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IE 2012: Auckland, NZ, New Zealand
- Daniel Cermak-Sassenrath, Charles Walker, Chek Tien Tan:
The 8th Australasian Conference on Interactive Entertainment, IE '12, Auckland, NZ, New Zealand, July 21-22, 2012. ACM 2012, ISBN 978-1-4503-1410-7 - Penelope Sweetser
, Daniel M. Johnson
, Anne Ozdowska
, Peta Wyeth
:
GameFlow heuristics for designing and evaluating real-time strategy games. 1 - Andrew Brusentsev, Michael Hitchens
, Deborah Richards
:
An investigation of Vladimir Propp's 31 functions and 8 broad character types and how they apply to the analysis of video games. 2 - Truna Aka J. Turner, David Browning, Gordon Moyes:
Performing design analysis: game design creativity and the theatre of the impressed. 3 - Sander Bakkes, Chek Tien Tan
, Yusuf Pisan:
Personalised gaming: a motivation and overview of literature. 4 - Chek Tien Tan
, Daniel Rosser, Sander Bakkes, Yusuf Pisan:
A feasibility study in using facial expressions analysis to evaluate player experiences. 5 - Raphaël Marczak, Jasper van Vught, Lennart E. Nacke
, Gareth Schott
:
Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. 6 - Matt Cabanag
, Deborah Richards
, Michael Hitchens
:
A novel agent based control scheme for RTS games. 7 - Dan Burnett, Paul Coulton, Adam Lewis:
Providing both physical and perceived affordances using physical games pieces on touch based tablets. 8 - Deborah Richards
, Iwan Kelaiah:
Usability attributes in virtual learning environments. 9 - Jasper van Vught, Gareth Schott
, Raphaël Marczak:
Understanding player experience finding a usable model for game classification. 10 - Michael Hitchens
, Anders Drachen
, Deborah Richards
:
An investigation of player to player character identification via personal pronouns. 11 - Deborah Richards
, Nicolas Szilas
:
Challenging reality using techniques from interactive drama to support social simulations in virtual worlds. 12 - Stefan Greuter, Susanne Tepe, J. Fiona Peterson, Frank Boukamp
, Kimberley d'Amazing, Kalonica Quigley, Rhys van der Waerden, Thomas Harris, Tim Goschnick, Ron R. Wakefield
:
Designing a game for occupational health and safety in the construction industry. 13 - Daniel Cermak-Sassenrath:
Experiences with design patterns for oldschool action games. 14 - Deborah Richards
:
Agent-based museum and tour guides: applying the state of the art. 15 - Daniel Cermak-Sassenrath:
Beyond arcade machines: students building interactive tangible installations. 16 - Sandy Muspratt, Thomas H. Apperley
:
Patterns of digital game-play in Australian high school students. 17 - Mitchell W. McEwan
, Daniel M. Johnson
, Peta Wyeth
, Alethea Blackler
:
Videogame control device impact on the play experience. 18 - Kellie Vella
, Daniel M. Johnson
:
Flourishing and video games. 19 - Nicole Peever, Daniel M. Johnson
, John A. Gardner:
Personality & video game genre preferences. 20 - Daniel Cermak-Sassenrath:
Box Me Dumb Human installation. 21 - Nolwenn Hugain-Lacire:
NOP performance. 22 - Ian D. Watson
, Jonathan Rubin, Glen Robertson:
SARTRE: a case-based poker web app. 23 - Glen Robertson, Ian D. Watson
:
Case-based learning by observation: preliminary work. 24 - Stephanie Beth:
Quests to mastery. 25
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