default search action
"Parallelizing Broad Phase Collision Detection for Animation in Games: A ..."
Ygor R. Serpa, Maria Andréia F. Rodrigues (2014)
- Ygor R. Serpa, Maria Andréia F. Rodrigues:
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms. SBGames 2014: 80-88
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.