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8th ArtsIT / 4th DLI 2019: Aalborg, Denmark
- Anthony Lewis Brooks, Eva Irene Brooks:
Interactivity, Game Creation, Design, Learning, and Innovation - 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6-8, 2019, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 328, Springer 2020, ISBN 978-3-030-53293-2
Keynote Chapters
- Ernest A. Edmonds:
Art and Code: Programming as a Medium. 3-12 - Linda Candy:
Creating with the Digital: Tool, Medium, Mediator, Partner. 13-28
Targeting Experiences
- Anthony Lewis Brooks, Eva Brooks:
Targeting Experiences. 31-37 - Philip Wigham, Ben Challis:
Real-Time Measurement and Analysis of Audience Response. 38-48 - Pirita Ihamäki, Katriina Heljakka:
Out of the Box, into the Cubes: Envisioning User Experiences Through a Tool for Gamification, Toyification and Playification. 49-68 - Peter Vistisen, Vashanth Selvadurai, Jens F. Jensen:
Balancing Enlightenment and Experience in Interactive Exhibition Design. 69-87 - Mackenzie Hammer, Nicoletta Adamo:
Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters. 88-102 - Hong Li, Jonna Häkkilä, Kaisa Väänänen:
Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships. 103-123 - Chaudhary Muhammad Aqdus Ilyas, Kasper Rodil, Matthias Rehm:
Developing a User-Centred Communication Pad for Cognitive and Physical Impaired People. 124-137 - Jonathan Jung Johansen, Lasse Goul Jensen, Brian Bemman:
Evaluating Interactions with a Cognitively Biased Robot in a Creative Collaborative Task. 138-157 - Rasmus Eklund, Cumhur Erkut:
A Positional Infrared Tracking System Using Non-individualised HRTFs to Simulate a Loudspeaker Setup and Its Influence on Externalisation of Music. 158-177 - Rui Jesus, Catarina Conceição, Gonçalo Lopes:
Finding, Feeling and Sharing the Value of a Landscape. 178-191
Extended Realities, Artificial Intelligence and Interfaces
- Anthony Lewis Brooks, Eva Brooks:
Extended Realities, Artificial Intelligence and Interfaces. 195-201 - Karen Lancel, Hermen Maat, Frances M. T. Brazier:
Hosting Social Touch in Public Space of Merging Realities. 202-216 - Johan Winther Kristensen, Lasse Lodberg Aafeldt, Peter Kejser Jensen, Rebecca Pipaluk Vinther, Hendrik Knoche:
Renoir in VR: Comparing the Relaxation from Artworks Inside and Outside of Virtual Reality. 217-228 - Balázs Gyula Koltai, Jakob Elkjær Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus:
Procedurally Generated Self Overlapping Mazes in Virtual Reality. 229-243 - Jannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai Brodersen Hansen, Kresta Louise F. Bonita, Martin Kraus:
Navigating Procedurally Generated Overt Self-overlapping Environments in VR. 244-260 - Daniel Hepperle, Andreas Siess, Matthias Wölfel:
Staging Virtual Reality Exhibits for Bystander Involvement in Semi-public Spaces. 261-272 - Anton Nijholt:
Playful and Humorous Interactions in Urban Environments Made Possible with Augmented Reality Technology. 273-289 - Liv Arleth, Emilie Lind Damkjær, Hendrik Knoche:
"But Wait, There's More!" a Deeper Look into Temporally Placing Touch Gesture Signifiers. 290-308 - Kevin German, Marco Limm, Matthias Wölfel, Silke Helmerdig:
Co-designing Object Shapes with Artificial Intelligence. 309-327 - Ailin Chen, Rui Jesus, Márcia Vilarigues:
Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication Method. 328-342 - Ana Herruzo, Nikita Pashenkov:
"What I See Is What You Get" Explorations of Live Artwork Generation, Artificial Intelligence, and Human Interaction in a Pedagogical Environment. 343-359
Games, Gamification and Accessible Games
- Anthony Lewis Brooks, Eva Brooks:
Games, Gamification and Accessible Games. 363-369 - Bianca Clavio Christensen, Hendrik Knoche, Birthe Dinesen:
Challenges for Designing Adaptive Gamification in Telerehabilitation Systems for Heart Failure Patients' Self-management. 370-378 - Emil Rosenlund Høeg, Begüm Becermen, Jon Ram Bruun-Pedersen, Stefania Serafin:
Co-creating Virtual Reality Applications for Motor Rehabilitation with Physiotherapists. 379-389 - Thomas Westin, Henrik Engström, Jenny Brusk:
Towards Sustainable Inclusive Game Design Processes. 390-396 - Ali Adjorlu, Stefania Serafin:
Co-designing a Head-Mounted Display Based Virtual Reality Game to Teach Street-Crossing Skills to Children Diagnosed with Autism Spectrum Disorder. 397-405 - Bastian Ilsø Hougaard, Hendrik Knoche:
Stars, Crests and Medals: Visual Badge Design Framework to Gamify and Certify Online Learning. 406-414 - Miralem Helmefalk, Joacim Rosenlund:
Make Waste Fun Again! A Gamification Approach to Recycling. 415-426 - Kristina Maria Madsen, Rameshnath Krishnasamy:
Our Museum Game - A Collaborative Game for User-Centered Exhibition Design. 427-435 - Miikka Lehtonen, Chien Lu, Timo Nummenmaa, Jaakko Peltonen:
Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis. 436-457 - John Pearson, Song Wu, Hayley Royston, Helen Smailes, Natasha Robinson, Adam Cowell, Adele Jones:
Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of 'Good Games' Principles for Effective Behavioural Change. 458-476 - Valentina Terzieva, Elena Paunova-Hubenova, Boyan Bontchev:
Personalization of Educational Video Games in APOGEE. 477-487
Arts and Artist
- Anthony Lewis Brooks, Eva Brooks:
Arts and Artist. 491-495 - Shichao Zhao:
An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies. 496-505 - Bo Jacobsen, Michael Utne Kærholm Svendsen, Adam Kjær Søgaard, Rune Lundegaard Uggerhøj, Markus Löchtefeld:
SimonXXL - Investigating Spontaneous Group Formation Around Public Installations. 506-523 - Jonathan Duckworth, James Hullick, Shigenori Mochizuki, Sarah Pink, Christine Imms, Peter H. Wilson:
Interactive Arts and Disability: A Conceptual Model Toward Understanding Participation. 524-538 - Henry J. Moller, Lee Saynor, Mark H. Chignell, John A. Waterworth:
Nature and Nurturance Across the Ages: Modest Means for Modern Times. 539-558 - Guofan Xiong, Daniel Plata, Chu-Yin Chen:
Huge Balls: A Ludo-Narrative Exploration of Game Art. 559-565 - Maria Vayanou, Olga Sidiropoulou, George Loumos, Antonis Kargas, Yannis E. Ioannidis:
Playing with the Artist. 566-579
Design as a Knowledge Constructing Activity
- Eva Brooks, Anthony Lewis Brooks:
Design as a Knowledge Constructing Activity. 583-587 - Douglas Menegazzi, Cristina Sylla:
Touch to Read: Investigating the Readers' Interaction Experience in Mediated Reading to Design Story Apps. 588-600 - Silke ter Stal, Alejandro Catalá, Mariët Theune, Dennis Reidsma:
Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support. 601-610 - Hong Li, Heiko Müller, Jonna Häkkilä:
Our Little Secret: Design and User Study on an Electrochromic Ambient Display for Supporting Long-Distance Relationships. 611-622 - Camila Wohlmuth, Nuno Correia:
Keeping Digital Libraries Alive: Designing an Interactive Scientific Publication to Drive Demands of Scholars Based on Participatory Design. 623-632 - Arjun Harish Rao, Mahima Chandak, Shreya Mukta Gupta:
Enabling Rural Women in India to Speculate Futures Through Games and Theatre: A Participatory Approach. 633-642
Learning Designs and Participation Through Digital Technologies
- Eva Brooks, Anthony Lewis Brooks:
Learning Designs and Participation Through Digital Technologies. 645-649 - Valentina Terzieva, Elena Paunova-Hubenova, Katia Todorova, Petia Kademova-Katzarova:
Teachers' Preferable Attributes of E-Learning Resources. 650-659 - Henrik Kasch:
Innovative Inclusive Educational Technology in Language Classrooms and Learner Perspectives: A Study of Nine Learner Narratives. 660-670 - Markus Bresinsky, Sophia Willner:
GLOBE - Digital Literacy and Organizational Learning by Scenario-Driven Exercises. 671-682 - Jeanette Sjöberg, Eva Brooks:
Problem Solving and Collaboration When School Children Develop Game Designs. 683-698 - Eva Brooks, Marie Bengtsson, Malin Jartsell Gustafsson, Tony Roth, Lena Tonnby:
To Become Digitally Competent: A Study of Educators' Participation in Professional Learning. 699-713 - Marie Charlotte Lyngbye, Anders Kalsgaard Møller:
Do People with Diabetes Follow the Recommendations? A Study of Motivational and Compliance Factors of People with Type 1 Diabetes. 714-722
Innovation, Inclusion and Emerging Technologies
- Eva Brooks, Anthony Lewis Brooks:
Innovation, Inclusion and Emerging Technologies. 725-729 - Thore Soneson, Michael Johansson, Barbro Bruce, Kerstin Ahlqvist, Camilla Siotis Ekberg:
VR Situated Simulations. 730-738 - Ali Adjorlu, Stefania Serafin:
Head-Mounted Display-Based Virtual Reality as a Tool to Reduce Disruptive Behavior in a Student Diagnosed with Autism Spectrum Disorder. 739-748 - Emil Rosenlund Høeg, Christian F. R. Scully, Jon Ram Bruun-Pedersen, Stefania Serafin:
The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation. 749-759 - Janette Hughes, Jennifer Anne Robb, Margaret Lam:
Designing and Learning with IoT in a Passion-Based Constructionist Context. 760-771 - Stefania Savva, Nicos Souleles, Ana Margarida Ferreira:
Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and Entrepreneurship. 772-782
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