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48th SIGGRAPH 2021: Virtual Event, USA - Posters
- SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Virtual Event, USA, August 9-13, 2021. ACM 2021, ISBN 978-1-4503-8371-4
Art & Design
- Pablo Vielman, Ergun Akleman:
Animated Futurist Sculpting as Dynamic Implicit Shapes. 1:1-1:2 - Ergun Akleman, Tevfik Akgün:
Caricature Creation with Conformal Mapping in Complex Domain. 2:1-2:2 - Mayu Arano, Yuki Morimoto:
Dynamic Projection Mapping for Silkworms. 3:1-3:2 - Shuma Shimizu, Tatsuya Minagawa, James Harry Morris, Xanat Vargas Meza, Yoichi Ochiai:
Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin with Neural Style Transfer. 4:1-4:2 - Ashley Cornall:
Integrating Abstract Expressionism with 3D lighting within the Light-in-Space Movement. 5:1-5:2 - Tomoki Sueyoshi, Yuki Morimoto:
Interactive DPM for Thin Plants with the Latency Measurement. 6:1-6:2 - Alain Lioret, Sofiane Ben Embareck, Julien Boutet, Félix Cantet:
Procedural real time live drawing animation. 7:1-7:2 - Qin Wu, Rao Xu, Lingze Wu:
WhiteStone: A Tangible interactive device for revitalizing Qiang language and culture. 8:1-8:2
Augmented & Virtual Realities
- Li Zhang, Weiping He, Huidong Bai, Jun He, Yiyue Qiao, Mark Billinghurst:
A Hybrid 2D-3D Tangible Interface for Virtual Reality. 9:1-9:2 - Seina Kobayashi, Kei Kanari, Mie Sato:
An Examination of View-Settings for Long Texts in VR Reading. 10:1-10:2 - Alexander Neugebauer, Katarína Stingl, Iliya Ivanov, Siegfried Wahl:
Applying Virtual Reality for Systematic Gaze Pattern Evaluation in Simulated Retinitis Pigmentosa Patients. 11:1-11:2 - Vibol Yem, Tsubasa Morita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei:
Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence. 12:1-12:2 - Grigoris Daskalogrigorakis, Ann McNamara, Katerina Mania:
Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality. 13:1-13:2 - Aubrey Simonson:
Pockets: User-Assigned Menus Based on Physical Buttons for Virtual Environments. 14:1-14:2 - Jana Hoffard, Takuto Nakamura, Erwin Wu, Hideki Koike:
PushToSki - An Indoor Ski Training System Using Haptic Feedback. 15:1-15:2
Displays
- Kazuma Yoshimura, Naoki Hashimoto:
Adaptive Radiometric Compensation on Deforming Surfaces. 16:1-16:2 - Aaron Demolder, Alfred Newman, Tom Durrant, Hammadi Nait-Charif, Valery Adzhiev, Andrzej Kaczorowski:
Enabling Reflective & Refractive Depth Representation in Computer-Generated Holography. 17:1-17:2 - Taichi Watanabe, Naoki Hashimoto:
Light-field Projection for Tangible Projection Mapping. 18:1-18:2 - Toshikatsu Nakamura, Ryusuke Miyazaki, Kouga Yoshida, Toshiki Sato:
Omnidirectional display that presents information to the ambient environment with optical transparency. 19:1-19:2 - Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike:
Real-time Projection of Lip Animation onto Face Masks using OmniProcam. 20:1-20:2 - Kenta Yamamoto, Kosaku Namikawa, Yoichi Ochiai:
TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region. 21:1-21:2 - Shino Higuchi, Hiromasa Oku:
Wide Angular Range Dynamic Projection Mapping Method Applied to the Projection on a Flying Drone. 22:1-22:2
Image Processing & Computer Vision
- Jung Eun Lee, Seungkyu Lee:
Cross Sample Similarity for Stable Training of GAN. 23:1-23:2 - Richa Gadgil, Reesa John, Stefanie Zollmann, Jonathan Ventura:
PanoSynthVR: View Synthesis From A Single Input Panorama with Multi-Cylinder Images. 24:1-24:2 - Masaki Takahashi, Makiko Azuma, Takuya Handa, Taichi Ishiwatari, Masanori Sano, Yuko Yamanouchi:
Real-time sports video analysis for video content viewing with haptic information. 25:1-25:2 - Lvmin Zhang, Chengze Li:
Screenshots from Screen Photography. 26:1-26:2 - Laxmi Pandey, Ahmed Sabbir Arif:
Silent Speech and Emotion Recognition from Vocal Tract Shape Dynamics in Real-Time MRI. 27:1-27:2 - Wesley Khademi, Jonathan Ventura:
View Synthesis In Casually Captured Scenes Using a Cylindrical Neural Radiance Field With Exposure Compensation. 28:1-28:2
Modeling & Geometry
- Nathan Lindig:
Creating Crowd Characters Through Procedural Deformation. 29:1-29:2 - Zheng Zeng, Xiaohong Jia, Liyong Shen, Pengbo Bo:
Developable Surface Segmentation For CAD Models. 30:1-30:2 - Élie Michel:
OpenMfx: An API for cross-software non-destructible mesh effects. 31:1-31:2 - Félix Olart, Eloïse Tassin, Laurine Capdeville, Luc Pinguet, Théo Gautier, Alain Lioret:
Quantum Nodes: Quantum Computing Applied to 3D Modeling. 32:1-32:2
Rendering
- Nicholas Milef, Nima K. Kalantari:
Foveated Monte-Carlo Denoising. 33:1-33:2 - Kohei Doi, Yuki Morimoto, Reiji Tsuruno:
Global Illumination-Aware Color Remapping with Fidelity for Texture Values. 34:1-34:2 - Wei Sen Loi, Kenneth J. Chau:
Multi-scale Computational Visualization of Angle-Dependent and Roughness-Sensitive Plasmonic Structural Coloration. 35:1-35:2 - Nicholas Moon, Megan Reddy, Luther A. Tychonievich:
Non-photorealistic ray tracing with paint and toon shading. 36:1-36:2 - Jessica R. Baron, Daljit Singh Dhillon, Eric K. Patterson:
Procedural Shading for Rendering the Appearance of Feathers. 37:1-37:2 - George Ash, Juraj Tomori, Mike Pelton, Charles Dupont:
Reflectance Estimation for Free-viewpoint Video. 38:1-38:2
Scientific Visualization
- Daniel Bird, Stephen D. Laycock:
GPGPU Accelerated Flow Diagrams. 39:1-39:2
Simulation & Animation
- Asuka Hirata, Keitaro Tanaka, Ryo Shimamura, Shigeo Morishima:
Bowing-Net: Motion Generation for String Instruments Based on Bowing Information. 40:1-40:2 - Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri:
Scalable Visual Simulation of Ductile and Brittle Fracture. 41:1-41:2 - Anindita Ghosh, Noshaba Cheema, Cennet Oguz, Christian Theobalt, Philipp Slusallek:
Text-Based Motion Synthesis with a Hierarchical Two-Stream RNN. 42:1-42:2 - Sehee Min, Jehee Lee:
Why you walk like that: Inferring Body Conditions from Single Gait Cycle. 43:1-43:2
User Interfaces & Systems
- Koki Endo, Seung-tak Noh, Kazutaka Nakashima, Xi Yang, Takeo Igarashi:
A Suggestive Interface for Designing Dance Formations. 44:1-44:2 - Masaharu Hirose, Masahiko Inami:
Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity. 45:1-45:2
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