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Anthony Lewis Brooks
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- affiliation: Aalborg University Esbjerg, Denmark
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2020 – today
- 2024
- [j13]Damián Keller, Victor Lazzarini, Luca Turchet, Anthony Lewis Brooks:
Ubimus contributions to digital creative practices (Editorial). Digit. Creativity 35(1): 1-12 (2024) - [e12]Anthony Lewis Brooks:
ArtsIT, Interactivity and Game Creation - 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 564, Springer 2024, ISBN 978-3-031-55318-9 [contents] - [e11]Anthony Lewis Brooks:
ArtsIT, Interactivity and Game Creation - 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 565, Springer 2024, ISBN 978-3-031-55311-0 [contents] - 2023
- [e10]Anthony Lewis Brooks:
ArtsIT, Interactivity and Game Creation - 11th EAI International Conference, ArtsIT 2022, Faro, Portugal, November 21-22, 2022, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 479, Springer 2023, ISBN 978-3-031-28992-7 [contents] - 2022
- [j12]Anthony Lewis Brooks:
Book Review: Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification, and Simulation. Cyberpsychology Behav. Soc. Netw. 25(3): 207-208 (2022) - [c37]Anthony Lewis Brooks, Eva Brooks:
Questioning Potentials of the Electrorganic aFrame in Music Therapy: Two Client Case Studies with a Single Music Therapist. ArtsIT 2022: 542-560 - 2021
- [e9]Anthony Lewis Brooks, Eva Irene Brooks, Jonathan Duckworth:
Interactivity and Game Creation - 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 367, Springer 2021, ISBN 978-3-030-73425-1 [contents] - [e8]Eva Irene Brooks, Anthony Lewis Brooks, Cristina Sylla, Anders Kalsgaard Møller:
Design, Learning, and Innovation - 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 366, Springer 2021, ISBN 978-3-030-78447-8 [contents] - 2020
- [j11]Anthony Lewis Brooks:
Shifting Boundaries: Practices and Theories, Arts and Technologies. Digit. Creativity 31(3): 143-146 (2020) - [e7]Anthony Lewis Brooks, Eva Irene Brooks:
Interactivity, Game Creation, Design, Learning, and Innovation - 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6-8, 2019, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 328, Springer 2020, ISBN 978-3-030-53293-2 [contents]
2010 – 2019
- 2019
- [c36]Anthony Lewis Brooks, Eva Brooks:
Targeting Experiences. ArtsIT/DLI 2019: 31-37 - [c35]Anthony Lewis Brooks, Eva Brooks:
Extended Realities, Artificial Intelligence and Interfaces. ArtsIT/DLI 2019: 195-201 - [c34]Anthony Lewis Brooks, Eva Brooks:
Games, Gamification and Accessible Games. ArtsIT/DLI 2019: 363-369 - [c33]Anthony Lewis Brooks, Eva Brooks:
Arts and Artist. ArtsIT/DLI 2019: 491-495 - [c32]Eva Brooks, Anthony Lewis Brooks:
Design as a Knowledge Constructing Activity. ArtsIT/DLI 2019: 583-587 - [c31]Eva Brooks, Anthony Lewis Brooks:
Learning Designs and Participation Through Digital Technologies. ArtsIT/DLI 2019: 645-649 - [c30]Eva Brooks, Anthony Lewis Brooks:
Innovation, Inclusion and Emerging Technologies. ArtsIT/DLI 2019: 725-729 - [e6]Anthony Lewis Brooks, Eva Brooks, Cristina Sylla:
Interactivity, Game Creation, Design, Learning, and Innovation - 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24-26, 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 265, Springer 2019, ISBN 978-3-030-06133-3 [contents] - [r1]Anthony Lewis Brooks:
Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c29]Anthony Lewis Brooks:
Why It's Art. ArtsIT/DLI 2018: 3-6 - [c28]Anthony Lewis Brooks, Eva Brooks:
ArtsIT/DLI History, Research and Network Development. ArtsIT/DLI 2018: 7-16 - [c27]Anthony Lewis Brooks:
Contemporary Installation Art and Phenomenon of Digital Interactivity: Aha Experiences - Recognition and Related Creating with and for Affordances. ArtsIT/DLI 2018: 133-142 - [c26]Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup, Hans Pauli Arnoldson, Patrick Stolc, Anthony Lewis Brooks, Michael Boelstoft Holte:
An Interactive Multisensory Virtual Environment for Developmentally Disabled. ArtsIT/DLI 2018: 406-417 - [c25]Eva Brooks, Anthony Lewis Brooks:
Design, Learning and Innovation in Developing a Physical Activity Training Network: L.U.C.A.S Project. ArtsIT/DLI 2018: 439-449 - [e5]Anthony Lewis Brooks, Eva Brooks, Nikolas Vidakis:
Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 229, Springer 2018, ISBN 978-3-319-76907-3 [contents] - 2017
- [c24]Anthony Lewis Brooks:
Interactive Artist - Affective Painting in Multimedia Sensor Space. ArtsIT/DLI 2017: 13-21 - [e4]Anthony Lewis Brooks, Eva Brooks:
Interactivity, Game Creation, Design, Learning, and Innovation - 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 196, Springer 2017, ISBN 978-3-319-55833-2 [contents] - 2016
- [c23]Anthony Lewis Brooks:
ArtsIT + DLI: Invited Paper. ArtsIT/DLI 2016: 3-11 - [c22]Anthony Lewis Brooks:
Zoom: A Serious Games Intervention Design Model - When Games Alone Are Not Enough! VS-GAMES 2016: 1-6 - 2015
- [j10]Anthony Lewis Brooks:
Sensors for the Senses: Meaning-making via self-active entertainment experiences. EAI Endorsed Trans. e Learn. 2(8): e1 (2015) - [c21]Nanna Borum, Eva Petersson Brooks, Anthony Lewis Brooks:
Designing with Young Children: Lessons Learned from a Co-creation of a Technology-Enhanced Playful Learning Environment. HCI (20) 2015: 142-152 - [c20]Cristina Gheorghe, Thomas Nissen, Daniel Christensen, Paula Epure, Anthony Lewis Brooks, Eva Petersson Brooks:
Rehabilitation of Balance-Impaired Stroke Patients Through Audio-Visual Biofeedback. HCI (9) 2015: 300-311 - [c19]Anthony Lewis Brooks:
Virtual Interactive Space (VIS): Creating a Unique Dynamic HCI Ludic Engaging Design (Apparatus/Method) for Human Performance and (Re)Habilitation. HCI (8) 2015: 419-427 - [c18]Arturas Kulsinskas, Catalin Balan, Nicholas Bukdahl, Anthony Lewis Brooks:
Augmentation of Board Games Using Smartphones. HCI (9) 2015: 483-492 - [c17]Anthony Lewis Brooks:
Sensors for the senses: Meaning-making via self-active entertainment experiences. INTETAIN 2015: 2-3 - [e3]Anthony Lewis Brooks, Elif E. Ayiter, Onur Yazicigil:
Arts and Technology - Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 145, Springer 2015, ISBN 978-3-319-18835-5 [contents] - 2014
- [j9]Anthony Lewis Brooks:
ICT in the arts: creative industries impact and contribution. Int. J. Arts Technol. 7(2/3): 278-289 (2014) - [c16]Eva Petersson Brooks, Anthony Lewis Brooks:
Digital Creativity: Children's Playful Mastery of Technology. ArtsIT 2014: 116-127 - [c15]Anthony Lewis Brooks, Eva Petersson Brooks:
An Internet of things resource for rehabilitation. CTS 2014: 461-467 - [c14]Anthony Lewis Brooks, Eva Petersson Brooks:
Towards an inclusive virtual dressing room for wheelchair-bound customers. CTS 2014: 582-589 - [c13]Line Gad Christiansen, Anthony Lewis Brooks, Eva Petersson Brooks, Torben Rosenørn:
A Virtual Dressing Room for People with Asperger's Syndrome - A Usability Study to Realise Design Goals. HCI (7) 2014: 163-170 - [c12]Nanna Borum, Kasper Kristensen, Eva Petersson Brooks, Anthony Lewis Brooks:
Medium for Children's Creativity: A Case Study of Artifact's Influence. HCI (5) 2014: 233-244 - [c11]Yi Gao, Eva Petersson Brooks, Anthony Lewis Brooks:
The Performance of Self in the Context of Shopping in a Virtual Dressing Room System. HCI (18) 2014: 307-315 - [c10]Eva Petersson Brooks, Anthony Lewis Brooks:
Engagement in Game-Based Rehabilitation for Women with Fibromyalgia Syndrome. HCI (6) 2014: 359-367 - [c9]Sheryl Brahnam, Anthony Lewis Brooks:
Two Innovative Healthcare Technologies at the Intersection of Serious Games, Alternative Realities, and Play Therapy. InMed 2014: 153-162 - [p3]Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain:
Technologies of Inclusive Well-Being at the Intersection of Serious Games, Alternative Realities, and Play Therapy. Technologies of Inclusive Well-Being 2014: 1-10 - [p2]Anthony Lewis Brooks:
Disruptive Innovation in Healthcare and Rehabilitation. Technologies of Inclusive Well-Being 2014: 323-351 - [e2]Anthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain:
Technologies of Inclusive Well-Being - Serious Games, Alternative Realities, and Play Therapy. Studies in Computational Intelligence 536, Springer 2014, ISBN 978-3-642-45431-8 [contents] - 2013
- [j8]Anthony Lewis Brooks:
Active and Non-Active Volumetric Information Spaces to Supplement Traditional Rehabilitation. J. Res. Pract. Inf. Technol. 45(2) (2013) - [c8]Anthony Lewis Brooks:
Neuroaesthetic Resonance. ArtsIT 2013: 57-64 - [c7]Anthony Lewis Brooks, Eva Petersson Brooks:
Facilitators' Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients. HCI (22) 2013: 163-172 - [c6]Kasper Kristensen, Nanna Borum, Line G. Christensen, Henrik Wolff Jepsen, Jacob Nghia Trung Lam, Anthony Lewis Brooks, Eva Petersson Brooks:
Towards a Next Generation Universally Accessible 'Online Shopping-for-Apparel' System. HCI (3) 2013: 418-427 - [c5]Nanna Borum, Line Gad Christiansen, Henrik Wolff Jepsen, Kasper Kristensen, Jacob Nghia Trung Lam, David Lindholm, Eva Petersson Brooks, Anthony Lewis Brooks:
The Effects of Mirroring in a Playful Virtual Environment: A Comparative Study with Children and Adults Having Impairments. HCI (6) 2013: 427-435 - [c4]Anthony Lewis Brooks:
Human Computer Confluence in Rehabilitation: Digital Media Plasticity and Human Performance Plasticity. HCI (8) 2013: 436-445 - 2012
- [e1]Anthony Lewis Brooks:
Arts and Technology - Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 101, Springer 2012, ISBN 978-3-642-33328-6 [contents]
2000 – 2009
- 2009
- [j7]Tanja Belinda Andersen, Tony Brooks, Sue Gollifer, Lone Malmborg, Julia Sussner:
Editorial. Digit. Creativity 20(1-2): 1-2 (2009) - [p1]Anthony Lewis Brooks:
Soundscapes/Artabilitation - Evolution of a Hybrid Human Performance Concept, Method & Apparatus Where Digital Interactive Media, The Arts, & Entertainment are Combined. Handbook of Multimedia for Digital Entertainment and Arts 2009: 683-711 - 2007
- [j6]Tony Brooks:
Editorial: ArtAbilitation. Digit. Creativity 18(2): 65-68 (2007) - [j5]Stefan Hasselblad, Eva Petersson, Tony Brooks:
Empowered interaction through creativity. Digit. Creativity 18(2): 89-98 (2007) - [j4]Ceri Williams, Eva Petersson, Tony Brooks:
The Picturing Sound multisensory environment: an overview as entity of phenomenon. Digit. Creativity 18(2): 106-114 (2007) - [j3]Eva Petersson, Anthony Lewis Brooks:
Non-formal therapy and learning potentials through human gesture synchronised to robotic gesture. Univers. Access Inf. Soc. 6(2): 167-177 (2007) - [c3]Anthony Lewis Brooks, Barry Eaglestone, Phil Ellis, Rolf Gehlhaar, Luís Miguel Girão, Wendy Magee, Eduardo Miranda, Eva Petersson, Paulo Maria Rodrigues:
Artabilitation Icmc Panel Paper Denmark 2007: non-Formal rehabilitation via Immersive Interactive Music Environments. ICMC 2007 - [c2]Anthony Lewis Brooks, Eva Petersson:
SoundScapes: non-formal learning potentials from interactive VEs. SIGGRAPH Educators Program 2007: 18 - 2006
- [j2]Eva Petersson, Anthony Lewis Brooks:
Virtual and Physical Toys: Open-Ended Features for Non-Formal Learning. Cyberpsychology Behav. Soc. Netw. 9(2): 196-199 (2006) - 2005
- [j1]Anthony Lewis Brooks:
Enhanced gesture capture in virtual interactive space (VIS). Digit. Creativity 16(1): 43-53 (2005) - [c1]Anthony Lewis Brooks, Eva Petersson:
Raw emotional signalling, via expressive behaviour. ICAT 2005: 133-141
Coauthor Index
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last updated on 2025-01-10 19:35 CET by the dblp team
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