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48th SIGGRAPH 2021: Virtual Event, USA - Emerging Technologies
- SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Emerging Technologies, Virtual Event, USA, August 9-13, 2021. ACM 2021, ISBN 978-1-4503-8364-6
- Shan-Yuan Teng, Pengyu Li, Romain Nith, Joshua Fonseca, Pedro Lopes:
Demonstrating Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality. 1:1-1:4 - Alex Mazursky, Shan-Yuan Teng, Romain Nith, Pedro Lopes:
Demonstrating MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere. 2:1-2:4 - Masaharu Hirose, Masahiko Inami:
Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity. 3:1-3:4 - Christoph Leuze, Matthias Leuze:
Augmented reality representation of virtual user avatars moving in a virtual representation of the real world at their respective real world locations. 4:1-4:4 - Ekaterina Karmanova, Valerii Serpiva, Stepan Perminov, Roman Ibrahimov, Aleksey Fedoseev, Dzmitry Tsetserukou:
SwarmPlay: A Swarm of Nano-Quadcopters Playing Tic-tac-toe Board Game against a Human. 5:1-5:4 - Valerii Serpiva, Ekaterina Karmanova, Aleksey Fedoseev, Stepan Perminov, Dzmitry Tsetserukou:
DronePaint: Swarm Light Painting with DNN-based Gesture Recognition. 6:1-6:4 - Shun Ueda, Shingo Kagami, Koichi Hashimoto:
MetamorHockey: A Projection-based Virtual Air Hockey Platform Featuring Transformable Mallet Shapes. 7:1-7:4 - Ben Boudaoud, Pyarelal Knowles, Joohwan Kim, Josef B. Spjut:
Gaming at Warp Speed: Improving Aiming with Late Warp. 8:1-8:4 - Azumi Maekawa, Hiroto Saito, Narin Okazaki, Shunichi Kasahara, Masahiko Inami:
Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey. 9:1-9:4 - Max Hudnell, Steven King:
Health Greeter Kiosk: Tech-Enabled Signage to Encourage Face Mask Use and Social Distancing. 10:1-10:4 - Yukiko Iwasaki, Joi Oh, Takumi Handa, Ahmed A. Sereidi, Vitvasin Vimolmongkolporn, Fumihiro Kato, Hiroyasu Iwata:
Experiment Assisting System with Local Augmented Body (EASY-LAB) for Subject Experiments under the COVID-19 Pandemic. 11:1-11:4 - Daisuke Akagawa, Junichi Takatsu, Ryoji Otsu, Seiichi Hayashi, Benjamin Vallet:
Sustainable society with a touchless solution using UbiMouse under the pandemic of COVID-19. 12:1-12:4 - Nathan Matsuda, Brian Wheelwright, Joel Hegland, Douglas Lanman:
Reverse Pass-Through VR. 13:1-13:4 - Seung-Hwan Baek, Felix Heide:
Polarimetric Spatio-Temporal Light Transport Probing. 14:1
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