default search action
20th SIGGRAPH 1993: Anaheim, CA, USA
- Mary C. Whitton:
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1993, Anaheim, CA, USA, August 2-6, 1993. ACM 1993, ISBN 0-89791-601-8 - Thomas W. Sederberg, Peisheng Gao, Guojin Wang, Hong Mu:
2-D shape blending: an intrinsic solution to the vertex path problem. 15-18 - Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle:
Mesh optimization. 19-26 - Jérôme Maillot, Hussein M. Yahia, Anne Verroust:
Interactive texture mapping. 27-34 - Mark A. Halstead, Michael Kass, Tony DeRose:
Efficient, fair interpolation using Catmull-Clark surfaces. 35-44 - David Blair Kirk, Alan H. Barr:
Implementing rotation matrix constraints in Analog VLSI. 45-52 - R. Victor Klassen, Krishna Bharat:
Correcting for short-range spatial non-linearities of CRT-based output devices. 53-56 - Ken Perlin, David Fox:
Pad: an alternative approach to the computer interface. 57-64 - Stefan Gottschalk, John F. Hughes:
Autocalibration for virtual environments tracking hardware. 65-72 - Eric A. Bier, Maureen C. Stone, Kenneth A. Pier, William Buxton, Tony DeRose:
Toolglass and magic lenses: the see-through interface. 73-80 - Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, John F. Hughes:
An interactive 3D toolkit for constructing 3D widgets. 81-84 - Andreas Schilling, Wolfgang Straßer:
EXACT: algorithm and hardware architecture for an improved A-buffer. 85-91 - Chandlee B. Harrell, Farhad Fouladi:
Graphics rendering architecture for a high performance desktop workstation. 93-100 - Michael F. Deering, Scott R. Nelson:
Leo: a system for cost effective 3D shaded graphics. 101-108 - Kurt Akeley:
Reality Engine graphics. 109-116 - Lawrence D. Bergman, Jane S. Richardson, David C. Richardson, Frederick P. Brooks Jr.:
VIEW: an exploratory molecular visualization system with user-definable interaction sequences. 117-126 - Russell M. Taylor II, Warren Robinett, Vernon L. Chi, Frederick P. Brooks Jr., William V. Wright, R. Stanley Williams, Erik J. Snyder:
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope. 127-134 - Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. DeFanti:
Surround-screen projection-based virtual reality: the design and implementation of the CAVE. 135-142 - Chris Schoeneman, Julie Dorsey, Brian E. Smits, James Arvo, Donald Greenberg:
Painting with light. 143-146 - John K. Kawai, James S. Painter, Michael F. Cohen:
Radioptimization: goal based rendering. 147-154 - Larry Aupperle, Pat Hanrahan:
A hierarchical illumination algorithm for surfaces with glossy reflection. 155-162 - Peter Schröder, Pat Hanrahan:
On the form factor between two polygons. 163-164 - Pat Hanrahan, Wolfgang Krueger:
Reflection from layered surfaces due to subsurface scattering. 165-174 - Tomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae:
Display of the earth taking into account atmospheric scattering. 175-182 - Barry G. Becker, Nelson L. Max:
Smooth transitions between bump rendering algorithms. 183-190 - Mark S. Peercy:
Linear color representations for full speed spectral rendering. 191-198 - Dani Lischinski, Filippo Tampieri, Donald P. Greenberg:
Combining hierarchical radiosity and discontinuity meshing. 199-208 - Roy Troutman, Nelson L. Max:
Radiosity algorithms using higher order finite element methods. 209-212 - Harold R. Zatz:
Galerkin radiosity: a higher order solution methodfor global illumination. 213-220 - Steven J. Gortler, Peter Schröder, Michael F. Cohen, Pat Hanrahan:
Wavelet radiosity. 221-230 - Ned Greene, Michael Kass, Gavin S. P. Miller:
Hierarchical Z-buffer visibility. 231-238 - Seth J. Teller, Pat Hanrahan:
Global visibility algorithms for illumination computations. 239-246 - Thomas A. Funkhouser, Carlo H. Séquin:
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. 247-254 - Charlie Gunn:
Discrete groups and visualization of three-dimensional manifolds. 255-262 - Brian Cabral, Leith Casey Leedom:
Imaging vector fields using line integral convolution. 263-270 - Takashi Totsuka, Marc Levoy:
Frequency domain volume rendering. 271-278 - Shenchang Eric Chen, Lance Williams:
View interpolation for image synthesis. 279-288 - Mikio Shinya:
Spatial anti-aliasing for animation sequences with spatio-temporal filtering. 289-296 - Brian K. Guenter, Hee Cheol Yun, Russell M. Mersereau:
Motion compensated compression of computer animation frames. 297-304 - Yuefeng Zhang, Robert E. Webber:
Space diffusion: an improved parallel halftoning technique using space-filling curves. 305-312 - Marie-Paule Gascuel:
An implicit formulation for precise contact modeling between flexible solids. 313-320 - John M. Snyder, Adam R. Woodbury, Kurt W. Fleischer, Bena L. Currin, Alan H. Barr:
Interval methods for multi-point collisions between time-dependent curved surfaces. 321-334 - Michiel van de Panne:
Sensor-actuator networks. 335-342 - J. Thomas Ngo, Joe Marks:
Spacetime constraints revisited. 343-350 - Przemyslaw Prusinkiewicz, Mark Hammel, Eric Mjolsness:
Animation of plant development. 351-360 - Xin Li, J. Michael Moshell:
Modeling soil: realtime dynamic models for soil slippage and manipulation. 361-368 - Jos Stam, Eugene Fiume:
Turbulent wind fields for gaseous phenomena. 369-376 - Jack Bresenham:
Real virtuality: StereoLithography - rapid prototyping in 3-D. 377-378 - Kenneth R. O'Connell:
Visual thinkers in an age of computer visualization: problems and possibilities. 379-380 - Jane Veeder:
Updating computer animation (panel): an interdisciplinary approach. 381-382 - G. Scott Owen:
Facilitating learning with computer graphics and multimedia. 383-384 - Theresa-Marie Rhyne:
Visualizing environmental data sets. 385-386 - Nahum D. Gershon:
How to lie and confuse with visualization. 387-388 - George Joblove:
The applications of evolutionary and biological processes to computer art and animation. 389-390 - Bob C. Liang:
Virtual reality and computer graphics programming. 392-393 - Rich Gold:
Ubiquitous computing and augmented reality. 393-394 - William R. Pickering:
Merging 3-D graphics and imaging: applications and issues. 395 - Joan I. Staveley, David Steiling:
Nan-o-sex and virtual seduction. 396-397 - Timothy Druckrey:
Critical art/interactive art/virtual art: rethinking computer art. 398-399 - Clark Dodsworth:
Digital illusion: theme park visualization. 400 - Jonathan Luskin:
Man vs. mouse. 401 - Lynne Roberts-Goodwin:
Multimedia and interactivity in the antipodes. 401-402 - Dave Warner:
The integrative use of computers in a medical university. 403-404
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.