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AVI 2018: Castiglione della Pescaia, Italy
- Tiziana Catarci, Kent L. Norman, Massimo Mecella:
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, AVI 2018, Castiglione della Pescaia, Italy, May 29 - June 01, 2018. ACM 2018
Keynotes
- Toyoaki Nishida:
Envisioning conversation: toward understanding and augmenting common ground. 1:1 - Alfred Inselberg:
Visual analytics for high dimensional data. 2:1 - Mary Czerwinski:
Using technology for health and wellbeing. 3:1
Workshop & special session description
- Tiziana Catarci, Massimo Amendola, Francesca Bertacchini, Eleonora Bilotta, Marco Bracalenti, Paolo Buono, Antonello Cocco, Maria Francesca Costabile, Giuseppe Desolda, Francesco Di Nocera, Stefano Federici, Giancarlo Gaudino, Rosa Lanzilotti, Andrea Marrella, Maria Laura Mele, Pietro S. Pantano, Isabella Poggi, Laura Tarantino:
Digital interaction: where are we going? 4:1-4:5 - Marianna Obrist, Patrizia Marti, Carlos Velasco, Yunwen (Tutu) Tu, Takuji Narumi, Naja L. Holten Møller:
The future of computing and food: extended abstract. 5:1-5:3 - Berardina Nadja De Carolis, Cristina Gena, Tsvi Kuflik, Antonio Origlia, George E. Raptis:
AVI-CH 2018: Advanced Visual Interfaces for Cultural Heritage. 6:1-6:3 - Barbara Rita Barricelli, Gerhard Fischer, Daniela Fogli, Anders I. Mørch, Antonio Piccinno, Stefano Valtolina:
Cultures of participation in the digital age: design trade-offs for an inclusive society. 7:1-7:3 - Maria De Marsico, Davide Gadia, Dario Maggiorini, Ilaria Mariani, Laura Anna Ripamonti:
GHItaly18: 2nd International Workshop on Games-Human Interaction. 8:1-8:3 - Adriana Wilde, Anna Vasilchenko, Alan J. Dix:
HCI and the educational technology revolution #HCIEd2018: a workshop on video-making for teaching and learning human-computer interaction. 9:1-9:3 - Marco Angelini, Giuseppe Santucci:
ITA.WA.: 1st Italian Visualization & Visual Analytics Workshop. 10:1-10:3 - Bongshin Lee, Arjun Srinivasan, John T. Stasko, Melanie Tory, Vidya Setlur:
Multimodal interaction for data visualization. 11:1-11:3 - Dietrich Kammer, Mandy Keck, Andreas Both, Giulio Jacucci, Rainer Groh:
VisBIA 2018: workshop on Visual Interfaces for Big Data Environments in Industrial Applications. 12:1-12:3
Conversations
- Sandra Trullemans, Payam Ebrahimi, Beat Signer:
Designing prosthetic memory: audio or transcript, that is the question. 13:1-13:9 - Bruno Fruchard, Eric Lecolinet, Olivier Chapuis:
Impact of semantic aids on command memorization for on-body interaction and directional gestures. 14:1-14:9
Tangible UI
- Caroline Appert, Emmanuel Pietriga, Éléonore Bartenlian, Rafael Morales Gonzalez:
Custom-made tangible interfaces with touchtokens. 15:1-15:9 - Juan Rosso, Céline Coutrix, Matt Jones, Laurence Nigay:
Simulating an extendable tangible slider for eyes-free one-handed interaction on mobile devices. 16:1-16:9
Virtual worlds
- Marco Speicher, Philip Hell, Florian Daiber, Adalberto L. Simeone, Antonio Krüger:
A virtual reality shopping experience using the apartment metaphor. 17:1-17:9 - Mohamed Khamis, Carl Oechsner, Florian Alt, Andreas Bulling:
VRpursuits: interaction in virtual reality using smooth pursuit eye movements. 18:1-18:8 - Paulo Dias, Luis Afonso, Sérgio Eliseu, Beatriz Sousa Santos:
Mobile devices for interaction in immersive virtual environments. 19:1-19:9
Visualization
- Aliaksei Miniukovich, Simone Sulpizio, Antonella De Angeli:
Visual complexity of graphical user interfaces. 20:1-20:9 - Fereshteh Amini, Nathalie Henry Riche, Bongshin Lee, Jason Leboe-McGowan, Pourang Irani:
Hooked on data videos: assessing the effect of animation and pictographs on viewer engagement. 21:1-21:9
Engagement
- Gerhard Fischer:
Identifying and exploring design trade-offs in human-centered design. 22:1-22:9 - Federica Delprino, Chiara Piva, Giovanni Tommasi, Mirko Gelsomini, Niccolò Izzo, Maristella Matera:
ABBOT: a smart toy motivating children to become outdoor explorers. 23:1-23:9 - Annapaola Marconi, Gianluca Schiavo, Massimo Zancanaro, Giuseppe Valetto, Marco Pistore:
Exploring the world through small green steps: improving sustainable school transportation with a game-based learning interface. 24:1-24:9
Tactile UI
- Qin Chen, Simon T. Perrault, Quentin Roy, Lonce Wyse:
Effect of temporality, physical activity and cognitive load on spatiotemporal vibrotactile pattern recognition. 25:1-25:9 - Takahiro Ando, Ayano Masaki, Qing Liu, Takafumi Ooka, Sho Sakurai, Koichi Hirota, Takuya Nojima:
Squachu: a training game to improve oral function via a non-contact tongue-mouth-motion detection system. 26:1-26:8
Body interaction
- Katerina El Raheb, George Tsampounaris, Akrivi Katifori, Yannis E. Ioannidis:
Choreomorphy: a whole-body interaction experience for dance improvisation and visual experimentation. 27:1-27:9 - Velko Vechev, Alexandru Dancu, Simon T. Perrault, Quentin Roy, Morten Fjeld, Shengdong Zhao:
Movespace: on-body athletic interaction for running and cycling. 28:1-28:9
Miscellaneous
- José F. García, Adalberto L. Simeone, Matthew Higgins, Wendy A. Powell, Vaughan Powell:
Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment. 29:1-29:8 - Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin:
Improving revisitation in long documents with two-level artificial-landmark scrollbars. 30:1-30:9 - Randy Burd, Kimberly Andrews Espy, Md. Iqbal Hossain, Stephen G. Kobourov, Nirav C. Merchant, Helen C. Purchase:
GRAM: global research activity map. 31:1-31:9
Exploiting images
- Jun Rekimoto, Keishiro Uragaki, Kenjiro Yamada:
Behind-the-mask: a face-through head-mounted display. 32:1-32:5 - Christina P. Katsini, George E. Raptis, Christos Fidas, Nikolaos M. Avouris:
Does image grid visualization affect password strength and creation time in graphical authentication? 33:1-33:5 - Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike:
A real-time image processing framework with an aerial overhead camera for sports. 34:1-34:5 - Andrea Bellucci, Alberto Ruiz, Paloma Díaz, Ignacio Aedo:
Investigating augmented reality support for novice users in circuit prototyping. 35:1-35:5
Enjoyable interaction
- Fabrizio Balducci, Paolo Buono:
Building a qualified annotation dataset for skin lesion analysis trough gamification. 36:1-36:5 - Giuliana Vitiello, Monica Sebillo:
The importance of empowerment goals in elderly-centered interaction design. 37:1-37:5
Visualization
- Liliana Ardissono, Matteo Delsanto, Maurizio Lucenteforte, Noemi Mauro, Adriano Savoca, Daniele Scanu:
Map-based visualization of 2D/3D spatial data via stylization and tuning of information emphasis. 38:1-38:5 - Helene Gelderblom, Leanne Menge:
The invisible gorilla revisited: using eye tracking to investigate inattentional blindness in interface design. 39:1-39:9 - Shah Rukh Humayoun, Syed Moiz Hasan, Ragaad AlTarawneh, Achim Ebert:
Visualizing software hierarchy and metrics over releases. 40:1-40:5 - Celeste Lyn Paul, Lauren Bradel:
Size matters: the effects of interactive display size on interaction zone expectations. 41:1-41:5 - Shane Sheehan, Masood Masoodian, Saturnino Luz:
COMFRE: a visualization for comparing word frequencies in linguistic tasks. 42:1-42:5 - John Thompson, Arjun Srinivasan, John T. Stasko:
Tangraphe: interactive exploration of network visualizations using single hand, multi-touch gestures. 43:1-43:5 - John Tiab, Sebastian Boring, Paul Strohmeier, Anders Markussen, Jason Alexander, Kasper Hornbæk:
Tiltstacks: composing shape-changing interfaces using tilting and stacking of modules. 44:1-44:5 - Sandra Trullemans, Payam Ebrahimi, Beat Signer:
Crossing spaces: towards cross-media personal information management user interfaces. 45:1-45:5
Attention and perception
- Lucile Sassatelli, Anne-Marie Pinna-Dery, Marco Winckler, Savino Dambra, Giuseppe Samela, Romaric Pighetti, Ramon Aparicio-Pardo:
Snap-changes: a dynamic editing strategy for directing viewer's attention in streaming virtual reality videos. 46:1-46:5 - Kayo Azuma, Hideki Koike:
A study on gaze guidance using artificial color shifts. 47:1-47:5 - Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, Simon Richir:
From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. 48:1-48:5 - Rosella Gennari, Alessandra Melonio, Mehdi Rizvi:
Investigating class conversations with classtalk: a study with tangible object prototypes in a primary school. 49:1-49:5
Demo & poster papers
- Ghazanfar Abbas, Shah Rukh Humayoun, Ragaad AlTarawneh, Achim Ebert:
Simple shape-based touch behavioral biometrics authentication for smart mobiles. 50:1-50:3 - Vincenzo Agate, Salvatore Gaglio:
A gesture recognition framework for exploring museum exhibitions. 51:1-51:3 - Paolo Alborno, Kelly Jakubowski, Antonio Camurri, Gualtiero Volpe:
A system to support non-IT researchers in the automated analysis of human movement. 52:1-52:3 - Gennady L. Andrienko, Natalia V. Andrienko:
Creating maps of artificial spaces to explore trajectories. 53:1-53:3 - Gennady L. Andrienko, Natalia V. Andrienko, Guido Budziak, Tatiana von Landesberger, Hendrik Weber:
Exploring pressure in football. 54:1-54:3 - Marco Angelini, Graziano Blasilli, Simone Lenti, Giuseppe Santucci:
Visual exploration and analysis of the italian cybersecurity framework. 55:1-55:3 - Liliana Ardissono, Matteo Delsanto, Maurizio Lucenteforte, Noemi Mauro, Adriano Savoca, Daniele Scanu:
Transparency-based information filtering on 2D/3D geographical maps. 56:1-56:3 - Danilo Caivano, Fabio Cassano, Rosa Lanzilotti, Antonio Piccinno:
Towards an IoT model for the assessment of smart devices. 57:1-57:3 - Cristina Chesta, Luca Corcella, Marco Manca, Fabio Paternò, Carmen Santoro:
Trigger-action programming for context-aware elderly support in practice. 58:1-58:3 - Giuseppe Desolda, Alessio Malizia, Tommaso Turchi:
A tangible-programming technology supporting end-user development of smart-environments. 59:1-59:3 - Emmanuel Dubois, Augusto Celentano:
Interaction modularity in multi-device systems: a conceptual approach. 60:1-60:3 - Mariano Etchart, Alessandro Caprarelli:
A wearable immersive web-virtual reality approach to remote neurodevelopmental disorder therapy. 61:1-61:3 - Lauren S. Ferro, Andrea Marrella:
VERTO: a visual notation for declarative process models. 62:1-62:3 - Vladimir Guchev, Paolo Buono, Cristina Gena:
Towards intelligible graph data visualization using circular layout. 63:1-63:3 - Natalie Hube, Mathias Müller, Rainer Groh:
Facilitating exploration on exhibitions with augmented reality. 64:1-64:3 - Shah Rukh Humayoun, Kritika Bhambri, Ragaad AlTarawneh:
BiD-chord: an extended chord diagram for showing relations between bi-categorical dimensional data. 65:1-65:3 - Dietrich Kammer, Mandy Keck, Thomas Gründer, Rainer Groh:
Big data landscapes: improving the visualization of machine learning-based clustering algorithms. 66:1-66:3 - Janine Kasper, Robert Richter, Felix Thalmann, Rainer Groh:
VISKOMMP: graph visualization meets meeting documentation. 67:1-67:3 - Mandy Keck, Rainer Groh:
Towards a construction kit for visual search interfaces. 68:1-68:3 - Ricardo Langner, Tom Horak, Raimund Dachselt:
Demonstrating vistiles: visual data exploration using mobile devices. 69:1-69:3 - Jun Lee, Kyoung-Sook Kim, Ryong Lee, Sang-Hwan Lee:
Visual insight of spatiotemporal IoT-generated contents. 70:1-70:3 - Maurizio Mancini, Giovanna Varni:
A framework for creative embodied interfaces. 71:1-71:3 - Yusuke Maruyama, Yasuyuki Kono:
Estimating finger postures by attaching an omnidirectional camera to the center of a user's palm. 72:1-72:3 - Toshiyuki Masui:
EpisoDAS: DAS-based password generation using episodic memories. 73:1-73:2 - Yasutsuna Matayoshi, Ryo Oshima, Satoshi Nakamura:
Mojirage: average handwritten note. 74:1-74:3 - Kouhei Matsuda, Satoshi Nakamura:
PhoToDo: image-based task management system by visual trigger. 75:1-75:3 - Giulio Mori, Fabio Paternò, Carmen Santoro:
Towards understanding the usability of vibrotactile support for indoor orientation. 76:1-76:3 - Angelos Nezis, Haris Papageorgiou, Pavlos Georgiadis, Petr Jiskra, Dimitris Pappas, Maria Pontiki:
Towards a fully personalized food recommendation tool. 77:1-77:3 - Emanuele Panizzi:
Keyboard with tactile feedback on smartphone touch screen. 78:1-78:3 - Nicola Rizzo, Giancarlo Corti, Roberto Guidi:
BUSt: distributed user interface for an IoT framework. 79:1-79:2 - Bill Rogers, Masood Masoodian, Mark D. Apperley:
A virtual cocktail party: supporting informal social interactions in a virtual conference. 80:1-80:3 - Sylvia Rothe, Heinrich Hußmann:
Spatial statistics for analyzing data in cinematic virtual reality. 81:1-81:3 - Mónica Sánchez-Francisco, Paloma Díaz, Ignacio Aedo:
Improving urban environment awareness through pervasive AR games. 82:1-82:3 - Andrés Santos, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo:
A virtual reality map interface for geographical information systems. 83:1-83:3 - Francesco Sapio, Andrea Marrella, Tiziana Catarci:
Integrating body scanning solutions into virtual dressing rooms. 84:1-84:3 - Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin:
Two-level artificial-landmark scrollbars to improve revisitation in long documents. 85:1-85:2 - Tetsuji Takada, Takaaki Abe:
Emoji-nized log browser: visualization of server-logs by emoji for system administrators. 86:1-86:3 - Anna Vasilchenko, Adriana Wilde, Stephen Snow, Madeline Balaam, Marie Devlin:
Video coursework: opportunity and challenge for HCI education. 87:1-87:3 - Kent Wittenburg, Teng-Yok Lee:
Equal-height treemaps for multivariate data. 88:1-88:3 - Xingya Xu, Hirohito Shibata:
A multimodal interface system to support drawing diagrams in talking. 89:1-89:3
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