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Mitchell W. McEwan
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2020 – today
- 2024
- [j4]Paul Formosa, Thomas Montefiore, Omid Ghasemi, Mitchell W. McEwan:
An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists. Behav. Inf. Technol. 43(3): 571-589 (2024) - 2023
- [j3]Malcolm Ryan, Mitchell W. McEwan, Paul Formosa, Jane Messer, Stephanie Howarth:
The effect of morality meters on ethical decision making in video games: A quantitative study. Comput. Hum. Behav. 142: 107623 (2023) - 2022
- [j2]Paul Formosa, Malcolm Ryan, Stephanie Howarth, Jane Messer, Mitchell W. McEwan:
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study. Games Cult. 17(1): 89-121 (2022) - [c8]Bakhtiar Sadeghi, Deborah Richards, Paul Formosa, Mitchell W. McEwan, Michael Hitchens:
How to increase ethical awareness in cybersecurity decision-making. ACIS 2022: 28 - 2021
- [c7]Vedant Sansare, Jake Rovere, Mitchell W. McEwan, Malcolm Ryan:
The Impact of Social Proof on Moral Decision-Making in Video Games. CHI PLAY 2021: 24-29 - [e1]Günter Wallner, Alexander Meschtscherjakov, Max Birk, Jo Iacovides, Mitchell W. McEwan:
CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021. ACM 2021, ISBN 978-1-4503-8356-1 [contents] - 2020
- [c6]Mitchell W. McEwan, Cody J. Phillips, Peta Wyeth, Daniel Johnson:
Puppy island: theory-driven design of a serious game for young children with cystic fibrosis. IDC 2020: 532-540 - [c5]Mitchell W. McEwan, Alethea Blackler, Peta Wyeth, Daniel Johnson:
Intuitive Interaction with Motion Controls in a Tennis Video Game. CHI PLAY 2020: 321-333
2010 – 2019
- 2018
- [j1]Daniel M. Johnson, Madison Klarkowski, Kellie Vella, Cody J. Phillips, Mitchell W. McEwan, Christopher N. Watling:
Greater rewards in videogames lead to more presence, enjoyment and effort. Comput. Hum. Behav. 87: 66-74 (2018) - 2016
- [c4]Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Mitchell W. McEwan, Cody J. Phillips, Simon Smith:
Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. CHI 2016: 5583-5594 - 2014
- [c3]Mitchell W. McEwan, Alethea L. Blackler, Daniel M. Johnson, Peta A. Wyeth:
Natural mapping and intuitive interaction in videogames. CHI PLAY 2014: 191-200 - 2012
- [c2]Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler:
Videogame control device impact on the play experience. IE 2012: 18 - 2011
- [c1]Peta Wyeth, Mitchell W. McEwan, Paul Roe, Ian MacColl:
Expressive interactions: tablet usability for young mobile learners. OZCHI 2011: 311-314
Coauthor Index
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