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Rendering Techniques 2004: Norköping, Sweden
- Alexander Keller, Henrik Wann Jensen:
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, Norköping, Sweden, June 21-23, 2004. Eurographics Association 2004, ISBN 3-905673-12-6
Invited Papers
- Jan J. Koenderink:
Estimating Source Spectra and Spectral Albedos from RGB Data for Rendering. 11-18 - Christophe Hery:
Rendering Evolution at Industrial Light & Magic. 19-22
Non Photorealistic Rendering
- Saul Simhon, Gregory Dudek:
Sketch Interpretation and Refinement Using Statistical Models. 23-32 - Stéphane Grabli, Emmanuel Turquin, Frédo Durand, François X. Sillion:
Programmable Style for NPR Line Drawing. 33-44 - Hui Xu, Nathan Gossett, Baoquan Chen:
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments. 45-52 - Efstathios Stavrakis, Margrit Gelautz:
Image-Based Stereoscopic painterly Rendering. 53-60 - Jingyi Yu, Leonard McMillan:
A Framework for Multiperspective Rendering. 61-68
Interactive and Realtime Rendering
- Michael Guthe, Pavel Borodin, Ákos Balázs, Reinhard Klein:
Real-time appearance preserving out-of-core rendering with shadows. 69-80 - Ingo Wald, Andreas Dietrich, Philipp Slusallek:
An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. 81-92 - Philippe Decaudin, Fabrice Neyret:
Rendering Forest Scenes in Real-Time. 93-102 - Carsten Dachsbacher, Marc Stamminger:
Rendering Procedural Terrain by Geometry Image Warping. 103-110
Global Illumination
- Johannes Günther, Ingo Wald, Philipp Slusallek:
Realtime Caustics using Distributed Photon Mapping. 111-122 - Bent Dalgaard Larsen, Niels Jørgen Christensen:
Simulating Photon Mapping for Real-time Applications. 123-132 - Per H. Christensen, Dana Batali:
An Irradiance Atlas for Global Illumination in Complex Production Scenes. 133-142
Shadows Maps
- Michael Wimmer, Daniel Scherzer, Werner Purgathofer:
Light Space Perspective Shadow Maps. 143-152 - Tobias Martin, Tiow Seng Tan:
Anti-aliasing and Continuity with Trapezoidal Shadow Maps. 153-160 - Timo Aila, Samuli Laine:
Alias-Free Shadow Maps. 161-166
Shadows and Visibility
- Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth:
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering. 173-178 - Jan Kautz, Jaakko Lehtinen, Timo Aila:
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects. 179-184 - Eric Chan, Frédo Durand:
An Efficient Hybrid Shadow Rendering Algorithm. 185-196 - Brandon Lloyd, Jeremy Wend, Naga K. Govindaraju, Dinesh Manocha:
CC Shadow Volumes. 197-206 - Shaun Nirenstein, Edwin H. Blake:
Hardware Accelerated Visibility Preprocessing using Adaptive Sampling. 207-216
Modelling and Light Fields
- Michael S. Langer, Linqiao Zhang, Allison W. Klein, Aditya Bhatia, Javeen Pereira, Dipinder Rekhi:
A Spectral-particle hybrid method for rendering falling snow. 217-226 - Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum:
Generalized Displacement Maps. 227-234 - Akira Kubota, Keita Takahashi, Kiyoharu Aizawa, Tsuhan Chen:
All-focused light field rendering. 235-242 - Cha Zhang, Tsuhan Chen:
A Self-Reconfigurable Camera Array. 243-254
Discontinuities
- Jack Tumblin, Prasun Choudhury:
Bixels: Picture Samples with Sharp Embedded Boundaries. 255-264 - Ganesh Ramanarayanan, Kavita Bala, Bruce Walter:
Feature-Based Textures. 265-274 - Nicolas Holzschuch, Laurent Alonso:
Combining Higher-Order Wavelets and Discontinuity meshing: A Compact Representation for Radiosity. 275-286
Reflectance
- Vincent Masselus, Pieter Peers, Philip Dutré, Yves D. Willems:
Smooth Reconstruction and Compact Representation of Reflectance Functions for Image-based Relighting. 287-298 - Wojciech Matusik, Matthew Loper, Hanspeter Pfister:
Progressively-Refined Reflectance Functions from natural Illumination. 299-308 - Tim Hawkins, Andreas Wenger, Chris Tchou, Andrew Gardner, Fredrik Göransson, Paul E. Debevec:
Animatable Facial Reflectance Fields. 309-321
Basis Projection Methods
- Pascal Gautron, Jaroslav Krivánek, Sumanta N. Pattanaik, Kadi Bouatouch:
A Novel Hemispherical Basis for Accurate and Efficient Rendering. 321-330 - Thomas Annen, Jan Kautz, Frédo Durand, Hans-Peter Seidel:
Spherical harmonic Gradients for Mid-Range Illumination. 331-336 - Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum, John Snyder:
All-Frequency Precomputed Radiance Transfer for Glossy Objects. 337-344 - Rui Wang, John Tran, David P. Luebke:
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation. 345-354
Participating Media
- Robert Geist, Karl Rasche, James Westall, Robert J. Schalkoff:
Lattice-Boltzmann Lighting. 355-362 - Simon Premoze, Michael Ashikhmin, Ravi Ramamoorthi, Shree K. Nayar:
Practical Rendering of Multiple Scattering Effects in Participating Media. 363-373 - Kirk Riley, David S. Ebert, Martin Kraus, Jerry Tessendorf, Charles D. Hansen:
Efficient Rendering of Atmospheric Phenomena. 374-386 - Alexander Wilkie, Claudia Ulbricht, Robert F. Tobler, Georg Zotti, Werner Purgathofer:
An Analytical Model for Skylight Polarization. 387-398
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