![](https://dblp.uni-trier.de./img/logo.320x120.png)
![search dblp search dblp](https://dblp.uni-trier.de./img/search.dark.16x16.png)
![search dblp](https://dblp.uni-trier.de./img/search.dark.16x16.png)
default search action
34th SIGGRAPH 2007: San Diego, California, USA - Posters
- Marc Alexa, Adam Finkelstein:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2007, San Diego, California, USA, August 5-9, 2007, Posters. ACM 2007, ISBN 978-1-4503-1828-0
Behavior
- David Ramamonjisoa:
Designing and implementing knowledge bases for narrative animations system. 1 - Emrah Kavlak, Damla Tamer:
Synaesthetics. 2 - Xiaoxi Jiang, Marcelo Kallmann:
Toward real-time object manipulation in dynamic environments. 3 - Emergent geometry: procedural modeling through behavior. 4
- Mykhaylo Kostandov, Jonas Schwertfeger, Odest Chadwicke Jenkins, Radu Jianu, Mark J. Buller, Daniel Hartmann, Matthew Loper, Aggeliki Tsoli, Marek Vondrak, Wenjin Zhou, Mark Fiala:
Robot gaming and learning using augmented reality. 5
GPU / Hardware
- Cem Yuksel, Donald H. House, John Keyser:
Implementing wave particles for real-time water waves with object interaction. 6 - Stephan Mantler, Markus Hadwiger:
Saving the z-cull optimization. 7 - Carlos Buchart, Diego Borro, Aiert Amundarain:
A GPU interpolating reconstruction from unorganized points. 8 - Yanci Zhang, Barbara Solenthaler, Renato Pajarola:
GPU accelerated SPH particle simulation and rendering. 9 - Ruigang Yang, Anselmo Lastra:
Anywhere pixel compositor. 10 - Muiris Woulfe, John Dingliana, Michael Manzke:
Hardware accelerated broad phase collision detection. 11 - Chris Oates:
Metatextures: a brief introduction. 12
Geometry
- Guillaume Lavoué, Florent Dupont:
Feature-based subdivision surface fitting. 13 - Lior Shapira, Ariel Shamir, Daniel Cohen-Or:
Part analogies of 3D objects. 14 - Jiheng Yang, Baocai Yin, Yanfeng Sun, Dehui Kong:
Geometry sequence based progressive mesh compression. 15 - Raph Levien, Carlo H. Séquin:
Eureka: Euler spiral splines. 16 - Kaisei Sakurai, Kazunori Miyata, Naoki Kawai, Kazuo Matsufuji:
Leather texture generation considering sulci flow. 17 - Kenta Ogawa, Hiroshi Masuda:
Surface-based deformation for disconnected mesh models. 18 - Russell M. Freeman, Anthony Steed:
Interactive modeling for augmented reality. 19 - Sasakthi S. Abeysinghe, Tao Ju:
Shape-preserving gray-scale skeletonization on 3D density maps. 20 - Ichiroh Kanaya, Yoshito Ogata, Kazuo Kawasaki:
4-D/n-D computer aided design. 21 - Justin Solomon:
Fast and accurate estimation of principal curvatures and directions for morphable models. 22 - Mattias Bergbom, Ken Museth, Doug Roble:
Robust fitting of super-helices to parametric curves. 23 - James Verrill, Joan Lasenby:
A fast mesh deformation tool for blender. 24
Modeling
- Tomohiro Tachi:
Origamizing 3D surface by symmetry constraints. 25 - Yasushi Ishibashi, Hiroyuki Kubo, Akinobu Maejima, Demetri Terzopoulos, Shigeo Morishima:
Facial muscle adaptation for expression customization. 26 - Kaisei Sakurai, Akihiko Shirai, Fabien Goslin, Kazunori Miyata:
Baked crepe texture generation. 27 - Akane Yano, Hiroyuki Kubo, Yoshihiro Adachi, Demetri Terzopoulos, Shigeo Morishima:
Variable rate speech animation synthesis. 28 - Jeehyung Lee:
SketchBook: silhouette based 3D sketching interface. 29 - Pengcheng Xi, Chang Shu, Marc Rioux:
Principal components analysis of 3-D scanned human heads. 30 - Manabu Nagasaka, Kentaro Takanami, Shin Hongo, Takafumi Terada, Takaaki Kikukawa, Masato Ogata:
A real-time deformation model using patient-specific medical data. 31 - Maki Terai, Jun Fujiki, Reiji Tsuruno, Kiyoshi Tomimatsu:
Tile-based ambiguous modeling. 32 - Christopher P. Redmann:
A procedural workflow for set building and rendering. 33 - James Skorupski, Jerry Yee, Josh McCoy, James Davis:
Facial type, expression, and viseme generation. 34 - David Gavilan Ruiz, Suguru Saito, Masayuki Nakajima:
Sketch-to-collage. 35 - Xiaoyu Chi, Bin Sheng, Yanyun Chen, Enhua Wu:
Simulation of autumn leaves. 36 - Lu Liu, Tao Ju, Daniel A. Low, Chandrajit Bajaj:
Surface network construction from non-parallel cross-sections. 37 - Hirokatsu So, Ichiroh Kanaya, Kosuke Sato:
A free-hand drawing with simultaneous projection of predicted guideline. 38 - Yi Xu, Daniel G. Aliaga:
Modeling repetitive motions in real-world 3D scenes. 39 - Abhijeet Ghosh, Wolfgang Heidrich:
The D-BRDF model as a basis for BRDF acquisition. 40
Art
- Yasuaki Kakehi, Motoshi Chikamori, Kyoko Kunoh:
hanahana: an interactive image system using odor sensors. 41 - Martin Naef:
Towards the living canvas. 42 - Tatsunori Hayakawa, Yusuke Sekine, Akinobu Maejima, Shigeo Morishima:
Designing a new car body shape by PCA of existing car database. 43 - Amanda Parkes, Dietmar Offenhuber
:
Dewy: a condensation display. 44 - Kumiko Kushiyama, Shinji Sasada, Masashi Yasada, Yuji Suzumura:
Magnetosphere. 45 - John B. McGhee, Graeme Houston, Rosemary Chesson:
3-D computer arts in clinical radiology. 46 - César Branco, Miguel Dias, Nancy Diniz:
"Nausea Transformer". 47 - Jinsil Seo, Greg J. Corness:
nite_aura: an audio-visual interactive immersive installation. 48 - David Jhave Johnston, Jinsil Seo, Diane Gromala:
Proprioceptive sense in an art installation: AmputationBox. 49 - Shin Seol, Yamaguchi Masahiro, Kotaro Hashimoto, Tomohiro Tanikawa, Toshio Iwai, Michitaka Hirose:
MyTree: a entertainment system of lifelog visualization. 50
Physics-based animation
- Sumit Jain, Yuting Ye, C. Karen Liu:
Optimization-based interactive motion synthesis for virtual characters. 51 - Takahiro Harada, Masayuki Tanaka, Seiichi Koshizuka, Yoichiro Kawaguchi:
Real-time particle-based simulation on GPUs. 52 - Masahiro Kondo, Masayuki Tanaka, Takahiro Harada, Seiichi Koshizuka:
Elastic objects for computer graphic field using MPS method. 53 - Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Visual simulation of smoke using overlapping grids. 54 - Daniel Dawson, Sunil Hadap:
Poseable dynamics for knee-length beards. 55 - Brian F. Allen, Sumit Jain, Petros Faloutsos, C. Karen Liu:
Environment-based physical motion for secondary characters. 56 - Patrick J. Neill, Ronald A. Metoyer, Eugene Zhang:
Fluid flow on interacting deformable surfaces. 57 - Allen Ruilova:
Creating realistic CG honey. 58 - Junsei Hirato, Yoichiro Kawaguchi:
Simulation of a pliable jellyfish in fluids. 59
Images
- Naoki Kawai, Shin-ichiro Suzuki, Takuro Ohata:
Mapping normal vectors and colors onto kaleidogram. 60 - Kenji Honda, Naoki Hashimoto, Makoto Sato:
Pseudo expansion of field-of-view for immersive projection displays. 61 - Luiz Velho:
Histogram-based HDR video. 62 - Kenji Kamimura, Norimichi Tsumura, Toshiya Nakaguchi, Yoichi Miyake, Hideto Motomura:
Video super-resolution using texton substitution. 63 - Junko Kishimoto, Masahiro Yamaguchi, Kanno Koshi:
High dynamic range images capturing with multi-band camera. 64 - Lior Shapira, Daniel Cohen-Or, Lior Gavish, Ariel Shamir:
Model-based color manipulation. 65 - Yasunobu Yamauchi:
Multi-frame video representation using feature preserving directional blur. 66 - Hyunjin Yoo, Kang Yeon Kim, Hoe-Min Kim, Kang Su Park, Seung Joo Lee, Kwang Hee Ko, Kwan H. Lee:
Color correction of high dynamic range images at HDR-level. 67 - Vikas Ramachandra, Karl S. Ni, Truong Nguyen:
Filling time by plugging the holes. 68 - Cosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert:
Video enhancement using reference photographs. 69 - Toru Ando, Yuichi Taguchi, Takeshi Naemura:
GPU-oriented light field compression for real-time streaming. 70 - Chris Sexton, Benjamin Watson:
Vectorization of gridded urban land use data. 71 - Cyrus A. Wilson, Julie A. Theriot:
Decomposing non-rigid cell motion via kinematic skeletonization. 72 - Jae Doug Yoo, Ji-Ho Cho, Hoe-Min Kim, Kang Su Park, Seung Joo Lee, Kwan H. Lee:
Light source estimation using segmented HDR images. 73 - Ryan Baumann, Qing Zhang, Ruigang Yang:
A catadioptric projector system with application to pseudo HDR display. 74 - Julien Ricard, Jérôme Royan, Oliver Aubault:
From photographs to procedural facade models. 75
Animation
- Kazuhisa Shimohira:
The basic and general idea of motion. 76 - Yuji Teshima, Takayuki Kanaya, Koji Nishio, Ken-ichi Kobori:
A method of melting snow animation using mathematical morphology. 77 - Takahito Ishikawa, Yosuke Kazama, Eiji Sugisaki, Shigeo Morishima:
Hair motion reconstruction using motion capture system. 78 - Takaaki Kaiga, Takashi Yukawa, Kazutaka Mitobe, Takeshi Miura, Hideo Tamamoto, Noboru Yoshimura:
Magnetic motion capture system measuring movements of hands and a body simultaneously. 79 - Wataru Ishihara, Ken Anjyo:
Directable crowd animation. 80 - Takeshi Miura, Kazutaka Mitobe, Takaaki Kaiga, Takashi Yukawa, Toshiyuki Taniguchi, Noboru Yoshimura:
Evaluation of similarity of motion in dancing using information of correlation relationship in motion characteristics. 81 - Ali Arya, Avi Parush, Alicia McMullan:
Perceptually valid facial expression blending using expression units. 82 - Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global illumination using precomputed light paths for interactive light condition manipulation. 83 - Igor Mordatch, Patrick Coleman, Karan Singh, Ravin Balakrishnan:
Interface techniques for 3D control of spatial keyframing. 84 - Jin Komura, Atsushi Nakano, Eriko Miura, Junichi Hoshino:
Reactive episode control system. 85 - Gregor Hofer, Hiroshi Shimodaira, Junichi Yamagishi:
Speech driven head motion synthesis based on a trajectory model. 86 - Alon Lerner, Eitan Fitusi, Yiorgos Chrysanthou, Daniel Cohen-Or:
Behavior-graph for crowd simulation. 87 - William Wai-Lam Ng, Clifford Sze-Tsan Choy
:
Imposing constraints on fragmented body motion for synthesis. 88 - Noah Lockwood, Patricio D. Simari, Patrick Coleman, Karan Singh:
DirectCam: a gestural system for animatic creation. 89 - Takashi Yukawa, Takaaki Kaiga, Takeshi Miura, Kazutaka Mitobe, Hideo Tamamoto, Noboru Yoshimura:
Extraction of a feature of a word expressing a human motion from motion capture data. 90 - Nearly rigid deformation by linear optimization. 91
- Insect project: simulation of the crowd behaviour of insect / Chinese calligraphy (single / dual screen). 92
- Prabath Gunawardane, Eddy Chandra, Tien-Chieng Jack Feng, James Davis:
Keyframe animation using an artist's doll. 93 - Pierfrancesco Celada, Sian. E. M. Lawson:
Human motion perception: does actor size matter in motion capture? 94 - Ross T. Sowell, Cindy M. Grimm, Leon Barrett:
Smooth key framing using the image plane. 95 - Chao-Hua Lee, Joan Lasenby:
A compact representation for articulated human motion. 96 - Masataka Imura, Yoshinobu Nakano, Yoshihiro Yasumuro, Yoshitsugu Manabe, Kunihiro Chihara:
Real-time generation of CG and sound of liquid with bubble. 97 - Masaki Oshita:
Smart motion synthesis. 98
Production
- Jacqueline Preuß, Jörn Loviscach:
From movie to comic, informed by the screenplay. 99 - George Kelly, Hugh McCabe
:
Interactive city generation methods. 100 - Kyoko Kato, Qinglian Guo, Norio Sato, Yuko Hoshino, Masahito Saito:
Developing software for translation of comic strips. 101 - Kaoru Ogata, Koichi Tamura, Noboru Fujiyama, Hisashi Arakaki, Mihai Cioroba, Tomoyuki Sugiyama:
10.000 samurais in the War of Sekigahara. 102 - Vanitha Rangaraju, Justin Onstine:
Shrek the Third: casting the crowded world. 103 - Saty Raghavachary:
Tiled crack networks. 104 - Eric Brochu, Abhijeet Ghosh, Nando de Freitas:
Preference galleries for material design. 105
Vision
- Susan M. Kolakowski, Jeff B. Pelz:
3D point of regard and subject motion from a portable video-based monocular eye tracker. 106 - Mie Sato, Makiko Sembon, Naoki Hashimoto, Masao Kasuga:
Subjective assessment of luminance compensation for projected images. 107 - Jung-Jae Yu, Jae-Hean Kim, Hye-Mi Kim, Byoung-Tae Choi:
Camera motion estimation in ocean scene. 108 - 360 degrees-viewable display of 3D solid images. 109
- Hidetomo Sakaino:
Wave animation synthesis directly from a real video. 110 - Hidetomo Sakaino:
Filling-in stochastic texture. 111 - Raúl Cabido, Antonio S. Montemayor, Juan José Pantrigo, Bryson R. Payne
:
Multiresolution and local search methods for optimizing visual tracking processes on GPU. 112 - Luis A. Leiva, Antonio Sanz, José Miguel Buenaposada:
Planar tracking using the GPU for augmented reality and games. 113
Visualization
- John Rugis:
Identifying & visualizing surface detail on Michelangelo's David. 114 - Makoto Danjou, Yuko Masunaga, Ayako Tateishi, Hiroko Uchiyama, Hiraku Kasahara, Sakuji Yoshimura, Kazuaki Hirata, Tomohito Nagaoka, Masa Inakage:
Photorealistic facial reconstruction of Ramses II for virtual sets. 115 - Takafumi Koike, Takeshi Naemura:
BRDF display. 116 - Emma M. Fyfe:
3D computer graphics and diabetes disease understanding. 117 - Hidehiko Abe, Takeo Igarashi:
GRADE-IV: visualizing graphics library operations in an executing program. 118 - Jessy Lee, C.-C. Jay Kuo:
Tree model simplification for fast interactive rendering. 119 - Qinglian Guo, Kyoko Kato, Norio Sato, Sueko Kanaya:
A plane-based model of four dimensional snowflakes. 120 - Chih K. Liang, Jürgen P. Schulze, Ruth West, Maryann E. Martone, Matthias Zwicker:
Bridging the resolution gap: superimposition of multiple multi-channel volumes. 121 - Yuki Morimoto, Masayuki Tanaka, Reiji Tsuruno, Kiyoshi Tomimatsu:
Dyeing theory based liquid diffusion model on woven cloth. 122 - Robert Kuchar, Timo Schairer:
State-of-the-art rendering techniques in real-time architectural visualization. 123 - Takaaki Takeda, Toshiyuki Takahei:
Visualizing many-particle astronomical simulations. 124 - Antonella Guidazzoli, Francesca Delli Ponti, Tiziano Diamanti, Leonardo Sangiorgi, Fabio Cirifino:
Daily Life in the Middle Ages - Parma in the Cathedral Age. 125 - Tom Haynes:
All about the data: effective visual pipeline management. 126 - David Gering, John Hoford:
Graphlets: a method for visualizing dynamic data. 127 - David Gering, Hollis Potter, Li Foong Foo:
Flattened anatomy for interactive segmentation & measurement. 128 - Chipalo Street, David H. Laidlaw:
Interactively mitigating visual confusion by using a visual mixing board. 129
Algorithms
- Mayur Patel:
Similarity metrics for bounding volumes. 130 - John Jupe, Simon Parish, David Hoskins, Dan Julian, Andy Bakerø:
Vision-space. 131 - Mikola Lysenko:
Realtime constructive solid geometry. 132 - Rebecca Ruige Xu, Sean Hongsheng Zhai:
Generating freehand style drawings with SVG. 133 - Shinya Kitaoka, Yoshifumi Kitamura, Fumio Kishino:
Global illumination with replica-exchange Monte-Carlo method. 134 - Simon Flöry, Michael Hofer, Barbara Thuswaldner, Qi-Xing Huang:
Reassembling ancient monuments via constrained registration. 135 - Saty Raghavachary, Mark Matthews
:
3000+ variations of the Voronoi diagram. 136 - Yasuhiro Sakamoto, Masa Inakage, Kentaro Harada:
GDPS: geometric animation based dynamic photo system. 137
Interaction
- David Merrill, Hayes Raffle:
The sound of touch. 138 - Tetsuaki Baba, Taketoshi Ushiama, Kiyoshi Tomimatsu:
Freqtric game: video game which uses skin contact as controller input. 139 - Farzam Farbiz, Zhou Hao Yu, Corey Manders, Waqas Ahmad:
An electrical muscle stimulation haptic feedback for mixed reality tennis game. 140 - Man Lok Yau, Jason Moore, Zack Ji, Mark Roland, Bill Tomlinson:
Persistence and propagation of shadow direction in mobile and multi-device graphics. 141 - Katsunari Sato, Kouta Minamizawa, Naoki Kawakami, Susumu Tachi:
Haptic telexistence. 142 - Gordon Wetzstein, Moritz Göllner, Stephan Beck, Felix Weiszig, Sebastian Derkau, Jan P. Springer, Bernd Fröhlich:
HECTOR - scripting-based VR system design. 143 - Kazue Kobayashi, Tatsuhito Kakizaki, Atsunobu Narita, Mitsunori Hirano, Ichiro Kase:
Tangible user interface for supporting disaster education. 144 - Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
inter-glow. 145 - Steven J. Barnes, Meehae Song, Kyung Jae Lee, Diane Gromala, Christopher D. Shaw:
NeuroFloat: real-time state-sensitive brain spaces. 146 - Mark Wright, James Stewart, Richard Coyne:
Spellbinder: a medium for social interaction in branded city space. 147 - Maki Sugimoto, Masahiro Tomita, Tomohisa Aruga, Naohisa Nagaya, Noriyoshi Shimizu, Masahiko Inami:
Tiny dancing robots: Display-based computing for multi-robot control systems. 148 - Iris Herbst, Sabiha Ghellah, Anne-Kathrin Braun:
TimeWarp: an explorative outdoor mixed reality game. 149 - Beom-Chan Lee, Duck Bong Kim, In-Yeop Chang, Hyeshin Park, Kwang Hee Ko, Renato Pajarola, Kwan H. Lee, Jeha Ryu:
Meshless visual and haptic interaction from a real-time depth image. 150 - Beom-Chan Lee, Jong-Phil Kim, Hyeshin Park, Jeha Ryu:
Shape and material property modeling with haptic interaction. 151 - Mark Fiala, Gerhard Roth:
Magic lens augmented reality: table-top and augmentorium. 152 - Alex Olwal:
The audiator: a device-independent active marker for spatially aware displays. 153 - Yonghee You, Mee Young Sung, Kyungkoo Jun, Sang-Rak Lee:
MuseSpace: a touchable 3D museum with maximum usage of haptics. 154
Human-Computer Interaction (HCI)
- Kei Utsugi, Akiko Obata, Hiroki Sato, Takusige Katura, Kazuhiko Sagara, Atsushi Maki, Hideaki Koizumi:
Perceptual interaction of optical BCI applications. 155 - Eri Watanabe, Yuta Hanzawa, Masa Inakage:
Clay tone: a music system using clay for user interaction. 156 - Daniela Kuka, Christopher Lindinger, Horst Hörtner
, Florian Berger, Doris Zachhuber:
Applying 'Second Life' to a CAVE#8482;-like system for the elaboration of interaction methods with programmable interfaces. 157 - Takuma Hosokawa, Norio Shioiri, Atsunobu Narita, Mitsunori Hirano, Ichiro Kase:
Tangible search system using RFID technology. 158 - Kazutaka Mitobe, Jun Sato, Takaaki Kaiga, Takashi Yukawa, Takeshi Miura, Hideo Tamamoto, Noboru Yoshimura:
Development of a high precision hand motion capture system and an auto calibration method for a hand skeleton model. 159 - Tomoko Yonezawa, Hirotake Yamazoe, Akira Utsumi, Shinji Abe:
Gazecoppet: hierarchical gaze-communication in ambient space. 160 - Takahiro Arakawa, Masa Inakage:
Mamagoto: "playing" with food. 161 - Jun-ichiro Watanabe:
AaahCam: a tool a small child can use to capture and play with images. 162 - Shigeki Amitani, Ernest A. Edmonds:
A context visualiser: the generative website project. 163 - Dong-Jin Yoo, Ho-joong Yong, Jongwon Back, Tae-Jeong Jang:
A ball type vibro-tactile space mouse using one web camera. 164 - Jian Chen, Andrew S. Forsberg, Mykhaylo Kostandov, David J. Willis, David H. Laidlaw:
The effect of using large, high-resolution stereoscopic displays for flow visualization. 165 - Chih-Sung (Andy) Wu, Ali Mazalek:
WikiTUI. 166 - Ronald Reisman, Rana El Kaliouby:
Facial expression affective state recognition for air traffic control automation concept exploration. 167
Rendering
- Jeremy Pronk:
Spatial image based lighting. 168 - Kyoko Murakami, Reiji Tsuruno:
Texturing on patterned cloth with wrinkles in a 2D illustration. 169 - Yohei Shimotori, Hidehito Nakajima, Eiji Sugisaki, Akinobu Maejima, Shigeo Morishima:
Interactive shade control for cartoon animation. 170 - Alexander Reshetov:
Faster ray packets - triangle intersection through vertex culling. 171 - Takao Makino, Norimichi Tsumura, Koichi Takase, Ryusuke Honma, Keiichi Ochiai, Nobutoshi Ojima, Toshiya Nakaguchi, Yoichi Miyake:
Computational lighting reproduction for facial live video with rigid facial motion. 172 - Yu Sheng, Steve Martin, Barbara Cutler:
Interactive rendering of fenestration materials for architectural design. 173 - Hiroki Nishino:
DXRenderFarm: an Xgrid based render farm for Maya®. 174 - Yuki Shimada, Mikio Shinya, Michio Shiraishi, Takahiro Harada:
Real-time rendering of dynamic clouds. 175 - Brett Hall, Geoffrey Matthew:
Simple cellular texturing for medieval castles. 176 - Morgan McGuire:
Single-pass shadow volumes for arbitrary meshes. 177 - Reynold J. Bailey, Ann McNamara, Nisha Sudarsanam, Cindy Grimm:
Subtle gaze direction. 178 - Qi Mo, Chris Wyman:
Interactive backprojected soft shadows with an occlusion camera shadow map. 179 - Geoff Wyvill, Jeppe Revall Frisvad:
Better faster noise with the GPU. 180 - Timo Stich, Marcus A. Magnor:
Image morphing for space-time interpolation. 181 - Anders Langlands, Tom Mertens:
Noise-free BSSRDF rendering on the cheap. 182 - Charles-Félix Chabert, Wan-Chun Ma, Tim Hawkins, Pieter Peers, Paul E. Debevec:
Fast rendering of realistic faces with wavelength dependent normal maps. 183 - Chee-Kien Gabriyel Wong, Jianliang Wang:
Interactive rendering of dynamic environment using PID control. 184 - Jonas Unger, Stefan Gustavson:
An optical system for single-image environment maps. 185 - Shuen-Huei Guan
, Dan Maas, Bing-Yu Chen, Yung-Yu Chuang:
NPR in production: animating the Sung dynasty painting "Children at Play". 186 - Alexandrina Orzan, Pascal Barla, Adrien Bousseau, Joëlle Thollot:
Multi-scale shape manipulations in photographs. 187 - Masashi Baba, Junya Hiramatsu, Masayuki Mukunoki, Naoki Asada:
Extended diffuse reflection model for reflectance estimation. 188 - Satoshi Yano, Megumi Nakao, Kotaro Minato:
Real-time volume shading for deformable model. 189 - Ashok Veeraraghavan, Ankit Mohan, Jack Tumblin, Ramesh Raskar, Amit K. Agrawal:
A low-cost test bed for light field capture experiments. 190 - Gilles Cadet, Bernard Lécussan:
Fast approximate ambient occlusion. 191 - Motonori Doi, Shoji Tominaga:
Skin image rendering by multi-resolution texture synthesis. 192 - Jaakko Konttinen, Sumanta N. Pattanaik, Charles E. Hughes:
Image-space particle emission. 193 - Mingxuan Sun, Grant Schindler, Sing Bing Kang, Frank Dellaert:
4D view synthesis: navigating through time and space. 194
![](https://dblp.uni-trier.de./img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.