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Takahiro Harada
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2020 – today
- 2024
- [j6]Daniel Meister, Paritosh Kulkarni, Aaryaman Vasishta, Takahiro Harada:
HIPRT: A Ray Tracing Framework in HIP. Proc. ACM Comput. Graph. Interact. Tech. 7(3): 44:1-44:18 (2024) - [c38]Yusuke Tokuyoshi, Sho Ikeda, Paritosh Kulkarni, Takahiro Harada:
Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting. SIGGRAPH Asia 2024: 82:1-82:11 - [c37]Mehmet Oguz Derin, Takahiro Harada:
Gradient Traversal: Accelerating Real-Time Rendering of Unstructured Volumetric Data. SIGGRAPH Asia Posters 2024: 103:1-103:2 - [i7]Shin Fujieda, Takahiro Harada:
Neural Texture Block Compression. CoRR abs/2407.09543 (2024) - 2023
- [j5]Atsushi Yoshimura, Takahiro Harada:
Subspace Culling for Ray-Box Intersection. Proc. ACM Comput. Graph. Interact. Tech. 6(1): 8:1-8:15 (2023) - [c36]Kenta Eto, Sylvain Meunier, Takahiro Harada, Guillaume Boissé:
Real-time Rendering of Glossy Reflections using Ray Tracing and Two-level Radiance Caching. SIGGRAPH Asia Technical Communications 2023: 4:1-4:4 - [i6]Shin Fujieda, Takahiro Harada:
Progressive Material Caching. CoRR abs/2305.07238 (2023) - [i5]Pieterjan Bartels, Takahiro Harada:
Combining GPU Tracing Methods within a Single Ray Query. CoRR abs/2305.07253 (2023) - [i4]Atsushi Yoshimura, Takahiro Harada:
Subspace Culling for Ray-Box Intersection. CoRR abs/2305.08343 (2023) - [i3]Shin Fujieda, Chih-Chen Kao, Takahiro Harada:
Neural Intersection Function. CoRR abs/2306.07191 (2023) - [i2]Shin Fujieda, Atsushi Yoshimura, Takahiro Harada:
Local Positional Encoding for Multi-Layer Perceptrons. CoRR abs/2309.15101 (2023) - [i1]Guillaume Boissé, Sylvain Meunier, Héloïse de Dinechin, Pieterjan Bartels, Alexander Veselov, Kenta Eto, Takahiro Harada:
GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination. CoRR abs/2310.19855 (2023) - 2022
- [c35]Shin Fujieda, Yusuke Tokuyoshi, Takahiro Harada:
Stochastic Light Culling for Single Scattering in Participating Media. Eurographics (Short Papers) 2022: 21-24 - [c34]Atsushi Yoshimura, Yusuke Tokuyoshi, Takahiro Harada:
Multi-Fragment Rendering for Glossy Bounces on the GPU. EGSR (ST) 2022: 127-131 - [c33]Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba:
Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data with Voxel-scale Details. SIGGRAPH Posters 2022: 36:1-36:2 - [c32]Pieterjan Bartels, Takahiro Harada:
Combining GPU Tracing Methods within a Single Ray Query. SIGGRAPH Asia Technical Communications 2022: 17:1-17:4 - [c31]Shin Fujieda, Takahiro Harada:
Progressive Material Caching. SIGGRAPH Asia Technical Communications 2022: 18:1-18:4 - [c30]Paritosh Kulkarni, Sho Ikeda, Takahiro Harada:
Fused BVH to Ray Trace Level of Detail Meshes. SIGGRAPH Asia Posters 2022: 28:1-28:2 - 2021
- [c29]Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba:
Sparse Volume Rendering using Hardware Ray Tracing and Block Walking. SIGGRAPH Asia Technical Communications 2021: 19:1-19:4
2010 – 2019
- 2019
- [j4]Yusuke Tokuyoshi, Takahiro Harada:
Hierarchical russian roulette for vertex connections. ACM Trans. Graph. 38(4): 36:1-36:12 (2019) - 2018
- [j3]SeongKi Kim, Takahiro Harada, Young J. Kim:
Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling. Comput. Graph. 70: 198-205 (2018) - [c28]Yusuke Tokuyoshi, Takahiro Harada:
Bidirectional path tracing using backward stochastic light culling. SIGGRAPH Talks 2018: 70:1-70:2 - 2017
- [j2]Yusuke Tokuyoshi, Takahiro Harada:
Stochastic Light Culling for VPLs on GGX Microsurfaces. Comput. Graph. Forum 36(4): 55-63 (2017) - [c27]Shigang Li, Takahiro Harada, Wuhe Zou:
Estimating Relative Pose between Nonoverlapping Cameras by Four Laser Pointers Based on General Camera Model. ACPR 2017: 168-172 - 2016
- [c26]Takahiro Harada:
A framework to transform in-core GPU algorithms to out-of-core algorithms. I3D 2016: 179-180 - [c25]Alexander Keller, Ingo Wald, Takahiro Harada, Dmitry Kozlov, Ralf Karrenberg, Luke Peterson, Tobias Hector:
The quest for the ray tracing API. SIGGRAPH Courses 2016: 25:1 - 2014
- [c24]Takahiro Harada:
Micro-buffer rasterization reduction method for environment lighting using point-based rendering. Graphics Interface 2014: 95-102 - 2013
- [c23]Dongsoo Han, Takahiro Harada:
Tridiagonal Matrix Formulation for Inextensible Hair Strand Simulation. VRIPHYS 2013: 11-16 - 2012
- [c22]Stephen Frye, Takahiro Harada, Young J. Kim, Sung-Eui Yoon:
Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations. Eurographics (Tutorials) 2012 - [c21]Takahiro Harada, Jay McKee, Jason C. Yang:
Forward+: Bringing Deferred Lighting to the Next Level. Eurographics (Short Papers) 2012: 5-8 - [c20]Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu:
A framework for rendering complex scattering effects on hair. I3D 2012: 111-118 - [c19]Takahiro Harada:
A 2.5D culling for Forward+. SIGGRAPH Asia Technical Briefs 2012: 18:1-18:4 - [c18]Dongsoo Han, Takahiro Harada:
Real-time Hair Simulation with Efficient Hair Style Preservation. VRIPHYS 2012: 45-51 - 2011
- [c17]Takahiro Harada:
Heterogeneous particle-based simulation. SIGGRAPH Asia Sketches 2011: 19:1-19:2 - [c16]Takahiro Harada:
A parallel constraint solver for a rigid body simulation. SIGGRAPH Asia Sketches 2011: 22:1-22:2 - [c15]Abe Wiley, Jay McKee, Jason C. Yang, Dan Roeger, Takahiro Harada, Justin Hensley, Saif Ali:
HK-2207. SIGGRAPH Asia Computer Animation Festival 2011: 35:1 - 2010
- [j1]Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim:
Real-time collision culling of a million bodies on graphics processing units. ACM Trans. Graph. 29(6): 154 (2010) - [c14]Takahiro Harada, Young J. Kim, Sung-Eui Yoon:
Recent advances in real-time collision and proximity computations for games and simulations. SIGGRAPH ASIA (Courses) 2010: 22:1-22:110
2000 – 2009
- 2009
- [c13]Ren Yasuda, Takahiro Harada, Yoichiro Kawaguchi:
Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data. Eurographics (Short Papers) 2009: 61-64 - 2008
- [c12]Ren Yasuda, Takahiro Harada, Yoichiro Kawaguchi:
Real-Time Simulation of Granular Materials Using Graphics Hardware. CGIV 2008: 28-31 - [c11]Shigeru Owada, Takahiro Harada, Philipp Holzer, Takeo Igarashi:
Volume Painter: Geometry-Guided Volume Modeling by Sketching on the Cross-Section. SBIM 2008: 9-16 - [c10]Takahiro Harada, Issei Masaie, Seiichi Koshizuka, Yoichiro Kawaguchi:
Massive particles: particle-based simulations on multiple GPUs. SIGGRAPH Talks 2008: 38:1 - 2007
- [c9]Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi:
Construction of Non-Blobby Surface from Particles. Eurographics (Short Papers) 2007: 41-44 - [c8]Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi:
Sliced data structure for particle-based simulations on GPUs. GRAPHITE 2007: 55-62 - [c7]Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi:
Smoothed particle hydrodynamics in complex shapes. SCCG 2007: 191-197 - [c6]Takahiro Harada, Masayuki Tanaka, Seiichi Koshizuka, Yoichiro Kawaguchi:
Real-time particle-based simulation on GPUs. SIGGRAPH Posters 2007: 52 - [c5]Masahiro Kondo, Masayuki Tanaka, Takahiro Harada, Seiichi Koshizuka:
Elastic objects for computer graphic field using MPS method. SIGGRAPH Posters 2007: 53 - [c4]Takahiro Harada:
Physics on GPUs. SIGGRAPH Computer Animation Festival 2007: 112 - [c3]Yuki Shimada, Mikio Shinya, Michio Shiraishi, Takahiro Harada:
Real-time rendering of dynamic clouds. SIGGRAPH Posters 2007: 175 - [c2]Takahiro Harada, Seiichi Koshizuka, Yoichiro Kawaguchi:
Real-time Fluid Simulation Coupled with Cloth. TPCG 2007: 13-20 - 2006
- [c1]Takahiro Harada, Seiichi Koshizuka:
Real-time cloth simulation interacting with deforming high-resolution models. SIGGRAPH Research Posters 2006: 129
Coauthor Index
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