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Tim Hawkins
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2010 – 2019
- 2011
- [j7]Graham Fyffe, Tim Hawkins, Chris Watts, Wan-Chun Ma, Paul E. Debevec:
Comprehensive Facial Performance Capture. Comput. Graph. Forum 30(2): 425-434 (2011)
2000 – 2009
- 2008
- [j6]Wan-Chun Ma, Andrew Jones, Jen-Yuan Chiang, Tim Hawkins, Sune Frederiksen, Pieter Peers, Marko Vukovic, Ming Ouhyoung, Paul E. Debevec:
Facial performance synthesis using deformation-driven polynomial displacement maps. ACM Trans. Graph. 27(5): 121 (2008) - [j5]Abhijeet Ghosh, Tim Hawkins, Pieter Peers, Sune Frederiksen, Paul E. Debevec:
Practical modeling and acquisition of layered facial reflectance. ACM Trans. Graph. 27(5): 139 (2008) - [c28]Ning Wang, Stacy Marsella, Tim Hawkins:
Individual differences in expressive response: a challenge for ECA design. AAMAS (3) 2008: 1289-1292 - [c27]Wan-Chun Ma, Andrew Jones, Tim Hawkins, Jen-Yuan Chiang, Paul E. Debevec:
A high-resolution geometry capture system for facial performance. SIGGRAPH Talks 2008: 3:1 - 2007
- [c26]Murray Rowan, Tim Hawkins, Andy Cobley:
Yahoo University hackday. ITiCSE 2007: 306 - [c25]Wan-Chun Ma, Tim Hawkins, Pieter Peers, Charles-Félix Chabert, Malte Weiss, Paul E. Debevec:
Rapid Acquisition of Specular and Diffuse Normal Maps from Polarized Spherical Gradient Illumination. Rendering Techniques 2007: 183-194 - [c24]Wan-Chun Ma, Tim Hawkins, Charles-Félix Chabert, Mark T. Bolas, Pieter Peers, Paul E. Debevec:
A system for high-resolution face scanning based on polarized spherical illumination. SIGGRAPH Sketches 2007: 61 - [c23]Charles-Félix Chabert, Wan-Chun Ma, Tim Hawkins, Pieter Peers, Paul E. Debevec:
Fast rendering of realistic faces with wavelength dependent normal maps. SIGGRAPH Posters 2007: 183 - 2006
- [c22]Per Einarsson, Charles-Félix Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond, Tim Hawkins, Mark T. Bolas, Sebastian Sylwan, Paul E. Debevec:
Relighting Human Locomotion with Flowed Reflectance Fields. Rendering Techniques 2006: 183-194 - [c21]Jessi Stumpfel, Andrew Jones, Andreas Wenger, Chris Tchou, Tim Hawkins, Paul E. Debevec:
Direct HDR capture of the sun and sky. SIGGRAPH Courses 2006: 5 - [c20]Charles-Félix Chabert, Per Einarsson, Andrew Jones, Bruce Lamond, Wan-Chun Ma, Sebastian Sylwan, Tim Hawkins, Paul E. Debevec:
Relighting human locomotion with flowed reflectance fields. SIGGRAPH Sketches 2006: 76 - 2005
- [j4]Andreas Wenger, Andrew Gardner, Chris Tchou, Jonas Unger, Tim Hawkins, Paul E. Debevec:
Performance relighting and reflectance transformation with time-multiplexed illumination. ACM Trans. Graph. 24(3): 756-764 (2005) - [j3]Tim Hawkins, Per Einarsson, Paul E. Debevec:
Acquisition of time-varying participating media. ACM Trans. Graph. 24(3): 812-815 (2005) - [c19]Tim Hawkins, Per Einarsson, Paul E. Debevec:
A Dual Light Stage. Rendering Techniques 2005: 91-98 - [c18]Hendrik P. A. Lensch, Michael Goesele, Yung-Yu Chuang, Tim Hawkins, Steve Marschner, Wojciech Matusik, Gero Müller:
Realistic materials in computer graphics. SIGGRAPH Courses 2005: 1 - [c17]William Simmonds, Tim Hawkins:
The Modelling and Analysis of OceanStore Elements Using the CSP Dependability Library. TGC 2005: 230-247 - 2004
- [c16]Jessi Stumpfel, Chris Tchou, Andrew Jones, Tim Hawkins, Andreas Wenger, Paul E. Debevec:
Direct HDR capture of the sun and sky. Afrigraph 2004: 145-149 - [c15]Tim Hawkins, Andreas Wenger, Chris Tchou, Andrew Gardner, Fredrik Göransson, Paul E. Debevec:
Animatable Facial Reflectance Fields. Rendering Techniques 2004: 309-321 - [c14]Andrew Gardner, Chris Tchou, Andreas Wenger, Paul E. Debevec, Tim Hawkins:
Postproduction re-illumination of live action using interleaved lighting. SIGGRAPH Posters 2004: 47 - [c13]Jessi Stumpfel, Andrew Jones, Andreas Wenger, Chris Tchou, Tim Hawkins, Paul E. Debevec:
Direct HDR capture of the sun and sky. SIGGRAPH Posters 2004: 50 - [c12]Tim Hawkins:
Modelling from multiple photographs using points and silhouettes. SIGGRAPH Posters 2004: 53 - [c11]Per Einarsson, Tim Hawkins, Paul E. Debevec:
Photometric stereo for archeological inscriptions. SIGGRAPH Sketches 2004: 81 - [c10]Irfan Zakiuddin, Tim Hawkins, Nick Moffat:
Towards A Game Theoretic Understanding of Ad-Hoc Routing. GDV@CAV 2004: 67-92 - 2003
- [j2]Andrew Gardner, Chris Tchou, Tim Hawkins, Paul E. Debevec:
Linear light source reflectometry. ACM Trans. Graph. 22(3): 749-758 (2003) - [c9]Jonas Unger, Andreas Wenger, Tim Hawkins, Andrew Gardner, Paul E. Debevec:
Capturing and Rendering with Incident Light Fields. Rendering Techniques 2003: 141-149 - [c8]Andreas Wenger, Tim Hawkins, Paul E. Debevec:
Optimizing Color Matching in a Lighting Reproduction System for Complex Subject and Illuminant Spectra. Rendering Techniques 2003: 249-259 - [c7]Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Andrew Jones, Brian Emerson, Philippe Martinez, Tomas Lochman:
Assembling the sculptures of the Parthenon. SIGGRAPH 2003 - [c6]Jessi Stumpfel, Chris Tchou, Nathan Yun, Philippe Martinez, Tim Hawkins, Andrew Jones, Brian Emerson, Paul E. Debevec:
Digital Reunification of the Parthenon and its Sculptures. VAST 2003: 41-50 - 2002
- [j1]Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins:
A lighting reproduction approach to live-action compositing. ACM Trans. Graph. 21(3): 547-556 (2002) - 2001
- [c5]Jonathan M. Cohen, Chris Tchou, Tim Hawkins, Paul E. Debevec:
Real-Time High Dynamic Range Texture Mapping. Rendering Techniques 2001: 313-320 - [c4]Tim Hawkins, Jonathan M. Cohen, Paul E. Debevec:
A photometric approach to digitizing cultural artifacts. Virtual Reality, Archeology, and Cultural Heritage 2001: 333-342 - 2000
- [c3]Paul E. Debevec, Tim Hawkins, Chris Tchou, Haarm-Pieter Duiker, Westley Sarokin, Mark Sagar:
Acquiring the reflectance field of a human face. SIGGRAPH 2000: 145-156
1990 – 1999
- 1999
- [c2]Paul E. Debevec, Tim Hawkins, Westley Sarokin, Haarm-Pieter Duiker, Tal Garfinkel, Christine Cheng, Jenny Huang:
Fiat lux. SIGGRAPH Electronic Art and Animation Catalog 1999: 133 - [c1]Yizhou Yu, Paul E. Debevec, Jitendra Malik, Tim Hawkins:
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs. SIGGRAPH 1999: 215-224
Coauthor Index
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