive surface that have dynamic softness control. AVI 2012: 796-797 - [c18]Yasushi Matoba, Toshiki Sato, Nobuhiro Takahashi, Hideki Koike:
ClaytricSurface: an interactive surface with dynamic softness control capability. SIGGRAPH Emerging Technologies 2012: 6 - [c17]Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike:
SplashDisplay: volumetric projection using projectile beads. SIGGRAPH Emerging Technologies 2012: 19 - [c16]Noriyuki Aihara, Toshiki Sato, Hideki Koike:
Highly deformable interactive 3D surface display. UIST (Adjunct Volume) 2012: 91-92 - [c15]Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike:
SplashDisplay. VRIC 2012: 27 - 2011
- [c14]Toshiki Sato, Yasushi Matoba, Hideki Koike:
InteractiveTop: an entertainment system that enhances the experience of playing with tops. SIGGRAPH Emerging Technologies 2011: 8 - [c13]Haruna Eto, Yasushi Matoba, Toshiki Sato, Kentaro Fukuchi, Hideki Koike:
Biri-biri: pressure-sensitive touch interface with electrical stimulation. ITS 2011: 1 - [c12]Kentaro Fukuchi, Ryusuke Nakabayashi, Toshiki Sato, Yuta Takada:
Ficon: a tangible display device for tabletop system using optical fiber. ITS 2011: 1 - [c11]Toshiki Sato, Yasushi Matoba, Nobuhiro Takahashi, Hideki Koike:
Interactive surface that can dynamically change the shape and touch sensation. ITS 2011: 1 - [c10]Yasushi Matoba, Toshiki Sato, Hideki Koike:
Enhanced interaction with physical toys. ITS 2011: 57-60 - 2010
- [c9]Osamu Izuta, Toshiki Sato, Sachiko Kodama, Hideki Koike:
Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules. AH 2010: 22 - [c8]Kentaro Fukuchi, Toshiki Sato, Haruko Mamiya, Hideki Koike:
Pac-pac: pinching gesture recognition for tabletop entertainment system. AVI 2010: 267-273 - [p1]Hideki Koike, Toshiki Sato, Wataru Nishikawa, Kentaro Fukuchi:
Hand and Object Recognition on Liquid Crystal Displays. Tabletops 2010: 131-146
2000 – 2009
- 2009
- [c7]Toshiki Sato, Haruko Mamiya, Taro Tokui, Hideki Koike, Kentaro Fukuchi:
PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity. SIGGRAPH Emerging Technologies 2009: 18:1 - [c6]Toshiki Sato, Haruko Mamiya, Kentaro Fukuchi, Hideki Koike:
PAC-PAC: pinching gesture recognition for augmented tabletop video game. ITS 2009: 8 - [c5]Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi:
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. UIST 2009: 43-50 - 2008
- [c4]Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya:
Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. SIGGRAPH New Tech Demos 2008: 13 - [c3]Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi:
An augmented tabletop video game with pinching gesture recognition. SIGGRAPH ASIA Art Gallery & Emerging Technologies 2008: 38 - [c2]Toshiki Sato, Kentaro Fukuchi, Hideki Koike:
Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops. Tabletop 2008: 137-144 - 2006
- [c1]Toshiki Sato, Kentaro Fukuchi, Hideki Koike:
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. ICEC 2006: 205-210
Coauthor Index
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last updated on 2024-10-07 22:21 CEST by the dblp team
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