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19th IDC 2020: London, UK
- Elisa Rubegni, Asimina Vasalou, Narcís Parés Burguès, Nitin Sawhney:
Proceedings of the 19th ACM International Conference on Interaction Design and Children, IDC 2020, London, United Kingdom, June 17-24, 2020. ACM 2020, ISBN 978-1-4503-7981-6
Learning about computational concepts and data
- Daniella DiPaola, Blakeley H. Payne, Cynthia Breazeal:
Decoding design agendas: an ethical design activity for middle school students. 1-10 - Susan Lechelt, Yvonne Rogers, Nicolai Marquardt
:
Coming to your senses: promoting critical thinking about sensors through playful interaction in classrooms. 11-22 - Xiaoyu Wan, Xiaofei Zhou, Zaiqiao Ye, Chase K. Mortensen, Zhen Bai:
SmileyCluster: supporting accessible machine learning in K-12 scientific discovery. 23-35 - Abrar Almjally
, Kate Howland, Judith Good
:
Investigating children's spontaneous gestures when programming using TUIs and GUIs. 36-48 - Christine Ee Ling Yap, Jung-Joo Lee
:
'Phone apps know a lot about you!': educating early adolescents about informational privacy through a phygital interactive book. 49-62 - Abigail Zimmermann-Niefield, Shawn Polson, Celeste Moreno
, R. Benjamin Shapiro
:
Youth making machine learning models for gesture-controlled interactive media. 63-74 - Duri Long
, Tom McKlin, Anna Weisling, William Martin, Steven Blough, Katlyn Voravong, Brian Magerko:
Out of tune: discord and learning in a music programming museum exhibit. 75-86 - Eva Brooks
, Jeanette Sjöberg:
A designerly approach as a foundation for school children's computational thinking skills while developing digital games. 87-95
Diversity and ethics
- Seray B. Ibrahim
, Asimina Vasalou, Michael Clarke:
Can design documentaries disrupt design for disability? 96-107 - Calvin A. Liang, Katie Albertson, Florence Williams, David Inwards-Breland, Sean A. Munson
, Julie A. Kientz, Kym Ahrens:
Designing an online sex education resource for gender-diverse youth. 108-120 - Liz Dowthwaite
, Helen Creswick, Virginia Portillo
, Jun Zhao, Menisha Patel, Elvira Perez Vallejos
, Ansgar Koene, Marina Jirotka:
"It's your private information. it's your life.": young people's views of personal data use by online technologies. 121-134 - Stephanie Robinson, Sion L. Hannuna, Oussama Metatla:
Not on any map: co-designing a meaningful bespoke technology with a child with profound learning difficulties. 135-147 - Ana Cristina Pires, Filipa Rocha
, Antonio José de Barros Neto, Hugo Simão, Hugo Nicolau
, Tiago João Guerreiro:
Exploring accessible programming with educators and visually impaired children. 148-160 - Maarten Van Mechelen
, Gökçe Elif Baykal
, Christian Dindler
, Eva Eriksson
, Ole Sejer Iversen
:
18 Years of ethics in child-computer interaction research: a systematic literature review. 161-183 - Oussama Metatla, Janet C. Read, Matthew Horton:
Enabling children to design for others with expanded proxy design. 184-197 - Christie Anne Abel
, Thomas D. Grace
:
Designing dyadic caregiver-child personas for interactive digital media use. 198-204 - Saba Kawas, Ye Yuan
, Akeiylah DeWitt, Qiao Jin
, Susanne Kirchner, Abigail Bilger, Ethan O. Grantham, Julie A. Kientz, Andrea Tartaro, Svetlana Yarosh
:
Another decade of IDC research: examining and reflecting on values and ethics. 205-215
Conversation agents and robots
- Ying Xu, Mark Warschauer:
Exploring young children's engagement in joint reading with a conversational agent. 216-228 - Bengisu Cagiltay
, Hui-Ru Ho, Joseph E. Michaelis, Bilge Mutlu:
Investigating family perceptions and design preferences for an in-home robot. 229-242 - Deanna Kocher, Tamar Kushnir, Keith Evan Green:
Better together: young children's tendencies to help a non-humanoid robot collaborator. 243-249 - Laura Malinverni
, Cristina Valero:
What is a robot?: an artistic approach to understand children's imaginaries about robots. 250-261 - Micol Spitale, Silvia Silleresi
, Giulia Cosentino, Francesca Panzeri
, Franca Garzotto
:
"Whom would you like to talk with?": exploring conversational agents for children's linguistic assessment. 262-272 - Gijs van Ewijk, Matthijs H. J. Smakman
, Elly A. Konijn
:
Teachers' perspectives on social robots in education: an exploratory case study. 273-280 - Isabel Neto
, Wafa Johal
, Marta Couto, Hugo Nicolau
, Ana Paiva, Arzu Guneysu Ozgur
:
Using tabletop robots to promote inclusive classroom experiences. 281-292
Science and sustainability
- Janan Saba, Hagit Hel-Or, Sharona T. Levy:
"When is the pressure zero inside a container? Mission impossible": 7th grade students learn science by constructing computational models using the much.matter.in.motion platform. 293-298 - Umit Aslan
, Nicholas LaGrassa, Michael S. Horn, Uri Wilensky:
Phenomenological programming: a novel approach to designing domain specific programming environments for science learning. 299-310 - Sumita Sharma
, Krishnaveni Achary, Marianne Kinnula
, Netta Iivari, Blessin Varkey:
Gathering garbage or going green?: shifting social perspectives to empower individuals with special needs. 311-322 - Sunyoung Kim, Muyang Li, Jennifer A. Senick, Gediminas Mainelis:
Designing to engage children in monitoring indoor air quality: a participatory approach. 323-334 - Bronwyn J. Cumbo
, Ole Sejer Iversen
:
CCI in the wild: designing for environmental stewardship through children's nature-play. 335-348 - Shiyan Jiang, Xudong Huang
, Charles Xie, Shannon Sung, Rabia Yalcinkaya:
Augmented scientific investigation: support the exploration of invisible "fine details" in science via augmented reality. 349-354 - Asnat R. Zohar, Sharona T. Levy:
What do atoms feel?: understanding forces and energy in chemical bonding through the ELI-Chem environment. 355-360
Literacy and language
- Ying Xu, Mark Warschauer:
A content analysis of voice-based apps on the market for early literacy development. 361-371 - Sneha Priscilla Makini, Ini Oguntola, Deb Roy:
Spelling their pictures: the role of visual scaffolds in an authoring app for young children's literacy and creativity. 372-384 - Min Fan
, Alissa Nicole Antle:
An english language learning study with rural chinese children using an augmented reality app. 385-397 - Brody Downs, Aprajita Shukla, Mikey Krentz, Maria Soledad Pera
, Katherine Landau Wright, Casey Kennington, Jerry Alan Fails:
Guiding the selection of child spellchecker suggestions using audio and visual cues. 398-408 - Yao Du
, Li Sheng
, Katie Salen Tekinbas:
"Try your best": parent behaviors during administration of an online language assessment tool for bilingual Mandarin-English children. 409-420 - Laura Boffi
:
Ding- dong: the Storybell and its wizard. 421-425 - Carolina Beniamina Rutta, Gianluca Schiavo
, Massimo Zancanaro
, Elisa Rubegni
:
Collaborative comic-based digital storytelling with primary school children. 426-437 - Hsiu-Feng Wang, Ming-Chi Chiu:
Ebook presentation styles and their impact on the learning of children. 438-443
Wellbeing and health
- Saba Kawas, Nicole S. Kuhn
, Mina Tari, Alexis Hiniker, Katie Davis:
"Otter this world": can a mobile application promote children's connectedness to nature? 444-457 - Nataliya Kosmyna
, Alexandra Gross, Pattie Maes:
"The thinking cap 2.0": preliminary study on fostering growth mindset of children by means of electroencephalography and perceived magic using artifacts from fictional sci-fi universes. 458-469 - Stefan Liszio
, Linda Graf, Oliver Basu, Maic Masuch:
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis. 470-482 - Kyle-Althea Santos, Ethel Ong
, Ron Resurreccion:
Therapist vibe: children's expressions of their emotions through storytelling with a chatbot. 483-494 - Ji Youn Shin, Bree E. Holtz:
Identifying opportunities and challenges: how children use technologies for managing diabetes. 495-507 - Jingya Li, Erik D. Van der Spek, Xiaoyu Yu, Jun Hu
, Loe M. G. Feijs:
Exploring an augmented reality social learning game for elementary school students. 508-518 - Kyrill Potapov
, Paul Marshall:
LifeMosaic: co-design of a personal informatics tool for youth. 519-531 - Mitchell W. McEwan
, Cody J. Phillips
, Peta Wyeth
, Daniel Johnson
:
Puppy island: theory-driven design of a serious game for young children with cystic fibrosis. 532-540
Designing for learning and engagement
- Serena Lee-Cultura, Kshitij Sharma, Sofia Papavlasopoulou, Symeon Retalis
, Michail N. Giannakos:
Using sensing technologies to explain children's self-representation in motion-based educational games. 541-555 - Michael S. Horn, Amartya Banerjee, David Bar-El, Izaiah Hakim Wallace:
Engaging families around museum exhibits: comparing tangible and multi-touch interfaces. 556-566 - Sherry Ruan, Jiayu He, Rui Ying, Jonathan Burkle, Dunia Hakim, Anna Wang, Yufeng Yin, Lily Zhou, Qianyao Xu, Abdallah A. AbuHashem, Griffin Dietz, Elizabeth L. Murnane
, Emma Brunskill, James A. Landay
:
Supporting children's math learning with feedback-augmented narrative technology. 567-580 - Sangho Suh, Martinet Lee, Edith Law:
How do we design for concreteness fading?: survey, general framework, and design dimensions. 581-588 - Victor Cheung, Alissa Nicole Antle, Shubhra Sarker, Min Fan
, Jianyu Fan, Philippe Pasquier
:
Techniques for augmented-tangibles on mobile devices for early childhood learning. 589-601 - Cláudia Silva, Catia Prandi
, Nuno Jardim Nunes, Valentina Nisi:
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems. 602-613 - Griffin Dietz, Zachary Pease, Brenna McNally, Elizabeth Foss:
Giggle gauge: a self-report instrument for evaluating children's engagement with technology. 614-623 - Danielle Begnaud, Merijke Coenraad
, Naishi Jain, Dhruvi Patel, Elizabeth Bonsignore
:
"It's just too much": exploring children's views of boredom and strategies to manage feelings of boredom. 624-636

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