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Shunichi Kasahara
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2020 – today
- 2024
- [c47]Jun Nishida, Daisuke Tajima, Yasuko Namikawa, Shunichi Kasahara:
Demonstrating Magnus: A Magnetic Hand Exoskeleton for Fast and Dexterous Finger Actuation. SIGGRAPH Emerging Technologies 2024: 4 - 2023
- [c46]Kazuma Takada, Nanako Kumasaki, Tom Froese, Kazuhisa Shibata, Jun Nishida, Shunichi Kasahara:
ShadowClones: an Interface to Maintain a Multiple Sense of Body-space Coordination in Multiple Visual Perspectives. AHs 2023: 171-178 - [c45]Giulia Barbareschi, Midori Kawaguchi, Hiroaki Kato, Masato Nagahiro, Kazuaki Takeuchi, Yoshifumi Shiiba, Shunichi Kasahara, Kai Kunze, Kouta Minamizawa:
"I am both here and there" Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café. CHI 2023: 75:1-75:17 - [c44]Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara:
Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing Experience. CHI 2023: 500:1-500:15 - [c43]Kye Shimizu, Santa Naruse, Jun Nishida, Shunichi Kasahara:
A Demonstration of Morphing Identity: Exploring Self-Other Identity Continuum through Interpersonal Facial Morphing. SIGGRAPH Emerging Technologies 2023: 1:1-1:2 - [c42]Koki Kawamura, Shunichi Kasahara, Masaaki Fukuoka, Katsutoshi Masai, Ryota Kondo, Maki Sugimoto:
SyncArms: Gaze-Driven Target Object-oriented Manipulation for Parallel Operation of Robot Arms in Distributed Physical Environments. SIGGRAPH Emerging Technologies 2023: 18:1-18:2 - [i1]Giulia Barbareschi, Midori Kawaguchi, Hiroki Kato, Masato Nagahiro, Kazuaki Takeuchi, Yoshifumi Shiiba, Shunichi Kasahara, Kai Kunze, Kouta Minamizawa:
'I am both here and there' Parallel Control of Multiple Robotic Avatars by Disabled Workers in a Café. CoRR abs/2303.13831 (2023) - 2022
- [j8]Giulia Barbareschi, Midori Kawaguchi, Hiroaki Kato, Kazuaki Takeuchi, Masato Nagahiro, Yoshifumi Shiiba, Ory Yoshifuji, Kentaro Yoshifuji, Shunichi Kasahara, Kouta Minamizawa:
Accessible Parallel Embodiment of Multiple Robotic Avatars in a Cafe. XRDS 29(2): 36-41 (2022) - [j7]Reiji Miura, Shunichi Kasahara, Michiteru Kitazaki, Adrien Verhulst, Masahiko Inami, Maki Sugimoto:
MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception. Frontiers Comput. Sci. 4: 788014 (2022) - [j6]Daisuke Tajima, Jun Nishida, Pedro Lopes, Shunichi Kasahara:
Whose Touch is This?: Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch. ACM Trans. Comput. Hum. Interact. 29(3): 24:1-24:27 (2022) - [c41]Kye Shimizu, Naoto Ienaga, Kazuma Takada, Maki Sugimoto, Shunichi Kasahara:
Human Latent Metrics: Perceptual and Cognitive Response Correlates to Distance in GAN Latent Space for Facial Images. SAP 2022: 3:1-3:10 - [c40]Yukiya Nakanishi, Masaaki Fukuoka, Shunichi Kasahara, Maki Sugimoto:
Synchronous and Asynchronous Manipulation Switching of Multiple Robotic Embodiment Using EMG and Eye Gaze. AHs 2022: 94-103 - [c39]Kazuma Takada, Midori Kawaguchi, Akira Uehara, Yukiya Nakanishi, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, Shunichi Kasahara:
Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User. AHs 2022: 121-130 - [c38]Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, Masahiko Inami:
Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. CHI 2022: 618:1-618:11 - [c37]Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara:
Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation. ISMAR 2022: 169-177 - [c36]Adrien Verhulst, Yasuko Namikawa, Shunichi Kasahara:
Demonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation. SIGGRAPH Asia XR 2022: 4:1-4:2 - [c35]Daisuke Tajima, Taku Tanichi, Shehata Mohammad H., Shunichi Kasahara:
Low-Latency Motion Transfer with Electromagnetic Actuation for Joint Action. SIGGRAPH ASIA Emerging Technologies 2022: 6:1-6:2 - [c34]Kazuma Takada, Nanako Kumasaki, Tom Froese, Kazuhisa Shibata, Shunichi Kasahara:
Shadow Clones: an Unattended Visual Interface to Enhance the Task Performance in Multiple Space using Gaze-Switching. SUI 2022: 34:1-34:2 - 2021
- [j5]Hiroto Saito, Arata Horie, Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Zendai Kashino, Shunichi Kasahara, Masahiko Inami:
Transparency in Human-Machine Mutual Action. J. Robotics Mechatronics 33(5): 987-1003 (2021) - [j4]Shunichi Kasahara, Kazuma Takada:
Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing. ACM Trans. Appl. Percept. 18(4): 23:1-23:17 (2021) - [c33]Reiji Miura, Shunichi Kasahara, Michiteru Kitazaki, Adrien Verhulst, Masahiko Inami, Maki Sugimoto:
MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception. AHs 2021: 1-9 - [c32]Shunichi Kasahara, Kazuma Takada, Jun Nishida, Kazuhisa Shibata, Shinsuke Shimojo, Pedro Lopes:
Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS. CHI 2021: 194:1-194:9 - [c31]Azumi Maekawa, Hiroto Saito, Narin Okazaki, Shunichi Kasahara, Masahiko Inami:
Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey. SIGGRAPH Emerging Technologies 2021: 9:1-9:4 - [c30]Kazuma Takada, Midori Kawaguchi, Yukiya Nakanishi, Akira Uehara, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, Shunichi Kasahara:
Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User. SIGGRAPH ASIA Emerging Technologies 2021: 12:1-12:2 - [c29]Tatsuya Kure, Shunichi Kasahara:
LighterBody: RNN based Anticipated Virtual Body Makes You Feel Lighter. VR Workshops 2021: 561-562 - 2020
- [c28]Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Ganesh Gowrishankar, Masahiko Inami:
The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. SIGGRAPH Emerging Technologies 2020: 10:1-10:2 - [c27]Adrien Verhulst, Eulalie Verhulst, Minori Manabe, Hiroto Saito, Shunichi Kasahara, Masahiko Inami:
Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study. VR Workshops 2020: 727-728
2010 – 2019
- 2019
- [j3]Shoko Kasuga, Ryota Mori, Shunichi Kasahara, Junichi Rekimoto, Junichi Ushiba:
Prolonged Aftereffect of Visuomotor Adaptation to Gradually Distorted Reality Displayed on a See-Through Head-Mounted Device. Int. J. Hum. Comput. Interact. 35(15): 1345-1351 (2019) - [c26]Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Katie Seaborn, Atsushi Hiyama, Masahiko Inami:
MagniFinger: Fingertip probe microscope with direct micro movements. AH 2019: 32:1-32:7 - [c25]Shunichi Kasahara, Jun Nishida, Pedro Lopes:
Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency. CHI 2019: 643 - [c24]Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami:
MagniFinger: fingertip-mounted microscope for augmenting human perception. SIGGRAPH Posters 2019: 2:1-2:2 - [c23]Shunichi Kasahara, Satoru Higa, Akihiro Komori:
Fragment shadow: generating fragmented shadows with multi-projectors geometry and color calibration. SIGGRAPH Studio 2019: 6:1-6:2 - [c22]Jun Nishida, Shunichi Kasahara, Pedro Lopes:
Demonstrating preemptive reaction: accelerating human reaction using electrical muscle stimulation without compromising agency. SIGGRAPH Emerging Technologies 2019: 10:1-10:2 - [c21]Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami:
MagniFinger: magnified perception by a fingertip probe microscope. SIGGRAPH Emerging Technologies 2019: 17:1-17:2 - 2018
- [c20]Shunichi Kasahara:
Headlight: egocentric visual augmentation by wearable wide projector. SIGGRAPH Emerging Technologies 2018: 10:1-10:2 - [c19]Keita Higuchi, Shunichi Kasahara, Kei Nitta, Yohei Yanase:
Generating Spherical Hyperlapse Videos via Recursive Intelligent Sampling for StratoJump. ISS 2018: 473-476 - 2017
- [j2]Shunichi Kasahara, Shohei Nagai, Jun Rekimoto:
JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera. IEEE Trans. Vis. Comput. Graph. 23(3): 1222-1234 (2017) - [c18]Shunichi Kasahara, Keina Konno, Richi Owaki, Tsubasa Nishi, Akiko Takeshita, Takayuki Ito, Shoko Kasuga, Junichi Ushiba:
Malleable Embodiment: Changing Sense of Embodiment by Spatial-Temporal Deformation of Virtual Human Body. CHI 2017: 6438-6448 - [c17]Jun Nishida, Shunichi Kasahara, Kenji Suzuki:
Wired muscle: generating faster kinesthetic reaction by inter-personally connecting muscles. SIGGRAPH Emerging Technologies 2017: 26:1-26:2 - [c16]Robb Mitchell, Jun Nishida, Enrique Encinas, Shunichi Kasahara:
We-Coupling!: Designing New Forms of Embodied Interpersonal Connection. TEI 2017: 775-780 - 2016
- [c15]Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, Jun Rekimoto:
Parallel Eyes: Exploring Human Capability and Behaviors with Paralleled First Person View Sharing. CHI 2016: 1561-1572 - [c14]Shunichi Kasahara, Mitsuhito Ando, Kiyoshi Suganuma, Jun Rekimoto:
Parallel eyes: exploring human capability and behaviors with paralleled first person view sharing. SIGGRAPH VR Village 2016: 16:1-16:2 - 2015
- [c13]Shohei Nagai, Shunichi Kasahara, Jun Rekimoto:
Directional communication using spatial sound in human-telepresence. AH 2015: 159-160 - [c12]Shunichi Kasahara, Jun Rekimoto:
JackIn head: an immersive human-human telepresence system. SIGGRAPH Asia Emerging Technologies 2015: 14:1-14:3 - [c11]Shohei Nagai, Shunichi Kasahara, Jun Rekimoto:
LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration. TEI 2015: 113-116 - [c10]Shunichi Kasahara, Shohei Nagai, Jun Rekimoto:
First Person Omnidirectional Video: System Design and Implications for Immersive Experience. TVX 2015: 33-42 - [c9]Shunichi Kasahara, Jun Rekimoto:
JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration. VRST 2015: 217-225 - 2014
- [c8]Shunichi Kasahara, Jun Rekimoto:
JackIn: integrating first-person view with out-of-body vision generation for human-human augmentation. AH 2014: 46:1-46:8 - [c7]Shunichi Kasahara, Shohei Nagai, Jun Rekimoto:
LiveSphere: immersive experience sharing with 360 degrees head-mounted cameras. UIST (Adjunct Volume) 2014: 61-62 - 2013
- [j1]Michal Rinott, Eran Gal-Or, Shachar Geiger, Luka Or, Stefanie Mueller, Pedro Lopes, Konstantin Kaefer, Bastian Kruck, Patrick Baudisch, Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, Hiroshi Ishii, Yuichiro Katsumoto, Satoru Tokuhisa, Masa Inakage:
Demo hour. Interactions 20(6): 8-9 (2013) - [c6]Valentin Heun, Shunichi Kasahara, Pattie Maes:
Smarter objects: using AR technology to program physical objects and their interactions. CHI Extended Abstracts 2013: 961-966 - [c5]Valentin Heun, Shunichi Kasahara, Pattie Maes:
Smarter objects: using AR technology to program physical objects and their interactions. CHI Extended Abstracts 2013: 2817-2818 - [c4]Valentin Heun, Shunichi Kasahara, Pattie Maes:
Smarter objects: using AR technology to program physical objects and their interactions. CHI Extended Abstracts 2013: 2939-2942 - [c3]Shunichi Kasahara, Ryuma Niiyama, Valentin Heun, Hiroshi Ishii:
exTouch: spatially-aware embodied manipulation of actuated objects mediated by augmented reality. TEI 2013: 223-228 - 2012
- [c2]Shunichi Kasahara, Valentin Heun, Austin S. Lee, Hiroshi Ishii:
Second surface: multi-user spatial collaboration system based on augmented reality. SIGGRAPH Asia Emerging Technologies 2012: 20:1-20:4
2000 – 2009
- 2007
- [c1]Shunichi Kasahara, Tomoyuki Yamaguchi, Ryo Saegusa, Shuji Hashimoto:
Rhythm Interaction System Based on rhythm Association. ICMC 2007
Coauthor Index
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last updated on 2024-07-20 21:23 CEST by the dblp team
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