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Olivier Christmann
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- affiliation: Arts et Metiers ParisTech, Angers, France
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2020 – today
- 2024
- [c24]Florian Dufresne, Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann:
Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance Perspective. CHI Extended Abstracts 2024: 353:1-353:7 - [c23]Florian Dufresne, Tommy Nilsson, Geoffrey Gorisse, Enrico Guerra, André Zenner, Olivier Christmann, Leonie Bensch, Nikolai Anton Callus, Aidan Cowley:
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality. CHI 2024: 413:1-413:18 - [i2]Florian Dufresne, Tommy Nilsson, Geoffrey Gorisse, Enrico Guerra, André Zenner, Olivier Christmann, Leonie Bensch, Nikolai Anton Callus, Aidan Cowley:
Touching the Moon: Leveraging Passive Haptics, Embodiment and Presence for Operational Assessments in Virtual Reality. CoRR abs/2402.15694 (2024) - 2023
- [j18]Geoffrey Gorisse, Simon Wellenreiter, Sylvain Fleury, Anatole Lécuyer, Simon Richir, Olivier Christmann:
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. IEEE Trans. Vis. Comput. Graph. 29(11): 4328-4338 (2023) - [c22]Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Simon Richir:
Consistency of Virtual Human Faces: Effect of Stylization and Expressiveness Intensity on Character Perception. ICAT-EGVE 2023: 63-71 - 2022
- [j17]Killian Poinsot, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Simon Richir:
Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication. Adv. Hum. Comput. Interact. 2022: 9632119:1-9632119:12 (2022) - [j16]Charles Mille, Olivier Christmann, Sylvain Fleury, Simon Richir:
Effects of continuous and discontinuous non-relevant stimulus on creativity. Digit. Creativity 33(2): 171-181 (2022) - [j15]Olivier Christmann, Sylvain Fleury, Jérôme Migaud, Vincent Raimbault, Benjamin Poussard, Thibaut Guitter, Geoffrey Gorisse, Simon Richir:
Visualizing the invisible: User-centered design of a system for the visualization of flows and concentrations of particles in the air. Inf. Vis. 21(3): 311-320 (2022) - [c21]Geoffrey Gorisse, Olivier Christmann, Charlotte Dubosc:
REC: A Unity Tool to Replay, Export and Capture Tracked Movements for 3D and Virtual Reality Applications. AVI 2022: 47:1-47:3 - [c20]Noémie Chaniaud, Sylvain Fleury, Benjamin Poussard, Olivier Christmann, Thibaut Guitter, Simon Richir:
Why does the quality of sketches in virtual reality depend so much on individuals? Analysis and identification of factors based on laboratory and field experiments. RoCHI 2022: 149-156 - 2021
- [j14]Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir:
Impact of avatar facial anthropomorphism on body ownership, attractiveness and social presence in collaborative tasks in immersive virtual environments. Comput. Graph. 101: 82-92 (2021) - [j13]Geoffrey Gorisse, Audrey Brousse, Simon Richir, Olivier Christmann:
Quantitative and Qualitative Exploration of the Effect of a Wearable Item on Non-Organic Virtual Limb Embodiment and User Behavior in Immersive Environments. Presence Teleoperators Virtual Environ. 30: 213-231 (2021) - [c19]Charlotte Dubosc, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir:
Impact of Avatar Anthropomorphism and Task Type on Social Presence in Immersive Collaborative Virtual Environments. VR Workshops 2021: 438-439 - 2020
- [j12]Emilie Loup-Escande, Jean-Marie Burkhardt, Olivier Christmann, Noémie Chaniaud, Simon Richir:
Usefulness and needs construction process in innovative artefacts: an exploratory study of designers' viewpoints. Int. J. Virtual Real. 20(1): 48-71 (2020) - [j11]Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game. Virtual Real. 24(4): 665-681 (2020) - [c18]Charles Mille, Olivier Christmann, Sylvain Fleury, Simon Richir:
Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation. CHIRA 2020: 87-95 - [c17]Geoffrey Gorisse, Charlotte Dubosc, Olivier Christmann, Sylvain Fleury, Killian Poinsot, Simon Richir:
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments. ICAT-EGVE 2020: 71-79
2010 – 2019
- 2019
- [j10]Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, Simon Richir:
From Robot to Virtual Doppelganger: Impact of Visual Fidelity of Avatars Controlled in Third-Person Perspective on Embodiment and Behavior in Immersive Virtual Environments. Frontiers Robotics AI 6: 8 (2019) - [j9]Olivier Christmann, Simon Richir:
Editorial - IJVR 19(3). Int. J. Virtual Real. 19(3): 1 (2019) - [c16]Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Effects of Voluntary Heart Rate Control on User Engagement in Virtual Reality. VR 2019: 982-983 - 2018
- [j8]Katy Tcha-Tokey, Olivier Christmann, Emilie Loup-Escande, Guillaume Loup, Simon Richir:
Towards a Model of User Experience in Immersive Virtual Environments. Adv. Hum. Comput. Interact. 2018: 7827286:1-7827286:10 (2018) - [c15]Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, Simon Richir:
From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. AVI 2018: 48:1-48:5 - [c14]Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability. FDG 2018: 12:1-12:6 - [c13]Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir:
Integrability and Reliability of Smart Wearables in Virtual Reality Experiences: A Subjective Review. VRIC 2018: 16:1-16:6 - [c12]Laurent Dupont, Marc Pallot, Olivier Christmann, Simon Richir:
A Universal Framework For Systemizing the Evaluation of Immersive And Collaborative Performance. VRIC 2018: 17:1-17:10 - 2017
- [j7]Geoffrey Gorisse, Olivier Christmann, Amato Etienne-Armand, Simon Richir:
First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users. Frontiers Robotics AI 4: 33 (2017) - [j6]Laurent Dupont, Marc Pallot, Laure Morel, Olivier Christmann, Vincent Boly, Simon Richir:
Exploring Mixed-methods Instruments for Performance Evaluation of Immersive Collaborative Environments. Int. J. Virtual Real. 17(2): 1-29 (2017) - [j5]Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir:
Effects of Interaction Level, Framerate, Field of View, 3D Content Feedback, Previous Experience on Subjective User eXperience and Objective Usability in Immersive Virtual Environment. Int. J. Virtual Real. 17(3): 27-51 (2017) - [c11]Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir:
Effects on User Experience in an Edutainment Virtual Environment: Comparison Between CAVE and HMD. ECCE 2017: 1-8 - [c10]Marc Pallot, Olivier Christmann, Simon Richir, Laurent Dupont, Vincent Boly, Laure Morel:
ICE Breaking: Disentangling Factors Affecting the Performance of Immersive Co-creation Environments. VRIC 2017: 23:1-23:7 - 2016
- [j4]Katy Tcha-Tokey, Olivier Christmann, Emilie Loup-Escande, Simon Richir:
Proposition and Validation of a Questionnaire to Measure the User Experience in Immersive Virtual Environments. Int. J. Virtual Real. 16(1): 33-48 (2016) - [c9]Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Simon Richir:
A questionnaire to measure the user experience in immersive virtual environments. VRIC 2016: 19 - 2015
- [j3]Franck Hernoux, Olivier Christmann:
A seamless solution for 3D real-time interaction: design and evaluation. Virtual Real. 19(1): 1-20 (2015) - [c8]Katy Tcha-Tokey, Emilie Loup-Escande, Olivier Christmann, Gaëlle Canac, Fabien Farin, Simon Richir:
Towards a user experience in immersive virtual environment model: a review. IHM 2015: 26:1-26:6 - 2014
- [j2]Emilie Loup-Escande, Jean-Marie Burkhardt, Olivier Christmann, Simon Richir:
Needs' elaboration between users, designers and project leaders: Analysis of a design process of a virtual reality-based software. Inf. Softw. Technol. 56(8): 1049-1061 (2014) - [c7]Benjamin Poussard, Guillaume Loup, Olivier Christmann, Rémy Eynard, Marc Pallot, Simon Richir, Franck Hernoux, Emilie Loup-Escande:
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. VRIC 2014: 31:1-31:8 - 2013
- [c6]Emilie Loup-Escande, Olivier Christmann:
Designing a Virtual Reality Software: What Is the Real Contribution of End-Users to the Requirements Prioritization? ENASE (Selected Papers) 2013: 1-15 - [c5]Emilie Loup-Escande, Olivier Christmann:
Requirements Prioritization by End-users and Consequences on Design of a Virtual Reality Software - An Exploratory Study. ENASE 2013: 5-14 - [c4]Marc Pallot, Remy Eynard, Benjamin Poussard, Olivier Christmann, Simon Richir:
Augmented sport: exploring collective user experience. VRIC 2013: 4:1-4:8 - 2012
- [c3]Romain Rolland, Etienne Yvain, Olivier Christmann, Emilie Loup-Escande, Simon Richir:
E-commerce and web 3D for involving the customer in the design process: the case of a gates 3D configurator. VRIC 2012: 25 - 2010
- [j1]Olivier Christmann, Noëlle Carbonell, Simon Richir:
Visual search in dynamic 3D visualisations of unstructured picture collections. Interact. Comput. 22(5): 399-416 (2010)
2000 – 2009
- 2008
- [b1]Olivier Christmann:
Navigation dans de grands ensembles non structurés de documents visuels. (Navigation in large unstructured collections of visual data). Henri Poincaré University, Nancy, France, 2008 - [c2]Olivier Christmann, Noëlle Carbonell:
Navigation and Search in 3D Visualizations of Large Unstructured Photo Collections: An Empirical Study. VISUAL 2008: 31-43 - 2007
- [i1]Olivier Christmann, Noelle Carbonell:
Browsing through 3D representations of unstructured picture collections: an empirical study. CoRR abs/0708.3341 (2007) - 2006
- [c1]Olivier Christmann, Noelle Carbonell:
Browsing through 3D representations of unstructured picture collections: an empirical study. AVI 2006: 445-448
Coauthor Index
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