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SIGGRAPH Asia 2021 Technical Communications: Tokyo, Japan
- Shuzo John Shiota, Ayumi Kimura, Wan-Chun Alex Ma:
SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14 - 17, 2021. ACM 2021, ISBN 978-1-4503-9073-6 - Jiaqi Hao, Shiguang Liu, Qing Xu:
Controlling Eye Blink for Talking Face Generation via Eye Conversion. 1:1-1:4 - Lucio Moser, Jason Selfe, Darren Hendler, Doug Roble:
Dynamic Neural Face Morphing for Visual Effects. 2:1-2:4 - Yilan Chen, Kin Chung Kwan, Li-Yi Wei, Hongbo Fu:
Autocomplete Repetitive Stroking with Image Guidance. 3:1-3:4 - Haowei Han, Meng Sun, Siyu Zhang, Dongying Liu, Tiantian Liu:
GPU Cloth Simulation Pipeline in Lightchaser Animation Studio. 4:1-4:4 - Seung-tak Noh, Takeo Igarashi:
Inverse Free-form Deformation for interactive UV map editing. 5:1-5:4 - Ryoma Miyauchi, Yichen Peng, Tsukasa Fukusato, Haoran Xie:
Skeleton2Stroke: Interactive Stroke Correspondence Editing with Pose Features. 6:1-6:4 - Mark Wesley Harris, Sudhanshu Kumar Semwal:
A Multi-Stage Advanced Deep Learning Graphics Pipeline. 7:1-7:4 - Akinobu Maejima, Hiroyuki Kubo, Seitaro Shinagawa, Takuya Funatomi, Tatsuo Yotsukura, Satoshi Nakamura, Yasuhiro Mukaigawa:
Anime Character Colorization using Few-shot Learning. 8:1-8:4 - Naoki Ono, Kiyoharu Aizawa, Yusuke Matsui:
Comic Image Inpainting via Distance Transform. 9:1-9:4 - Li-Yu Chen, I-Chao Shen, Bing-Yu Chen:
Guided Image Weathering using Image-to-Image Translation. 10:1-10:4 - Pierre Mézières, Mathias Paulin:
Efficient spherical harmonic shading for separable BRDF. 11:1-11:4 - Ryota Maeda, Shinsaku Hiura:
EpiScope: Optical Separation of Reflected Components by Rotation of Polygonal Mirror. 12:1-12:4 - Feng Xie, James C. Bieron, Pieter Peers, Pat Hanrahan:
Experimental Analysis of Multiple Scattering BRDF Models. 13:1-13:4 - Riwano Ikeda, Issei Fujishiro:
SpiCa: Stereoscopic Effect Design with 3D Pottery Wheel-type Transparent Canvas. 14:1-14:4 - Qianyuan Zou, Huidong Bai, Yuewei Zhang, Gun A. Lee, Allan Fowler, Mark Billinghurst:
Tool-based Asymmetric Interaction for Selection in VR. 15:1-15:4 - Jonathan Hans Soeseno, Ying-Sheng Luo, Trista Pei-Chun Chen, Wei-Chao Chen:
Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments. 16:1-16:4 - Xray Halperin:
Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring. 17:1-17:4 - Feng Xie, Petro Mishchuk, Warren Hunt:
Real Time Cluster Path Tracing. 18:1-18:4 - Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba:
Sparse Volume Rendering using Hardware Ray Tracing and Block Walking. 19:1-19:4 - Shinji Ogaki:
Vectorized Reservoir Sampling. 20:1-20:4 - Tianchen Xu, Wei Zeng, Enhua Wu:
Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space. 21:1-21:4 - Guillaume Boissé:
World-Space Spatiotemporal Reservoir Reuse for Ray-Traced Global Illumination. 22:1-22:4
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