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Martin Kraus 0001
Person information
- affiliation: Aalborg University, Department of Architecture, Design and Media Technology, Denmark
- affiliation (2006-2009): Technical University of Munich, Computer Graphics and Visualization Group, Germany
- affiliation (PhD 2003): University of Stuttgart, Visualization and Interactive Systems Group, Germany
- affiliation: Purdue University, IN, USA
Other persons with the same name
- Martin Kraus — disambiguation page
- Martin Kraus 0003 (aka: Martin F. Kraus 0003) — University of Erlangen-Nuremberg, Friedrich-Alexander-Universitat Erlangen-Nurnberg, Pattern Recognition Lab, SAOT, Germany (and 1 more)
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2020 – today
- 2020
- [c78]André T. J. Kristensen, Casper Høgalmen, Leon Müller, Martin Kraus, Mohanad M. Zeitoun:
Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum. ArtsIT 2020: 100-118 - [c77]Edvinas Danevicius, Frederik Stief, Konrad Matynia, Morten Læburgh Larsen, Martin Kraus:
3D Localisation of Sound Sources in Virtual Reality. ArtsIT 2020: 307-319 - [c76]Anders Hansen, Kirstine Bundgaard Larsen, Helene Høgh Nielsen, Miroslav Kalinov Sokolov, Martin Kraus:
Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game. AVR (1) 2020: 22-33 - [c75]Ivan A. Nikolov, Jens Stokholm Høngaard, Martin Kraus, Claus B. Madsen:
Preliminary Study on the Use of Off-the-Shelf VR Controllers for Vibrotactile Differentiation of Levels of Roughness on Meshes. VISIGRAPP (1: GRAPP) 2020: 334-340 - [c74]Martin Kraus:
On the Preference for Travel by Steering in a Virtual Reality Game. VISIGRAPP (1: GRAPP) 2020: 341-346
2010 – 2019
- 2019
- [c73]Balázs Gyula Koltai, Jakob Elkjær Husted, Ronny Vangsted, Thomas Noes Mikkelsen, Martin Kraus:
Procedurally Generated Self Overlapping Mazes in Virtual Reality. ArtsIT/DLI 2019: 229-243 - [c72]Jannik A. I. H. Neerdal, Thomas B. Hansen, Nicolai Brodersen Hansen, Kresta Louise F. Bonita, Martin Kraus:
Navigating Procedurally Generated Overt Self-overlapping Environments in VR. ArtsIT/DLI 2019: 244-260 - [c71]Stefan H. Tanderup, Markku Reunanen, Martin Kraus:
Identifying Emotions Provoked by Unboxing in Virtual Reality. AVR (1) 2019: 26-35 - 2018
- [c70]Peter Weilgaard Brasen, Mathias Christoffersen, Martin Kraus:
Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems. ArtsIT/DLI 2018: 219-224 - [c69]Bartal Henriksen, Ronni Nielsen, Martin Kraus, Bo Geng:
Comparison of Movements in a Virtual Reality Mirror Box Therapy for Treatment of Lower Limb Phantom Pain. VISIGRAPP (1: GRAPP) 2018: 167-174 - [c68]Nicklas H. Christensen, Oliver G. Hjermitslev, Niclas H. Stjernholm, Frederik Falk, Atanas Nikolov, Martin Kraus, Johan Poulsen, Jane Petersson:
Feasibility of Team Training in Virtual Reality for Robot-Assisted Minimally Invasive Surgery. VRIC 2018: 8:1-8:4 - [c67]Jesper Vang Christensen, Mads Mathiesen, Joakim Have Poulsen, Ea Ehrnberg Ustrup, Martin Kraus:
Player Experience in a VR and Non-VR Multiplayer Game. VRIC 2018: 10:1-10:4 - 2017
- [j9]Martin Kraus, Martin Kibsgaard:
A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. J. Virtual Real. Broadcast. 14(1) (2017) - [c66]Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus:
Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. ArtsIT/DLI 2017: 54-63 - [c65]Sule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus:
Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. ArtsIT/DLI 2017: 64-73 - [c64]Daniel Svejstrup Christensen, Mette Jakobsen, Martin Kraus:
The Engagement Effect of Players' Agency over their Characters' Motivation. ArtsIT/DLI 2017: 184-193 - [c63]Sule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus:
Self-overlapping Maze and Map Design for Asymmetric Collaboration in Room-Scale Virtual Reality for Public Spaces. ArtsIT/DLI 2017: 194-203 - [c62]Joakim Bruslund Haurum, Christian Nygaard Daugbjerg, Péter Rohoska, Andrea Coifman, Anne Juhler Hansen, Martin Kraus:
Pixel Reprojection of 360 Degree Renderings for Small Parallax Effects. AVR (1) 2017: 253-262 - [c61]Anne Juhler Hansen, Jákup Klein, Martin Kraus:
Calibrating, Rendering and Evaluating the Head Mounted Light Field Display. VISIGRAPP (Revised Selected Papers) 2017: 3-28 - [c60]Anne Juhler Hansen, Jákup Klein, Martin Kraus:
Light Field Rendering for Head Mounted Displays using Pixel Reprojection. VISIGRAPP (1: GRAPP) 2017: 27-36 - [c59]Sule Serubugo, Denisa Skantárová, Lasse Kjærsgård Nielsen, Martin Kraus:
Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide. VISIGRAPP (1: GRAPP) 2017: 179-186 - [c58]Martin Kibsgaard, Martin Kraus:
Measuring the Latency of an Augmented Reality System for Robot-assisted Minimally Invasive Surgery. VISIGRAPP (1: GRAPP) 2017: 321-326 - [c57]Nicklas H. Christensen, Oliver G. Hjermitslev, Frederik Falk, Marco B. Madsen, Frederik H. Østergaard, Martin Kibsgaard, Martin Kraus, Johan Poulsen, Jane Petersson:
Depth cues in augmented reality for training of robot-assisted minimally invasive surgery. MindTrek 2017: 120-126 - [c56]Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus:
Reviving Aggersborg: Conveying lost heritage sites through indirect augmented reality. VRIC 2017: 6:1-6:4 - [c55]Bartal Henriksen, Ronni Nielsen, Martin Kraus, Bo Geng:
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback. VRIC 2017: 13:1-13:4 - [c54]Ronni Nielsen, Bartal Henriksen, Martin Kraus, Bo Geng:
Comparison of Body Positions in Virtual Reality Mirror Box Therapy for Treatment of Phantom Limb Pain in Lower Limb Amputees. VRIC 2017: 14:1-14:2 - [c53]Sule Serubugo, Denisa Skantárová, Nicolaj Evers, Martin Kraus:
Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration. VRST 2017: 91:1-91:2 - 2016
- [j8]Bartal Henriksen, Ronni Nielsen, László Szabó, Nicolaj Evers, Martin Kraus, Bo Geng:
A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Motion Tracking. Int. J. Virtual Real. 16(1): 58-63 (2016) - [c52]Kristoffer Lind Holm, Nicolai Skovhus, Martin Kraus:
Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes. ArtsIT/DLI 2016: 121-128 - [c51]Kasper Halkjær Jensen, Martin Kraus:
Investigating the Effect of Scaffolding in Modern Game Design. ArtsIT/DLI 2016: 162-169 - [c50]Christoffer Bech, Andreas Heldbjerg Bork, Jakob Birch Memborg, Lasse Schøne Rosenlund, Martin Kraus:
The Effect of Interacting with Two Devices When Creating the Illusion of Internal State in Passive Tangible Widgets. ArtsIT/DLI 2016: 197-204 - [c49]Adrià Arbués Sangüesa, Andreea-Daniela Ene, Nicolai Krogh Jørgensen, Christian Aagaard Larsen, Daniel Michelsanti, Martin Kraus:
Pyramid Algorithm Framework for Real-Time Image Effects in Game Engines. ArtsIT/DLI 2016: 289-296 - [c48]Diana Fonseca, Martin Kraus:
A comparison of head-mounted and hand-held displays for 360° videos with focus on attitude and behavior change. MindTrek 2016: 287-296 - [c47]Bartal Henriksen, Ronni Nielsen, László Szabó, Nicolaj Evers, Martin Kraus, Bo Geng:
An affordable virtual reality system for treatment of phantom limb pain. VRIC 2016: 23 - [c46]Mie C. S. Egeberg, Stine L. R. Lind, Sule Serubugo, Denisa Skantárová, Martin Kraus:
Extending the human body in virtual reality: effect of sensory feedback on agency and ownership of virtual wings. VRIC 2016: 30 - 2015
- [c45]Mads Bock, Martin Fisker, Kasper Fischer Topp, Martin Kraus:
Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger Touch. CHI PLAY 2015: 755-758 - [c44]Martin Kibsgaard, Martin Kraus:
Pointing with a One-Eyed Cursor for Supervised Training in Minimally Invasive Robotic Surgery. CARE@MICCAI 2015: 12-21 - [c43]Gustav Dahl, Martin Kraus:
Measuring how game feel is influenced by the player avatar's acceleration and deceleration: using a 2D platformer to describe players' perception of controls in videogames. MindTrek 2015: 41-46 - [c42]Martin Kraus, Martin Kibsgaard:
A Classification of Human-to-Human Communication during the Use of Immersive Teleoperation Interfaces. VRIC 2015: 25:1-25:8 - 2014
- [c41]Martin Kibsgaard, Kasper Kronborg Thomsen, Martin Kraus:
Simulation of Surgical Cutting in Deformable Bodies using a Game Engine. GRAPP 2014: 342-347 - [c40]Mads Bock, Martin Fisker, Kasper Fischer Topp, Martin Kraus:
Initial Exploration of the Use of Specific Tangible Widgets for Tablet Games. SocInfo Workshops 2014: 183-190 - [c39]Florin Octavian Matu, Mikkel Thøgersen, Bo Galsgaard, Martin Møller Jensen, Martin Kraus:
Stereoscopic augmented reality system for supervised training on minimal invasive surgery robots. VRIC 2014: 33:1-33:4 - 2013
- [j7]Martin Kraus:
Using Opaque Image Blur for Real-Time Depth-of-Field Rendering and Image-Based Motion Blur. J. Virtual Real. Broadcast. 10 (2013) - [c38]Mathias Borg, Martin Kraus:
Using Webcams for Product Presentations in HTML5. Eurographics (Posters) 2013: 21-22 - [c37]Martin Fisker, Kristoffer Gram, Kasper Kronborg Thomsen, Dimitra Vasilarou, Martin Kraus:
Automatic Convergence Adjustment for Stereoscopy using Eye Tracking. Eurographics (Posters) 2013: 23-24 - [c36]Martin Borg, S. S. Johansen, K. S. Krog, D. L. Thomsen, Martin Kraus:
Using a Graphics Turing Test to Evaluate the Effect of Frame Rate and Motion Blur on Telepresence of Animated Objects. GRAPP/IVAPP 2013: 283-287 - [c35]Kasper Grande, Rasmus Steen Jensen, Martin Kraus, Martin Kibsgaard:
Low-cost simulation of robotic surgery. VRIC 2013: 6:1-6:4 - [e3]Gabriela Csurka, Martin Kraus, Robert S. Laramee, Paul Richard, José Braz:
Computer Vision, Imaging and Computer Graphics. Theory and Application - 7th International Joint Conference, VISIGRAPP 2012, Rome, Italy, February 24-26, 2012, Revised Selected Papers. Communications in Computer and Information Science 359, Springer 2013, ISBN 978-3-642-38240-6 [contents] - 2012
- [c34]Martin Paprocki, Kim Krog, Morten Bak Kristoffersen, Martin Kraus:
Software-based adjustment of mobile autostereoscopic graphics using static parallax barriers. AVI 2012: 295-298 - [c33]Martin Kraus:
User-centered Design of GPU-based Shader Programs. GRAPP/IVAPP 2012: 248-253 - [c32]Martin Borg, S. S. Johansen, D. L. Thomsen, Martin Kraus:
Practical Implementation of a Graphics Turing Test. ISVC (2) 2012: 305-313 - [e2]Paul Richard, Martin Kraus, Robert S. Laramee, José Braz:
GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, Rome, Italy, 24-26 February, 2012. SciTePress 2012, ISBN 978-989-8565-02-0 [contents] - 2011
- [c31]Martin Kraus:
Using Opaque Image Blur for Real-time Depth-of-field Rendering. GRAPP 2011: 153-159 - [e1]Gabriela Csurka, Martin Kraus, José Braz:
IMAGAPP & IVAPP 2011 - Proceedings of the International Conference on Imaging Theory and Applications and International Conference on Information Visualization Theory and Applications, Vilamoura, Algarve, Portugal, March 5-7, 2011. SciTePress 2011, ISBN 978-989-8425-46-1 [contents] - 2010
- [c30]Martin Kraus:
Visualization of Uncertain Contour Trees. IMAGAPP/IVAPP 2010: 132-139 - [c29]Martin Kraus:
Efficient Image Blur in Web-Based Applications. TPCG 2010: 9-16
2000 – 2009
- 2009
- [j6]Martin Kraus:
Quasi-Convolution Pyramidal Blurring. J. Virtual Real. Broadcast. 6 (2009) - [c28]Martin Kraus:
The Pull-push Algorithm Revisited - Improvements, Computation of Point Densities, and GPU Implementation. GRAPP 2009: 179-184 - [c27]Martin Kraus:
Synchronizing user Interactions with Multiple Parametrized Three-dimensional Web Graphics. GRAPP 2009: 401-404 - [c26]Jens Schneider, Martin Kraus, Rüdiger Westermann:
GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering. VISIGRAPP (Selected Papers) 2009: 215-228 - [c25]Jens Schneider, Martin Kraus, Rüdiger Westermann:
GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds. VISAPP (1) 2009: 435-442 - 2008
- [j5]Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalcanti:
Efficient image reconstruction for point-based and line-based rendering. Comput. Graph. 32(2): 189-203 (2008) - [c24]Martin Kraus:
Quasi-Convolution Pyramidal Blurring. GRAPP 2008: 155-162 - [c23]Martin Kraus:
Pre-Integrated Volume Rendering for Multi-Dimensional Transfer Functions. VG/PBG@SIGGRAPH 2008: 97-104 - [c22]Martin Kraus, Kai Bürger:
Interpolating and Downsampling RGBA Volume Data. VMV 2008: 323-332 - 2007
- [j4]Martin Kraus, Magnus Strengert:
Depth-of-Field Rendering by Pyramidal Image Processing. Comput. Graph. Forum 26(3): 645-654 (2007) - [j3]Aidong Lu, David S. Ebert, Wei Qiao, Martin Kraus, Benjamin Mora:
Volume illustration using wang cubes. ACM Trans. Graph. 26(2): 11 (2007) - [c21]Martin Kraus, Magnus Strengert, Thomas Klein, Thomas Ertl:
Adaptive sampling in three dimensions for volume rendering on GPUs. APVIS 2007: 113-120 - [c20]Martin Kraus, Magnus Strengert:
Pyramid filters based on bilinear interpolation. GRAPP (GM/R) 2007: 21-28 - [c19]Martin Kraus, Mike Eissele, Magnus Strengert:
GPU-Based Edge-Directed Image Interpolation. SCIA 2007: 532-541 - [c18]Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalcanti:
Efficient Point-Based Rendering Using Image Reconstruction. PBG@Eurographics 2007: 101-108 - 2006
- [j2]Kirk Riley, Yuyan Song, Martin Kraus, David S. Ebert, Jason J. Levit:
Visualization of Structured Nonuniform Grids. IEEE Computer Graphics and Applications 26(1): 46-55 (2006) - 2005
- [c17]Martin Kraus:
Scale-Invariant Volume Rendering. IEEE Visualization 2005: 295-302 - [p1]Martin Kraus, Thomas Ertl:
Pre-Integrated Volume Rendering. The Visualization Handbook 2005: 211-228 - 2004
- [c16]Kirk Riley, David S. Ebert, Martin Kraus, Jerry Tessendorf, Charles D. Hansen:
Efficient Rendering of Atmospheric Phenomena. Rendering Techniques 2004: 374-386 - [c15]Martin Kraus, Wei Qiao, David S. Ebert:
Projecting Tetrahedra without Rendering Artifacts. IEEE Visualization 2004: 27-34 - [c14]Manfred Weiler, Paula N. Mallón, Martin Kraus, Thomas Ertl:
Texture-Encoded Tetrahedral Strips. VolVis 2004: 71-78 - [c13]Joachim Diepstraten, Daniel Weiskopf, Martin Kraus, Thomas Ertl:
Vragments and Raxels - Relocatability as an Extension to Programmable Rasterization Hardware. WSCG (Short Papers) 2004: 181-188 - 2003
- [b1]Martin Kraus:
Direct volume visualization of geometrically unpleasant meshes. University of Stuttgart, Germany, 2003, pp. 1-158 - [j1]Manfred Weiler, Martin Kraus, Markus Merz, Thomas Ertl:
Hardware-Based View-Independent Cell Projection. IEEE Trans. Vis. Comput. Graph. 9(2): 163-175 (2003) - [c12]Martin Kraus:
Low-Level Vertex Programming. Eurographics (Tutorials) 2003 - [c11]Martin Kraus:
Low-Level Pixel Programming. Eurographics (Tutorials) 2003 - [c10]Jürgen P. Schulze, Martin Kraus, Ulrich Lang, Thomas Ertl:
Integrating Pre-Integration Into The Shear-Warp Algorithm. VG 2003: 109-118 - [c9]Manfred Weiler, Martin Kraus, Markus Merz, Thomas Ertl:
Hardware-Based Ray Casting for Tetrahedral Meshes. IEEE Visualization 2003: 333-340 - 2002
- [c8]Martin Kraus, Thomas Ertl:
Adaptive Texture Maps. Graphics Hardware 2002: 7-15 - [c7]Thomas Ertl, Daniel Weiskopf, Martin Kraus, Klaus Engel, Manfred Weiler, Matthias Hopf, Stefan Röttger, Christof Rezk-Salama:
Programmable Graphics Hardware for Interactive Visualization. Eurographics (Tutorials) 2002 - [c6]Manfred Weiler, Martin Kraus, Thomas Ertl:
Hardware-based view-independent cell projection. VolVis 2002: 13-22 - 2001
- [c5]Klaus Engel, Martin Kraus, Thomas Ertl:
High-Quality Pre-lntegrated Volume Rendering Using Hardware-Accelerated Pixel Shading. Workshop on Graphics Hardware 2001: 9-17 - [c4]Martin Kraus, Thomas Ertl:
Topology-Guided Downsampling. VG 2001: 223-235 - [c3]Martin Kraus, Thomas Ertl:
Cell-Projection of Cyclic Meshes. IEEE Visualization 2001: 215-222 - [c2]Martin Kraus, Thomas Ertl:
Interactive Data Exploration with Customized Glyphs. WSCG (Posters) 2001: 20-23 - 2000
- [c1]Stefan Röttger, Martin Kraus, Thomas Ertl:
Hardware-accelerated volume and isosurface rendering based on cell-projection. IEEE Visualization 2000: 109-116
Coauthor Index
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