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Rui Craveirinha
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2020 – today
- 2021
- [c12]Rui Craveirinha
, Luís Lucas Pereira
, Mariana Seiça
, Licínio Roque
:
Aesthetic Perspectives on Computational Media Design. ICEC 2021: 482-488
2010 – 2019
- 2019
- [c11]Rui Craveirinha, Licínio Roque
:
Impact of Game Elements in Players Artistic Experience. CHI Extended Abstracts 2019 - [c10]Luís Lucas Pereira
, Rui Craveirinha, Licínio Roque
:
A Canvas for Participation-Centered Game Design. CHI PLAY 2019: 521-532 - 2018
- [c9]Nuno Barreto, Rui Craveirinha, Licínio Roque
:
Validating the Creature Believability Scale for Videogames. ICEC 2018: 198-204 - 2017
- [c8]Nuno Barreto, Rui Craveirinha
, Licínio Roque
:
Designing a Creature Believability Scale for Videogames. ICEC 2017: 257-269 - 2016
- [c7]Rui Craveirinha
, Licínio Roque
:
Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study. ACE 2016: 21:1-21:10 - [c6]Rui Craveirinha, Nuno Barreto, Licínio Roque:
Towards a Taxonomy for the Clarification of PCG Actors' Roles. CHI PLAY 2016: 244-253 - 2015
- [c5]Rui Craveirinha
, Licínio Roque
:
Designing Games with Procedural Content Generation: An Authorial Approach. CHI Extended Abstracts 2015: 1199-1204 - [c4]Rui Craveirinha
, Licínio Roque
:
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design. ICEC 2015: 383-390 - 2013
- [c3]Rui Craveirinha
, Lucas Santos, Licínio Roque
:
An Author-Centric Approach to Procedural Content Generation. Advances in Computer Entertainment 2013: 14-28 - [c2]Durval Pires, Bárbara Furtado, Tiago Carregã, Luís Reis, Luís Lucas Pereira
, Rui Craveirinha
, Licínio Roque
:
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation. Audio Mostly Conference 2013: 9:1-9:7 - 2010
- [c1]Rui Craveirinha
, Licínio Roque
:
Looking for the heart of interactive media: reflections on video games' emotional expression. Fun and Games 2010: 8-17
Coauthor Index
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