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Malcolm R. K. Ryan
Person information
- affiliation: Macquarie University, Department of Computing, Sydney, NSW, Australia
- affiliation: University of New South Wales (UNSW), Centre for Autonomous Systems, Sydney, NSW, Australia
Other persons with the same name
- Malcolm Ryan — disambiguation page
- Malcolm Ryan 0002 — University of Greenwich, London, UK
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2020 – today
- 2023
- [j10]Malcolm Ryan, Mitchell W. McEwan, Paul Formosa, Jane Messer, Stephanie Howarth:
The effect of morality meters on ethical decision making in video games: A quantitative study. Comput. Hum. Behav. 142: 107623 (2023) - 2022
- [j9]Paul Formosa, Malcolm Ryan, Stephanie Howarth, Jane Messer, Mitchell W. McEwan:
Morality Meters and Their Impacts on Moral Choices in Videogames: A Qualitative Study. Games Cult. 17(1): 89-121 (2022) - 2021
- [j8]Paul Formosa, Malcolm R. K. Ryan:
Making moral machines: why we need artificial moral agents. AI Soc. 36(3): 839-851 (2021) - [c22]Vedant Sansare, Jake Rovere, Mitchell W. McEwan, Malcolm Ryan:
The Impact of Social Proof on Moral Decision-Making in Video Games. CHI PLAY 2021: 24-29 - 2020
- [j7]Malcolm Ryan, Paul Formosa, Stephanie Howarth, Dan Staines:
Measuring morality in videogames research. Ethics Inf. Technol. 22(1): 55-68 (2020)
2010 – 2019
- 2019
- [j6]Malcolm Ryan, Paul Formosa, Rowan Tulloch:
Playing Around With Morality: Introducing the Special Issue on "Morality Play". Games Cult. 14(4): 299-305 (2019) - [j5]Dan Staines, Paul Formosa, Malcolm Ryan:
Morality Play: A Model for Developing Games of Moral Expertise. Games Cult. 14(4): 410-429 (2019) - 2018
- [c21]Deborah Richards, Virginia Dignum, Malcolm Ryan, Michael Hitchens:
Incremental Acquisition of Values to Deal with Cybersecurity Ethical Dilemmas. PKAW 2018: 32-45 - 2017
- [j4]Malcolm Ryan, Dan Staines, Paul Formosa:
Focus, Sensitivity, Judgement, Action: Four Lenses for Designing Morally Engaging Games. Trans. Digit. Games Res. Assoc. 3(2) (2017) - 2016
- [j3]Paul Formosa, Malcolm Ryan, Dan Staines:
Papers, Please and the systemic approach to engaging ethical expertise in videogames. Ethics Inf. Technol. 18(3): 211-225 (2016) - [c20]Malcolm Ryan, Dan Staines, Paul Formosa:
Four Lenses for Designing Morally Engaging Games. DiGRA/FDG 2016 - 2013
- [c19]Theo Wadsley, Malcolm Ryan:
A Belief-Desire-Intention Model for Narrative Generation. Intelligent Narrative Technologies 2013 - [c18]Malcolm Ryan:
That Ball Game: A game for teaching game design. FDG 2013: 269-274 - [c17]Margaret Krystyna Sarlej, Malcolm Ryan:
Generating Stories with Morals. ICIDS 2013: 217-222 - 2012
- [j2]Malcolm Ryan, Brigid Mary Costello:
My Friend Scarlet: Interactive Tragedy in The Path. Games Cult. 7(2): 111-126 (2012) - [c16]Margaret Krystyna Sarlej, Malcolm Ryan:
Representing Morals in Terms of Emotion. AIIDE 2012 - 2011
- [c15]Margaret Krystyna Sarlej, Malcolm Ryan:
A Discrete Event Calculus Implementation of the OCC Theory of Emotion. Intelligent Narrative Technologies 2011 - [c14]Dominic Gurto, Malcolm Ryan, Alan Blair:
Crafty dynamic vendor pricing in computer role-playing games. FDG 2011: 286-288 - [c13]Nathan Ching, Melody Wang, Malcolm Ryan, Ralph Stevenson, Clare Andreallo:
Beachcomber: a game for the visually impaired. FDG 2011: 289-292 - [i1]Malcolm R. K. Ryan:
Exploiting Subgraph Structure in Multi-Robot Path Planning. CoRR abs/1111.0053 (2011) - 2010
- [c12]Malcolm Ryan:
Constraint-based multi-robot path planning. ICRA 2010: 922-928
2000 – 2009
- 2008
- [j1]Malcolm R. K. Ryan:
Exploiting Subgraph Structure in Multi-Robot Path Planning. J. Artif. Intell. Res. 31: 497-542 (2008) - [c11]Malcolm Ryan:
Constraint-Based Multi-agent Path Planning. Australasian Conference on Artificial Intelligence 2008: 116-127 - 2007
- [c10]Malcolm Ryan, Nicholas Hannah, Joshua Lobb:
The Tale of Peter Rabbit: A Case-Study in Story-Sense Reasoning. AAAI Fall Symposium: Intelligent Narrative Technologies 2007: 135-138 - [c9]Malcolm Ryan:
Eleven programmers seven artists and five kilograms of Play-Doh: games for teaching game design. IE 2007: 21 - [c8]Malcolm Ryan, Nicholas Hannah, Joshua Lobb:
The tale of Peter Rabbit: a case-study in story-sense reasoning. IE 2007: 22 - [c7]Malcolm Ryan:
Graph Decomposition for Efficient Multi-Robot Path Planning. IJCAI 2007: 2003-2008 - 2002
- [c6]Malcolm R. K. Ryan:
Using Abstract Models of Behaviours to Automatically Generate Reinforcement Learning Hierarchies. ICML 2002: 522-529 - 2000
- [c5]Malcolm Ryan, Mark D. Reid:
Learning to Fly: An Application of Hierarchical Reinforcement Learning. ICML 2000: 807-814 - [c4]Mark D. Reid, Malcolm Ryan:
Using ILP to Improve Planning in Hierarchical Reinforcement Learning. ILP 2000: 174-190
1990 – 1999
- 1998
- [c3]Malcolm R. K. Ryan, Mark D. Pendrith:
RL-TOPS: An Architecture for Modularity and Re-Use in Reinforcement Learning. ICML 1998: 481-487 - 1996
- [c2]Mark D. Pendrith, Malcolm Ryan:
Reinforcement Learning for Real-World Control Applications. AI 1996: 257-270 - [c1]Mark D. Pendrith, Malcolm R. K. Ryan:
Actual Return Reinforcement Learning versus Temporal Differences: Some Theoretical and Experimental Results. ICML 1996: 373-381
Coauthor Index
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