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International Journal of Game-Based Learning, Volume 3
Volume 3, Number 1, 2013
- Anissa All, Jan Van Looy
, Elena Patricia Núñez Castellar:
An Evaluation of the Added Value of Co-Design in the Development of an Educational Game for Road Safety. 1-17 - John A. Denholm, Aristidis Protopsaltis, Sara de Freitas:
The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education. 18-33 - Kimmo Oksanen, Raija Hämäläinen
:
Perceived Sociability and Social Presence in a Collaborative Serious Game. 34-50 - Leonardo Brandão Marques
, Deisy das Graças de Souza:
Behavioral Evaluation of Preference for Game-Based Teaching Procedures. 51-62 - Florian Mehm, Stefan Göbel, Ralf Steinmetz
:
An Authoring Tool for Educational Adventure Games: Concept, Game Models and Authoring Processes. 63-79 - Margarida Romero
, Mireia Usart
:
The Impact of Students' Temporal Perspectives on Time-On-Task and Learning Performance in Game Based Learning. 80-92 - Amanda Wilson, Thomas Hainey, Thomas M. Connolly
:
Using Scratch with Primary School Children: An Evaluation of Games Constructed to Gauge Understanding of Programming Concepts. 93-109
Volume 3, Number 2, 2013
- Penny de Byl:
Factors at Play in Tertiary Curriculum Gamification. 1-21 - Frederik De Grove, Jan Van Looy
, Peter Mechant
:
Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-Shelf and Specialized Games for Learning German. 22-35 - André R. Denham
:
Strategy Instruction and Maintenance of Basic Multiplication Facts through Digital Game Play. 36-54 - Rudy McDaniel
, Robert F. Kenny:
Evaluating the Relationship between Cognitive Style and Pre-Service Teachers' Preconceived Notions about Adopting Console Video Games for Use in Future Classrooms. 55-76 - Wee Hoe Tan
:
Game Coaching System Design and Development: A Retrospective Case Study of FPS Trainer. 77-90 - Levent Uzun
, M. Tugba Yildiz Ekin, Erdogan Kartal
:
The Opinions and Attitudes of the Foreign Language Learners and Teachers Related to the Traditional and Digital Games: Age and Gender Differences. 91-111 - Dana Ruggiero, Belen Garcia de Hurtado, William R. Watson:
Juvenile Offenders: Developing Motivation, Engagement, and Meaning-Making through Video Game Creation. 112-129
Volume 3, Number 3, 2013
- Damian Brown:
Overcoming the Barriers to Uptake: A Study of 6 Danish Health-Based Serious Games Projects. 1-9 - Maria Saridaki, Constantinos Mourlas:
Integrating Serious Games in the Educational Experience of Students with Intellectual Disabilities: Towards a Playful and Integrative Model. 10-20 - Stephanie Charij, Andreas Oikonomou:
Using Biometric Measurement in Real-Time as a Sympathetic System in Computer Games. 21-42 - D. Charnock, Penny J. Standen:
Second-Hand Masculinity: Do Boys with Intellectual Disabilities Use Computer Games as Part of Gender Practice? 43-53 - Lavinia McLean
, Mark D. Griffiths
:
Female Gamers: A Thematic Analysis of Their Gaming Experience. 54-71
Volume 3, Number 4, 2013
- Sara de Freitas:
Towards a New Learning: Play and Game-Based Approaches to Education. 1-6 - Norah E. Dunbar
, Scott N. Wilson, Bradley J. Adame
, Javier Elizondo, Matthew L. Jensen, Claude H. Miller
, Abigail Allums Kauffman, Toby Seltsam, Elena Bessarabova, Cindy Vincent, Sara K. Straub, Ryan Ralston, Christopher L. Dulawan, Dennis Ramirez, Kurt Squire, Joseph S. Valacich, Judee K. Burgoon:
MACBETH: Development of a Training Game for the Mitigation of Cognitive Bias. 7-26 - Ali Arya, Jeff Chastine, Jon A. Preston, Allan Fowler:
An International Study on Learning and Process Choices in the Global Game Jam. 27-46 - Yu-Hao Lee
:
Are Good Games Also Good Problems?: Content Analysis of Problem Types and Learning Principles in Environmental Education Games. 47-61
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