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I3D 2016: Redmond, WA, USA
- Chris Wyman, Cem Yuksel:
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Redmond, WA, USA, February 26-28, 2016. ACM 2016, ISBN 978-1-4503-4043-4
Geometry
- Alberto Jaspe-Villanueva, Fabio Marton, Enrico Gobbetti:
SSVDAGs: symmetry-aware sparse voxel DAGs. 7-14 - Viktor Kämpe, Sverker Rasmuson, Markus Billeter, Erik Sintorn, Ulf Assarsson:
Exploiting coherence in time-varying voxel data. 15-21 - Songfang Han, Pedro V. Sander:
Triangle reordering for reduced overdraw in animated scenes. 23-27
Animation
- Mubbasir Kapadia, Xianghao Xu, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus H. Gross:
Precision: precomputing environment semantics for contact-rich character animation. 29-37 - Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicolas Mansard, Franck Multon, Julien Pettré, Dinesh Manocha:
Dynamically balanced and plausible trajectory planning for human-like characters. 39-48 - He Wang, Jan Ondrej, Carol O'Sullivan:
Path patterns: analyzing and comparing real and simulated crowds. 49-57 - Kui Wu, Cem Yuksel:
Real-time hair mesh simulation. 59-64
Simulation
- Ben Jones, April Martin, Joshua A. Levine, Tamar Shinar, Adam W. Bargteil:
Ductile fracture for clustered shape matching. 65-70 - Carl Schissler, Dinesh Manocha:
Adaptive impulse response modeling for interactive sound propagation. 71-78 - Auston Sterling, Ming C. Lin:
Interactive modal sound synthesis using generalized proportional damping. 79-86
Interaction
- Hui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junsong Yuan, Jun Luo, Ying He:
Barehanded music: real-time hand interaction for virtual piano. 87-94 - Li-Chen Wu, I-Chen Lin, Ming-Han Tsai:
Augmented reality instruction for object assembly based on markerless tracking. 95-102 - Hsiang-Ting Chen, Li-Yi Wei, Björn Hartmann, Maneesh Agrawala:
Data-driven adaptive history for image editing. 103-111
Illumination
- Pascal Lecocq, Arthur Dufay, Gaël Sourimant, Jean-Eudes Marvie:
Accurate analytic approximations for real-time specular area lighting. 113-120 - Peter Hedman, Tero Karras, Jaakko Lehtinen:
Sequential Monte Carlo instant radiosity. 121-128 - Johannes Jendersie, David Kuri, Thorsten Grosch:
Precomputed illuminance composition for real-time global illumination. 129-137
Rendering
- Tobias Zirr, Anton S. Kaplanyan:
Real-time rendering of procedural multiscale materials. 139-148 - Morgan McGuire, Michael Mara:
A phenomenological scattering model for order-independent transparency. 149-158 - Christoph Peters, Cedrick Münstermann, Nico Wetzstein, Reinhard Klein:
Beyond hard shadows: moment shadow maps for single scattering, soft shadows and translucent occluders. 159-170 - Kostas Vardis, Andreas Vasilakis, Georgios Papaioannou:
A multiview and multilayer approach for interactive ray tracing. 171-178
Poster abstracts
- Takahiro Harada:
A framework to transform in-core GPU algorithms to out-of-core algorithms. 179-180 - Yi-Hsiang Lo, Hung-Kuo Chu, Ruen-Rone Lee, Chun-Fa Chang:
A simulation on grass swaying with dynamic wind force. 181 - Gilles Laurent, Cyril Delalandre, Grégoire de La Rivière, Tamy Boubekeur:
A stochastic and scalable approach for real-time global illumination. 183-184 - Sangho Lee, Junekyo Jhung, Hojun Lee, Jaekwang Cha, Shiho Kim:
A technique for matching convergence and accommodation in a fixed screen 3D VR HMD. 185-186 - Ian Mallett, Cem Yuksel, Amit Prakash:
Adaptive deferred shading. 187 - Yann Savoye:
Compact stokes coordinates for cage-based shapes. 189-190 - Chad Mourning, David M. Chelberg, Ronaldo Vigo, Derek E. Zeigler:
Disocclusion mitigation for point cloud imposters. 191-192 - Daniel Evangelakos, Michael Mara:
Extended TimeWarp latency compensation for virtual reality. 193-194 - Cem Yuksel:
Hardware accelerated mesh colors. 195 - Nahomi Maki, Kazuhisa Yanaka:
Natural user interface for integral photography of dispersion-rendered diamond. 197-198 - Siyuan Qiu, Lu Wang, Lai-Kuan Wong:
Pressure-based touch positioning techniques for 3D objects. 199-200 - Chun-Meng Kang, Lu Wang, Xiangxu Meng, Yanning Xu:
Progressive photon mapping with sample elimination. 201 - Guillaume Lavoué, Laurent Chevalier, Florian Caillaud, Florent Dupont:
Progressive streaming of textured 3D models in a web browser. 203 - Yeongyu Jeong, Haejoon Kim, Hyewon Seo, Frederic Cordier, Seungyong Lee:
RGB-D IBR: rendering indoor scenes using sparse RGB-D images with local alignments. 205-206 - Nicole Kosoris, Brian Liu, Shean E. Phelps, Alessio Medda, Erik Swanson, Russell K. Gore, Michelle C. LaPlaca, David W. Wright, Tamara Espinoza, Kelsey Evans, Kristopher Hendershot:
Virtually transforming detect: moving a 2-D gamified health assessment to virtual reality. 207-208
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