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Digital Creativity, Volume 35
Volume 35, Number 1, January 2024
- Damián Keller, Victor Lazzarini, Luca Turchet, Anthony L. Brooks:
Ubimus contributions to digital creative practices (Editorial). 1-12 - Marcello Messina, Damián Keller, Brendah Freitas, Ivan Simurra, Carlos Gómez, Luzilei Aliel:
Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff. 13-30 - Kurt Mikolajczyk, Samuel Ferguson, Linda Candy, Augusto Dias Pereira dos Santos, Oliver Bown:
Space shaping in the design process for creative coding: a case study in media multiplicities. 31-51 - Federico Visi, Tatiana Basso, Berit Greinke, Emma Wood, Philipp Gschwendtner, Cat Hope, Stefan Östersjö:
Networking concert halls, musicians, and interactive textiles: Interwoven Sound Spaces. 52-73 - Bruno Mesz, Jean-Christophe Sakdavong, Sami Silén, Anu Hopia:
Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory study. 74-89
Volume 35, Number 2, April 2024
- Sangyoung Cho, Jiwoo Hong, Woohun Lee:
Understanding children's use of a mobile digital storytelling app. 91-106 - Jihay Park:
The politics of interaction and spect-actors in world rescue, eco, and plasticity: a Boalian perspective on digital environmental games. 107-124 - Benedikte Wallace, Kristian Nymoen, Jim Torresen, Charles Patrick Martin:
Breaking from realism: exploring the potential of glitch in AI-generated dance. 125-142 - Daniel Torras i Segura:
Easiness and amount. Contribution of digitalization to the act of listening and its possibilities. 143-155 - Popi Iacovou, Georgios Artopoulos:
The architecture exhibition as a stage of mediated narratives. 156-170 - Hyeseung Shim, Kyung Taek Oh, Conor O'Malley, Ji Young Jun, Chung-Kon Shi:
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments. 171-197
Volume 35, Number 3, July 2024
- Hyun Jean Lee, Wonjean Lee:
, virtual reality embodying philosophical and conceptual heritage. 199-220 - Luis D. Rivero-Moreno:
Art on the chain? On the possibilities of new media art preservation on the Web3. 221-233 - Matteo Tomasetti, Luca Turchet:
Handheld controller-based locomotion in Virtual Reality as an approach to interactive music composition: insights from composers' preferences. 234-258 - Yuyang Rainne Zeng, Tianle Huang:
Screens as an archipelago: analysis of screen-based public art as expanded cinema in Chinese metropolises. 259-273 - Mônica da Consolação Machado, Lucila Ishitani:
Game attributes and their relation to the values considered relevant for women. 274-299
Volume 35, Number 4, October 2024
- Doros Polydorou:
Immersive storytelling experiences: a design methodology. 301-320 - Eoghain Meakin:
Video game structural layers for narrative design and articulation. 321-340 - Alex Custodio, Hanine El Mir, Michael Iantorno:
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence. 341-354 - Rui Zhang, Fanke Peng, Ian Gwilt:
Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review. 355-377 - Mário Barros, Qi Ai:
Designing with words: exploring the integration of text-to-image models in industrial design. 378-391
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