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Digital Creativity, Volume 31
Volume 31, Number 1, 2020
- Timothy Merritt, Foad Hamidi, Mirela Alistar, Marta Demenezes:
Living media interfaces: a multi-perspective analysis of biological materials for interaction. 1-21
- Glenn W. Smith:
On the origins of a 13-second segment of Primordial Dance: a brief Karl Sims interview with commentary. 22-28
- Daniel Torras i Segura:
'Digital sonosphere'. Diagnosis of its current analytical applications and terminological meanings. 29-43 - Erik Stolterman, Mikael Wiberg:
Compositional interaction design - changes in design practice and its implications for teaching and research. 44-63
Volume 31, Number 2, 2020
- Richard Chulwoo Park, Donghyeon Ko, Hyunjung Kim, Seung Hyeon Han, Jee Bin Lim, Jiseong Goo, Geehyuk Lee, Woohun Lee:
Defining basic archetypes of an intelligent agent's behaviour in an open-ended interactive environment. 65-81 - Eun Kyoung Yang, Jee Hyun Lee:
Cognitive impact of virtual reality sketching on designers' concept generation. 82-97 - Stuart Bender, Billy Sung:
Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics. 98-113 - Boram Noh, Sangsu Jang, Kyungjin Kim, Young Woo Park:
Bringing the colour senses of personal photos to everyday living environment: the design and deployment of a tangible interactive lighting artifact. 114-132 - Youngsil Sohn, Yoenyong Park, Longchun Lin, Moonyurl Jung:
'Eternal Recurrence': development of a 3D water curtain system and real-time projection mapping for a large-scale systems artwork installation. 133-142
Volume 31, Number 3, 2020
Editorial
- Anthony Lewis Brooks:
Shifting Boundaries: Practices and Theories, Arts and Technologies. 143-146
- Ernest A. Edmonds:
A journey from abstract film to concrete interaction. 147-155 - Wolfgang Strauss, Monika Fleischmann:
The art of the thinking space - a space filled with data. 156-170 - Pedro Alves da Veiga:
Curating the Everywhere Museum of Everything. 171-180 - Brigid Mary Costello:
Moving in rhythms: what dancers and drummers can teach us about designing digital interactions. 181-191 - Saulius Keturakis:
Literary writing as a technological function: from Ada Byron's calculation as writing to writing in programming languages. 192-199 - Mincong Huang, Samuel Chabot, Ted Krueger, Carla Leitão, Jonas Braasch:
From immersion to collaborative embodiment: extending collective interactivity in built environments through human-scale audiovisual immersive technologies. 200-212 - Camilla Jaller, Stefania Serafin:
Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality. 213-222 - Yanai Toister:
Programming the beautiful. 223-233 - Kristina Maria Madsen, Mette Skov, Peter Vistisen:
How to design for exploration through emergent narratives. 234-244
Volume 31, Number 4, 2020
- Claudia Núñez-Pacheco, Lian Loke:
Getting into someone else's soul: communicating embodied experience. 245-258 - Frederick M. C. van Amstel, Rodrigo Freese Gonzatto:
The anthropophagic studio: towards a critical pedagogy for interaction design. 259-283 - Malik Nairat, Mats G. Nordahl, Palle Dahlstedt:
Generative comics: a character evolution approach for creating fictional comics. 284-301 - Areti Galani, Abigail Durrant, David Chating, Rebecca Farley:
Designing for intersubjectivity and dialogicality in museum interactive installations about migration. 302-319 - Edvard P. G. Bruun, Ian Ting, Sigrid Adriaenssens, Stefana Parascho:
Human-robot collaboration: a fabrication framework for the sequential design and construction of unplanned spatial structures. 320-336
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