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Tomoyuki Nishita
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- affiliation: Hiroshima Shudo University, Japan
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2010 – 2019
- 2018
- [j87]Tetsuya Takahashi, Yoshinori Dobashi, Tomoyuki Nishita, Ming C. Lin:
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions. Comput. Graph. Forum 37(1): 313-324 (2018) - [j86]Syuhei Sato, Yoshinori Dobashi, Theodore Kim, Tomoyuki Nishita:
Example-based turbulence style transfer. ACM Trans. Graph. 37(4): 84 (2018) - [j85]Kaisei Sakurai, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Fabricating reflectors for displaying multiple images. ACM Trans. Graph. 37(4): 158 (2018) - [j84]Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:
Editing Fluid Animation Using Flow Interpolation. ACM Trans. Graph. 37(5): 173 (2018) - 2017
- [j83]Syuhei Sato, Keisuke Mizutani, Yoshinori Dobashi, Tomoyuki Nishita, Tsuyoshi Yamamoto:
Feedback control of fire simulation based on computational fluid dynamics. Comput. Animat. Virtual Worlds 28(3-4) (2017) - [j82]Yoshinori Dobashi, Kei Iwasaki, Yonghao Yue, Tomoyuki Nishita:
Visual simulation of clouds. Vis. Informatics 1(1): 1-8 (2017) - [c99]Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:
Example-based synthesis of turbulence by flow field style transfer. SIGGRAPH Asia Technical Briefs 2017: 6:1-6:4 - 2016
- [j81]Mikio Shinya, Yoshinori Dobashi, Michio Shiraishi, Motonobu Kawashima, Tomoyuki Nishita:
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions. Comput. Graph. Forum 35(7): 373-382 (2016) - [j80]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
An Error Estimation Framework for Many-Light Rendering. Comput. Graph. Forum 35(7): 431-439 (2016) - [j79]Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita:
Volume preserving viscoelastic fluids with large deformations using position-based velocity corrections. Vis. Comput. 32(1): 57-66 (2016) - [c98]Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:
A combining method of fluid animations by interpolating flow fields. SIGGRAPH Asia Technical Briefs 2016: 4 - [c97]Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita:
Combining multiple flow fields for editing existing fluid animations. SIGGRAPH Posters 2016: 62:1-62:2 - 2015
- [j78]Tetsuya Takahashi, Yoshinori Dobashi, Issei Fujishiro, Tomoyuki Nishita, Ming C. Lin:
Implicit Formulation for SPH-based Viscous Fluids. Comput. Graph. Forum 34(2): 493-502 (2015) - [j77]Hiroshi Yoshida, Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Adaptive Importance Caching for Many-Light Rendering. J. WSCG 23(1): 65-72 (2015) - [j76]Sheng-Jie Luo, Yonghao Yue, Chun-Kai Huang, Yu-Huan Chung, Sei Imai, Tomoyuki Nishita, Bing-Yu Chen:
Legolization: optimizing LEGO designs. ACM Trans. Graph. 34(6): 222:1-222:12 (2015) - [j75]Syuhei Sato, Yoshinori Dobashi, Yonghao Yue, Kei Iwasaki, Tomoyuki Nishita:
Incompressibility-preserving deformation for fluid flows using vector potentials. Vis. Comput. 31(6-8): 959-965 (2015) - 2014
- [j74]Tetsuya Takahashi, Tomoyuki Nishita, Issei Fujishiro:
Fast simulation of viscous fluids with elasticity and thermal conductivity using position-based dynamics. Comput. Graph. 43: 21-30 (2014) - [j73]Kei Iwasaki, K. Mizutani, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive cloth rendering of microcylinder appearance model under environment lighting. Comput. Graph. Forum 33(2): 333-340 (2014) - [j72]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Poisson-Based Continuous Surface Generation for Goal-Based Caustics. ACM Trans. Graph. 33(3): 31:1-31:7 (2014) - [c96]Tomokazu Ishikawa, Kento Okazaki, Masanori Kakimoto, Tomoyuki Nishita:
A video summarization technique of animation products according to film comic format. SIGGRAPH Posters 2014: 2:1 - [c95]Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Deformation of 2D flow fields using stream functions. SIGGRAPH ASIA Technical Briefs 2014: 4:1-4:4 - [c94]Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Generating various flow fields using principal component analysis. SIGGRAPH Posters 2014: 9:1 - 2013
- [j71]Mikio Shinya, Yoshinori Dobashi, Kei Iwasaki, Michio Shiraishi, Tomoyuki Nishita:
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage. Inf. Media Technol. 8(2): 380-388 (2013) - [j70]Mikio Shinya, Yoshinori Dobashi, Kei Iwasaki, Michio Shiraishi, Tomoyuki Nishita:
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage. J. Inf. Process. 21(2): 349-357 (2013) - [c93]Kosuke Nabata, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Efficient Divide-And-Conquer Ray Tracing using Ray Sampling. High Performance Graphics 2013: 129-136 - [c92]Sei Imai, Yonghao Yue, Bing-Yu Chen, Tomoyuki Nishita:
Adaptively Simulating Inhomogeneous Elastic Deformation. GRAPP/IVAPP 2013: 237-244 - [c91]Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita:
Fast hair collision handling using slice planes. I3D 2013: 185 - [c90]Tomokazu Ishikawa, Yoshinori Dobashi, Yonghao Yue, Masanori Kakimoto, Taichi Watanabe, Kunio Kondo, Kei Iwasaki, Tomoyuki Nishita:
Visual simulation of glazed frost. SIGGRAPH Posters 2013: 14 - [c89]Hisanari Otsu, Yonghao Yue, Qiming Hou, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Replica exchange light transport on relaxed distributions. SIGGRAPH Posters 2013: 106 - 2012
- [j69]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Pixel Art with Refracted Light by Rearrangeable Sticks. Comput. Graph. Forum 31(2pt3): 575-582 (2012) - [j68]Kei Iwasaki, Wataru Furuya, Yoshinori Dobashi, Tomoyuki Nishita:
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian. Comput. Graph. Forum 31(2pt3): 727-734 (2012) - [j67]Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita:
Wetting Effects in Hair Simulation. Comput. Graph. Forum 31(7): 1993-2002 (2012) - [j66]Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Animating strings with twisting, tearing and flicking effects. Comput. Animat. Virtual Worlds 23(2): 113-124 (2012) - [j65]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive bi-scale editing of highly glossy materials. ACM Trans. Graph. 31(6): 144:1-144:7 (2012) - [j64]Yoshinori Dobashi, Wataru Iwasaki, Ayumi Ono, Tsuyoshi Yamamoto, Yonghao Yue, Tomoyuki Nishita:
An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs. ACM Trans. Graph. 31(6): 145:1-145:10 (2012) - [c88]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual Simulation of Magnetic Fluids. GRAPP/IVAPP 2012: 319-327 - [c87]Takanori Nishino, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual simulation of freezing ice with air bubbles. SIGGRAPH Asia Technical Briefs 2012: 1:1-1:4 - [c86]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Visual Simulation of Magnetic Fluid Using a Procedural Approach for Spikes Shape. VISIGRAPP (Selected Papers) 2012: 112-126 - 2011
- [j63]Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Motion Deblurring from a Single Image using Circular Sensor Motion. Comput. Graph. Forum 30(7): 1869-1878 (2011) - [j62]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media. Comput. Graph. Forum 30(7): 1911-1919 (2011) - [c85]Witawat Rungjiratananon, Yoshihiro Kanamori, Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Twisting, Tearing and Flicking Effects in String Animations. MIG 2011: 192-203 - [c84]Tomokazu Ishikawa, Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Modeling of aurora borealis using the observed data. SCC 2011: 13-16 - [c83]Kwanrattana Songsathaporn, Henry Johan, Tomoyuki Nishita:
Interactive texturing on objects in images via a sketching interface. SCC 2011: 43-50 - [c82]Yoshihiro Kanamori, Nguyen Huu Cuong, Tomoyuki Nishita:
Local optimization of distortions in wide-angle images using moving least-squares. SCC 2011: 51-56 - [c81]Wataru Furuya, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes. SIGGRAPH Asia Sketches 2011: 12:1-12:2 - [e2]Tomoyuki Nishita, Stephen N. Spencer:
Spring Conference on Computer Graphics, SCCG '11, Vininé, Slovakia, April 28-30, 2011. ACM 2011, ISBN 978-1-4503-1978-2 [contents] - 2010
- [j61]Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, Tim Weyrich, Tomoyuki Nishita, Markus H. Gross:
Motion Blur for EWA Surface Splatting. Comput. Graph. Forum 29(2): 733-742 (2010) - [j60]Yi-Ling Chen, Bing-Yu Chen, Shang-Hong Lai, Tomoyuki Nishita:
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds. Comput. Graph. Forum 29(7): 2011-2019 (2010) - [j59]Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuki Nishita:
Fast Particle-based Visual Simulation of Ice Melting. Comput. Graph. Forum 29(7): 2215-2223 (2010) - [j58]Masanori Kakimoto, Tomoaki Tatsukawa, Tomoyuki Nishita:
An Eyeglass Simulator Using Conoid Tracing. Comput. Graph. Forum 29(8): 2427-2437 (2010) - [j57]Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita:
Chain Shape Matching for Simulating Complex Hairstyles. Comput. Graph. Forum 29(8): 2438-2446 (2010) - [j56]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
An interactive rendering system using hierarchical data structure for earth-scale clouds. Sci. China Inf. Sci. 53(5): 920-931 (2010) - [j55]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media. ACM Trans. Graph. 29(6): 177 (2010) - [j54]Paulo Silva, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Curling and clumping fur represented by texture layers. Vis. Comput. 26(6-8): 659-667 (2010) - [j53]Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomoyuki Nishita:
Visual simulation of mixed-motion avalanches with interactions between snow layers. Vis. Comput. 26(6-8): 883-891 (2010) - [c80]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive Lighting and Material Design System for Cyber Worlds. CW 2010: 331-337 - [c79]Pavol Fabo, Roman Durikovic, Tomoyuki Nishita:
Multi-touch display using combination of FTIR and HD LCD. Humans and Computers 2010: 11-14 - [c78]Martin Madaras, Roman Durikovic, Tomas Ágoston, Tomoyuki Nishita:
Skeleton extraction from a mesh for easy skinning animation. Humans and Computers 2010: 37-41 - [c77]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering. PG (Poster Papers) 2010: 85-92 - [c76]Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoyuki Nishita:
Elastic rod simulation by chain shape matching with twisting effect. SIGGRAPH ASIA (Sketches) 2010: 27:1-27:2
2000 – 2009
- 2009
- [j52]Napaporn Metaaphanon, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Simulation of Tearing Cloth with Frayed Edges. Comput. Graph. Forum 28(7): 1837-1844 (2009) - [j51]Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori Dobashi, Tomoyuki Nishita:
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination. Comput. Graph. Forum 28(7): 1935-1944 (2009) - [j50]Pablo Garcia Trigo, Henry Johan, Takashi Imagire, Tomoyuki Nishita:
Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation. IEICE Trans. Inf. Syst. 92-D(6): 1289-1295 (2009) - [j49]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Rendering Translucent Materials with Plane-parallel Solution. Inf. Media Technol. 4(3): 655-665 (2009) - [j48]Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita:
Rendering Translucent Materials with Plane-parallel Solution. J. Inf. Process. 17: 180-190 (2009) - [j47]Makoto Ohta, Yoshihiro Kanamori, Tomoyuki Nishita:
Deformation and fracturing using adaptive shape matching with stiffness adjustment. Comput. Animat. Virtual Worlds 20(2-3): 365-373 (2009) - [j46]Takashi Imagire, Henry Johan, Tomoyuki Nishita:
A fast method for simulating destruction and the generated dust and debris. Vis. Comput. 25(5-7): 719-727 (2009) - [c75]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
An Inverse Problem Approach to BRDF Modeling. GRAPP 2009: 129-136 - [c74]Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, Tomoyuki Nishita:
Animating character images in 3D space. SIGGRAPH Posters 2009 - [c73]Yi-Ling Chen, Shang-Hong Lai, Tomoyuki Nishita:
Robust surface reconstruction from defective point clouds by using orientation inference and volumetric regularization. SIGGRAPH ASIA Sketches 2009: 14:1 - [c72]Yuichiro Yamaguchi, Takuya Saito, Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Interactive image composition through draggable objects. SIGGRAPH ASIA Sketches 2009: 32:1 - 2008
- [j45]Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita:
GPU-based Fast Ray Casting for a Large Number of Metaballs. Comput. Graph. Forum 27(2): 351-360 (2008) - [j44]Yoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto, Tomoyuki Nishita:
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. Comput. Graph. Forum 27(2): 477-486 (2008) - [j43]Witawat Rungjiratananon, Zoltan Szego, Yoshihiro Kanamori, Tomoyuki Nishita:
Real-time Animation of Sand-Water Interaction. Comput. Graph. Forum 27(7): 1887-1893 (2008) - [j42]Yoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki Nishita, Tsuyoshi Yamamoto:
Feedback control of cumuliform cloud formation based on computational fluid dynamics. ACM Trans. Graph. 27(3): 94 (2008) - [j41]Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita:
Extracting depth and matte using a color-filtered aperture. ACM Trans. Graph. 27(5): 134 (2008) - [j40]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
GPU-based rendering of point-sampled water surfaces. Vis. Comput. 24(2): 77-84 (2008) - [j39]Naoto Okaichi, Henry Johan, Takashi Imagire, Tomoyuki Nishita:
A virtual painting knife. Vis. Comput. 24(7-9): 753-763 (2008) - [c71]Yusuke Tsuda, Yonghao Yue, Tomoyuki Nishita:
Construction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography. CW 2008: 16-23 - [c70]Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita:
Eccentric radial basis functions and the applications. SIGGRAPH Talks 2008: 33:1 - [c69]Yoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita:
Eccentric radial basis functions and its applications. SIGGRAPH Posters 2008: 106 - 2007
- [j38]Yoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, Mitsuaki Kato, Tomoyuki Nishita:
A Precomputed Approach for Real-Time Haptic Interaction with Fluids. IEEE Computer Graphics and Applications 27(3): 90-92 (2007) - [j37]Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Mukai, Tomoyuki Nishita:
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses. Comput. Graph. Forum 26(3): 627-636 (2007) - [j36]Yoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita:
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. Vis. Comput. 23(9-11): 697-705 (2007) - [j35]Takashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita:
Anti-aliased and real-time rendering of scenes with light scattering effects. Vis. Comput. 23(9-11): 935-944 (2007) - [c68]Tomoyuki Nishita, Yonghao Yue:
Efficient Methods for Global/Environment Illumination. CAD/Graphics 2007: 5-6 - [c67]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. PG 2007: 87-98 - [c66]Yosuke Bando, Tomoyuki Nishita:
Towards Digital Refocusing from a Single Photograph. PG 2007: 363-372 - [c65]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection. Rendering Techniques 2007: 35-44 - [c64]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Visual simulation of smoke using overlapping grids. SIGGRAPH Posters 2007: 54 - [c63]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global illumination using precomputed light paths for interactive light condition manipulation. SIGGRAPH Sketches 2007: 58 - [c62]Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
Global illumination using precomputed light paths for interactive light condition manipulation. SIGGRAPH Posters 2007: 83 - 2006
- [j34]Seunghyup Shin, Tomoyuki Nishita, Sung Yong Shin:
On pixel-based texture synthesis by non-parametric sampling. Comput. Graph. 30(5): 767-778 (2006) - [j33]Henry Johan, Tomoyuki Nishita:
Clustering Environment Lights for an Efficient All-Frequency Relighting. IEICE Trans. Inf. Syst. 89-D(9): 2562-2571 (2006) - [j32]Shigeo Takahashi, Kenichi Yoshida, Kenji Shimada, Tomoyuki Nishita:
Occlusion-Free Animation of Driving Routes for Car Navigation Systems. IEEE Trans. Vis. Comput. Graph. 12(5): 1141-1148 (2006) - [j31]Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita:
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. Vis. Comput. 22(9-11): 702-712 (2006) - [c61]Kazuyo Kojima, Shigeo Takahashi, Tomoyuki Nishita:
Creating quadrilateral mosaics from image topographic features. APGV 2006: 144 - [c60]Kenichi Yoshida, Shigeo Takahashi, Tomoyuki Nishita:
Designing nonperspective projection through screen-space manipulation. APGV 2006: 145 - [c59]Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita:
Real-Time Rendering of Point Based Water Surfaces. Computer Graphics International 2006: 102-114 - [c58]Kei Iwasaki, Yoshinori Dobashi, Naoki Tamura, Henry Johan, Fujiichi Yoshimoto, Tomoyuki Nishita:
Precomputed radiance transfer for dynamic scenes with diffuse interreflection. SIGGRAPH Sketches 2006: 173 - [c57]Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids. VRST 2006: 91-99 - [e1]Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel:
Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings. Lecture Notes in Computer Science 4035, Springer 2006, ISBN 3-540-35638-X [contents] - 2005
- [j30]Koichi Onoue, Tomoyuki Nishita:
An Interactive Deformation System for Granular Material. Comput. Graph. Forum 24(1): 51-60 (2005) - [j29]Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima:
Glare Generation Based on Wave Optics. Comput. Graph. Forum 24(2): 185-193 (2005) - [j28]Kei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita:
A Method for Fast Rendering of Caustics from Refraction by Transparent Objects. IEICE Trans. Inf. Syst. 88-D(5): 904-911 (2005) - [j27]Bongcheol Park, Heejin Chung, Tomoyuki Nishita, Sung Yong Shin:
A feature-based approach to facial expression cloning. Comput. Animat. Virtual Worlds 16(3-4): 291-303 (2005) - [j26]Naoki Tamura, Henry Johan, Tomoyuki Nishita:
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination. Comput. Animat. Virtual Worlds 16(3-4): 475-486 (2005) - [j25]Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita:
Character animation creation using hand-drawn sketches. Vis. Comput. 21(8-10): 551-558 (2005) - [c56]Hajime Matsui, Henry Johan, Tomoyuki Nishita:
Creating colored pencil style images by drawing strokes based on boundaries of regions. Computer Graphics International 2005: 148-155 - [c55]Shoichi Hasegawa, Makoto Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita:
Virtual canoe: real-time realistic water simulation for haptic interaction. SIGGRAPH Emerging Technologies 2005: 28 - [c54]Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima:
Glare simulation and its application to evaluation of bright lights with spectral power distribution. SIGGRAPH Posters 2005: 42 - [c53]Yoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato, Makoto Sato, Tsuyoshi Yamamoto, Tomoyuki Nishita:
A fluid resistance map method for real-time haptic interaction with fluids. SIGGRAPH Sketches 2005: 83 - [c52]Shigeo Takahashi, Issei Fujishiro, Yuriko Takeshima, Tomoyuki Nishita:
A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization. IEEE Visualization 2005: 495-502 - 2004
- [j24]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. Comput. Graph. Forum 23(3): 539-546 (2004) - [j23]Ryoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita:
Modeling of Volcanic Clouds using CML. J. Inf. Sci. Eng. 20(2): 219-232 (2004) - [c51]Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita:
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. Computer Graphics International 2004: 344-348 - [c50]Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi:
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. CW 2004: 39-44 - [c49]Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita:
3D Character Model Creation from Cel Animation. CW 2004: 210-215 - [c48]Koichi Onoue, Nelson Max, Tomoyuki Nishita:
Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. CW 2004: 312-318 - [c47]Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima:
Glare Generation Based on Wave Optics. PG 2004: 133-142 - [c46]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Radiosity for Point-Sampled Geometry. PG 2004: 152-159 - [c45]Henry Johan, Tomoyuki Nishita:
A Progressive Refinement Approach for Image Magnification. PG 2004: 351-360 - [c44]Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita:
Animating hand-drawn sketches. SIGGRAPH Posters 2004: 28 - [c43]Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering. VRST 2004: 150-153 - [c42]Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita:
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. WSCG 2004: 277-284 - 2003
- [j22]Yosuke Bando, Tomoyuki Nishita, Bing-Yu Chen:
Animating Hair with Loosely Connected Particles. Comput. Graph. Forum 22(3): 411-418 (2003) - [j21]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. Comput. Graph. Forum 22(3): 601-610 (2003) - [j20]Bing-Yu Chen, Tomoyuki Nishita:
Development of 3D graphics and VRML libraries for Web3D platform by using Java. Syst. Comput. Jpn. 34(10): 47-55 (2003) - [j19]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. ACM Trans. Graph. 22(3): 732-740 (2003) - [c41]Bing-Yu Chen, Tomoyuki Nishita:
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. Computer Graphics International 2003: 34-43 - [c40]Ryota Hashimoto, Henry Johan, Tomoyuki Nishita:
Creating Various Styles of Animations Using Example-Based Filtering. Computer Graphics International 2003: 312-317 - [c39]Koichi Onoue, Tomoyuki Nishita:
Virtual Sandbox. PG 2003: 252- - [c38]Henry Johan, Tomoyuki Nishita:
Blending Multiple Polygonal Shapes. PG 2003: 434-439 - [c37]Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita:
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. PG 2003: 440-444 - [c36]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. VG 2003: 129-136 - 2002
- [j18]Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware. Comput. Graph. Forum 21(4): 701-711 (2002) - [j17]Jieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng:
B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. Vis. Comput. 18(8): 493-510 (2002) - [c35]Pizzanu Kanonchayos, Tomoyuki Nishita, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
Topological Morphing Using Reeb Graphs. CW 2002: 465-471 - [c34]Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng:
Free-Form Deformation with Automatically Generated Multiresolution Lattices. CW 2002: 472-479 - [c33]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Interactive Rendering of Atmospheric Scattering Effects Using Graphics Hardware. Graphics Hardware 2002: 99-108 - [c32]Yoshinori Dobashi, Toshiyuki Haga, Henry Johan, Tomoyuki Nishita:
A Method for Creating Mosaic Images Using Voronoi Diagrams. Eurographics (Short Presentations) 2002 - [c31]Henry Johan, Tomoyuki Nishita:
Interpolating 2D Shape Hierarchically. Eurographics (Short Presentations) 2002 - [c30]Ryo Miyazaki, Yoshinori Dobashi, Tomoyuki Nishita:
Simulation of Cumuliform Clouds Based on Computational Fluid Dynamics. Eurographics (Short Presentations) 2002 - [c29]Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita:
A Simple Method for Modeling Wrinkles on Human Skin. PG 2002: 166-175 - [c28]Bing-Yu Chen, Tomoyuki Nishita:
Adaptive Solid Texturing for Web3D Applications. PG 2002: 433-434 - [c27]Bing-Yu Chen, Tomoyuki Nishita:
Adaptive solid texturing for web graphics. SIGGRAPH Abstracts and Applications 2002: 299 - [c26]Bing-Yu Chen, Tomoyuki Nishita:
Multiresolution streaming mesh with shape preserving and QoS-like controlling. Web3D 2002: 35-42 - 2001
- [c25]Tomoyuki Nishita, Yoshinori Dobashi:
Modeling and Rendering of Various Natural Phenomena Consisting of Particles. Computer Graphics International 2001: 149-156 - [c24]Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi:
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. PG 2001: 363-373 - [c23]Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi:
Efficient Rendering of Optical Effects within Water Using Graphics Hardware. PG 2001: 374-383 - [c22]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. PG 2001: 390-400 - [c21]Bing-Yu Chen, Tomoyuki Nishita:
jGL and its applications as a Web3D platform. Web3D 2001: 85-92 - 2000
- [c20]Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Interactive Rendering Method for Displaying Shafts of Light. PG 2000: 31- - [c19]Satoru Yoshida, Tomoyuki Nishita:
Modeling of Smoke Flow Taking Obstacles into Account. PG 2000: 135- - [c18]Henry Johan, Yuichi Koiso, Tomoyuki Nishita:
Morphing Using Curves and Shape Interpolation Techniques. PG 2000: 348-358 - [c17]Koichi Onoue, Tomoyuki Nishita:
A Method for Modeling and Rendering Dunes with Wind-Ripples. PG 2000: 427-428 - [c16]Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita:
A simple, efficient method for realistic animation of clouds. SIGGRAPH 2000: 19-28
1990 – 1999
- 1999
- [j16]Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita:
Using metaballs to modeling and animate clouds from satellite images. Vis. Comput. 15(9): 471-482 (1999) - [c15]Tomoyuki Nishita, Henry Johan:
A Scan Line Algorithm for Rendering Curved Tubular Objects. PG 1999: 92- - [c14]Tomoyuki Nishita, Yoshinori Dobashi:
Modeling and Rendering Methods of Clouds. PG 1999: 218- - 1998
- [c13]Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita:
Modeling of Clouds from Satellite Images using Metaballs. PG 1998: 53-60 - [c12]Tomoyuki Nishita:
Light Scattering Models for the Realistic Rendering of Natural Scenes. Rendering Techniques 1998: 1-10 - 1997
- [j15]Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae:
A Modeling and Rendering Method for Snow by Using Metaballs. Comput. Graph. Forum 16(3): 357-364 (1997) - [j14]Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita:
A Fast Display Method of Sky Colour Using Basis Functions. Comput. Animat. Virtual Worlds 8(2): 115-127 (1997) - 1996
- [j13]Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita:
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. Comput. Graph. Forum 15(3): 109-118 (1996) - [c11]Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae:
Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. SIGGRAPH 1996: 379-386 - 1994
- [j12]Yoshinori Dobashi, Kazufumi Kaneda, Takanobu Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura:
Skylight for Interior Lighting Design. Comput. Graph. Forum 13(3): 85-96 (1994) - [j11]Tomoyuki Nishita, Eihachiro Nakamae:
A Method for Displaying Metaballs by using Bézier Clipping. Comput. Graph. Forum 13(3): 271-280 (1994) - [c10]Tomoyuki Nishita, Eihachiro Nakamae:
Method of displaying optical effects within water using accumulation buffer. SIGGRAPH 1994: 373-379 - 1993
- [j10]Katsumi Tadamura, Eihachiro Nakamae, Kazufumi Kaneda, Masshi Baba, Hideo Yamashita, Tomoyuki Nishita:
Modeling of Skylight and Rendering of Outdoor Scenes. Comput. Graph. Forum 12(3): 189-200 (1993) - [j9]Tomoyuki Nishita, Eihachiro Nakamae:
A New Radiosity Apporach Using Area Sampling for Parametric Patches. Comput. Graph. Forum 12(3): 385-398 (1993) - [c9]Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae:
Display of the earth taking into account atmospheric scattering. SIGGRAPH 1993: 175-182 - 1991
- [j8]Thomas W. Sederberg, Tomoyuki Nishita:
Geometric hermite approximation of surface patch intersection curves. Comput. Aided Geom. Des. 8(2): 97-114 (1991) - [j7]Eihachiro Nakamae, Kazufumi Kaneda, Koichi Harada, Toshihide Miwa, Tomoyuki Nishita, Ryoichi Saiki:
Reliability of computer graphic images for visual assessment. Vis. Comput. 7(2): 138-148 (1991) - [j6]Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakamae, Tomoyuki Nishita:
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. Vis. Comput. 7(5&6): 247-258 (1991) - [j5]Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita:
A simple method for rendering penumbrae caused by sunlight. Vis. Comput. 7(5&6): 259-268 (1991) - [j4]Tomoyuki Nishita, Kazufumi Kaneda, Eihachiro Nakamae:
A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. Vis. Comput. 7(5&6): 269-279 (1991) - 1990
- [j3]Thomas W. Sederberg, Tomoyuki Nishita:
Curve intersection using Bézier clipping. Comput. Aided Des. 22(9): 538-549 (1990) - [c8]Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto:
Ray tracing trimmed rational surface patches. SIGGRAPH 1990: 337-345 - [c7]Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita:
A lighting model aiming at drive simulators. SIGGRAPH 1990: 395-404
1980 – 1989
- 1989
- [j2]Eihachiro Nakamae, Takao Ishizaki, Tomoyuki Nishita, Shinichi Takita:
Compositing 3D images with antialiasing and various shading effects. IEEE Computer Graphics and Applications 9(2): 21-29 (1989) - [c6]Kazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi:
Three dimensional Terrain modeling and display for environmental assessment. SIGGRAPH 1989: 207-214 - 1987
- [c5]Tomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae:
A shading model for atmospheric scattering considering luminous intensity distribution of light sources. SIGGRAPH 1987: 303-310 - 1986
- [c4]Tomoyuki Nishita, Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects illuminated by sky light. SIGGRAPH 1986: 125-132 - [c3]Eihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita:
A montage method: the overlaying of the computer generated images onto a background photograph. SIGGRAPH 1986: 207-214 - 1985
- [j1]Tomoyuki Nishita, I. Okamura, Eihachiro Nakamae:
Shading Models for Point and Linear Sources. ACM Trans. Graph. 4(2): 124-146 (1985) - [c2]Tomoyuki Nishita, Eihachiro Nakamae:
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. SIGGRAPH 1985: 23-30 - 1984
- [c1]Eihachiro Nakamae, Hideo Yamashita, Tomoyuki Nishita:
Computer Graphics for Visualizing Simulation Results. Eurographics 1984
Coauthor Index
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