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30th Eurographics 2009: Munich, Germany - Short Papers
- Pierre Alliez, Marcus A. Magnor:
30th Annual Conference of the European Association for Computer Graphics, Eurographics 2009 - Short Papers, Munich, Germany, March 30 - April 3, 2009. Eurographics Association 2009 - Shanmuganathan Raman, Subhasis Chaudhuri:
Bilateral Filter Based Compositing for Variable Exposure Photography. 1-4 - Todor G. Georgiev, Andrew Lumsdaine:
Depth of Field in Plenoptic Cameras. 5-8 - Andrew T. Duchowski, Tiras D. Eaddy:
A Gaze-Contingent Display Compensating for Scotomata. 9-12 - Thomas Hübner, Renato Pajarola:
Real-time Vision-based Lateral Drift Correction. 13-16 - Jörn Loviscach:
Continuous Search and Replace in Vector Graphics. 17-20 - Michael Schwarz, Marc Stamminger:
Multisampled Antialiasing of Per-pixel Geometry. 21-24 - Wayne Daniel Lister, Robert G. Laycock, Andrew M. Day:
A Dynamic Caching System for Rendering an Animated Crowd in Real-Time. 25-28 - Murat Haciomeroglu, Robert G. Laycock, Andrew M. Day:
Levels of Real-Time Crowd Navigation Behaviour in Urban Environments. 29-32 - Stephan Streuber, Stephan de la Rosa, Laura C. Trutoiu, Heinrich H. Bülthoff, Betty J. Mohler:
Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments? 33-36 - Raphael Diziol, Jan Bender, Daniel Bayer:
Volume Conserving Simulation of Deformable Bodies. 37-40 - Axel Weissenfeld, Kang Liu, Jörn Ostermann:
Video-Realistic Image-based Eye Animation System. 41-44 - Saskia Groenewegen, Ruben Michaël Smelik, Klaas Jan de Kraker, Rafael Bidarra:
Procedural City Layout Generation Based on Urban Land Use Models. 45-48 - Bartosz Fabianowski, Colin Fowler, John Dingliana:
A Cost Metric for Scene-Interior Ray Origins. 49-52 - László Szirmay-Kalos, Gabor Liktor, Tamás Umenhoffer, Balázs Tóth:
Fast Approximation of Multiple Scattering in Inhomogeneous Participating Media. 53-56 - Balázs Tóth, Tamás Umenhoffer:
Real-time Volumetric Lighting in Participating Media. 57-60 - Ren Yasuda, Takahiro Harada, Yoichiro Kawaguchi:
Fast Rendering of Particle-Based Fluid by Utilizing Simulation Data. 61-64 - Jacco Bikker, Roel Reijerse:
A Precalculated Point Set for Caching Shading Information. 65-68 - László Szirmay-Kalos, László Szécsi, Anton A. Penzov:
Importance Sampling with Floyd-Steinberg Halftoning. 69-72 - Yukie Nagai, Yutaka Ohtake, Hiromasa Suzuki:
Noise Robust Surface Reconstruction by Combining PU and Graph-cut. 73-76 - Thomas Kalbe, Simon Fuhrmann, Stefan Uhrig, Frank Zeilfelder, Arjan Kuijper:
A new Projection Method for Point Set Surfaces. 77-80 - Dmitriy Pinskiy:
Dent Removal: Geodesic Curve-Based Mesh Fairing. 81-84 - Chen Liu, Fengxia Li, Yan Zhang, Shouyi Zhan:
A Real-time Interactive Tool for Image Cutout. 85-88 - Enrico Kienel, Guido Brunnett:
Tile-based Image Forces for Active Contours on GPU. 89-92 - Wei Pan:
Improving Interactive Image Segmentation via Appearance Propagation. 93-96
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