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Digital Creativity, Volume 24
Volume 24, Number 1, 2013
- Derek Hales:
Design fictions an introduction and provisional taxonomy. 1-10 - James Auger:
Speculative design: crafting the speculation. 11-35 - Rodrigo Freese Gonzatto, Frederick M. C. van Amstel, Luiz Ernesto Merkle, Timo Hartmann:
The ideology of the future in design fictions. 36-45 - Andrew Morrison, Ragnhild Tronstad, Einar Sneve Martinussen:
Design notes on a lonely drone. 46-59 - Jonas Fritsch, Morten Breinbjerg, Ditte Amund Basballe:
Ekkomaten - exploring the echo as a design fiction concept. 60-74 - Michael Smyth, Ingi Helgason:
Tangible possibilities - envisioning interactions in public space. 75-87 - Neil Spiller:
Fictional influences. 88-92
Volume 24, Number 2, 2013
- Michael Nitsche:
Performance art and digital media. 93-95 - Jocelyn Spence, David M. Frohlich, Stuart Andrews:
Performative experience design: where autobiographical performance and human-computer interaction meet. 96-110 - Sara Heitlinger, Nick Bryan-Kinns:
Understanding performative behaviour within content-rich Digital Live Art. 111-118 - Christopher Lindinger, Martina Mara, Klaus Obermaier, Roland Aigner, Roland Haring, Veronika Pauser:
The (St)Age of Participation: audience involvement in interactive performances. 119-129 - Alison Reed, Amanda Phillips:
Additive race: colorblind discourses of realism in performance capture technologies. 130-144 - Thomas H. Apperley:
The body of the gamer: game art and gestural excess. 145-156 - Elena Pérez, Lara Sánchez Coterón:
Performance meets games: considering interaction strategies in game design. 157-164
Volume 24, Number 3, 2013
- Andrew Hugill:
Introduction: transdisciplinary learning for digital creative practice. 165-167 - Tracy Harwood:
Machinima as a learning tool. 168-181 - Sue Thomas:
Making a space: transliteracy and creativity. 182-190 - Andrew Hugill, Sophy Smith:
Digital creativity and transdisciplinarity at postgraduate level: the design and implementation of a transdisciplinary masters programme and its implications for creative practice. 191-207 - Martin Rieser, Sean Clark:
Locative media and situated learning. 208-221 - Francesca Franco:
Exploring creative intersections: Ernest Edmonds and his time-based generative art. 222-236 - Andrew Hugill, Hongji Yang, Fania Raczinski, James Sawle:
The pataphysics of creativity: developing a tool for creative search. 237-251 - Ximena Alarcón:
Creating Sounding Underground. 252-258 - Dave Everitt:
Between the crystalline and the chaotic. 259-263 - Martin Rieser, Andrew Hugill:
Secret Garden. 264-267 - Andrew Hugill, Lee Scott:
The Imaginary Voyage: an online opera. 268-273
Volume 24, Number 4, 2013
- Adviye Ayça Ünlüer, Oguzhan Özcan:
Mime-based creative drama implementations for exploring gestural interaction. 275-290 - Shaleph J. O'Neill:
Re: thinking and designing a digital sketchbook. 291-309 - Paul Chul-ho Paik, Chung-Kon Shi:
Playful gender swapping: user attitudes toward gender in MMORPG avatar customisation. 310-326 - Hsing-Chi Chen, Yi-Chu Lin, Rung-Huei Liang:
Study through designing reminiscing activities for the elderly. 327-341 - Colin G. Johnson:
Artistic and musical applications of Internet search technologies: prospects and a case study. 342-366
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