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Thomas H. Apperley
Person information
- affiliation: Tampere University, Centre for Excellence in Game Culture Studies, Finland
- affiliation: University of New South Wales, School of the Arts and Social Science, Kensington, NSW, Australia
- affiliation: Monash University, Melbourne, VIC, Australia
- affiliation (PhD 2009): University of Melbourne, Parkville, VIC, Australia
- affiliation: Deakin University, Burwood, VIC, Australia
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2020 – today
- 2023
- [j8]Petri Lankoski, Thomas H. Apperley, J. Tuomas Harviainen:
Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. Games Cult. 18(1): 102-123 (2023) - 2020
- [j7]Lars de Wildt, Thomas H. Apperley, Justin Clemens, Robbie Fordyce, Souvik Mukherjee:
(Re-)Orienting the Video Game Avatar. Games Cult. 15(8): 962-981 (2020)
2010 – 2019
- 2019
- [e1]Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas H. Apperley:
Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019, San Luis Obispo, California, USA, August 26-30, 2019. ACM 2019, ISBN 978-1-4503-7217-6 [contents] - 2018
- [j6]Thomas H. Apperley, Jussi Parikka:
Platform Studies' Epistemic Threshold. Games Cult. 13(4): 349-369 (2018) - [j5]Luke van Ryn, Thomas H. Apperley, Justin Clemens:
Avatar economies: affective investment from game to platform. New Rev. Hypermedia Multim. 24(4): 291-306 (2018) - 2016
- [j4]Darshana Jayemanne, Bjorn Nansen, Thomas H. Apperley:
Postdigital Interfaces and the Aesthetics of Recruitment. Trans. Digit. Games Res. Assoc. 2(3) (2016) - 2015
- [j3]Marcus Carter, Thomas H. Apperley, Laura Crawford, Martin R. Gibbs, Bjorn Nansen:
Introduction: What 'is' Australian Game Studies? Trans. Digit. Games Res. Assoc. 2(1) (2015) - [c5]Darshana Jayemanne, Bjorn Nansen, Thomas H. Apperley:
Postdigital Play and the Aesthetics of Recruitment. DiGRA Conference 2015 - 2013
- [j2]Thomas H. Apperley:
The body of the gamer: game art and gestural excess. Digit. Creativity 24(2): 145-156 (2013) - [j1]Thomas H. Apperley, Dale Leorke:
From the cybercafé to the street: The right to play in the city. First Monday 18(11) (2013) - 2012
- [c4]Sandy Muspratt, Thomas H. Apperley:
Patterns of digital game-play in Australian high school students. IE 2012: 17
2000 – 2009
- 2007
- [c3]Thomas H. Apperley:
Piracy in the Caribbean: The Political Stakes of Videogame Piracy in Chávez's Venezuela. DiGRA Conference 2007 - [c2]Thomas H. Apperley:
Citizenship and consumption: convergence culture, transmedia narratives and the digital divide. IE 2007: 2 - [c1]Thomas H. Apperley:
Rhythms of gaming bodies. IE 2007: 3
Coauthor Index
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