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Computer Graphics International 2004: Crete, Greece
- 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece. IEEE Computer Society 2004, ISBN 0-7695-2171-1
Mesh Representation
- Petr Vanecek, Ivana Kolingerová:
Multi-Path Algorithm for Triangle Strips. 2-9 - Guillaume Lavoué, Florent Dupont
, Atilla Baskurt:
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification. 10-17 - Pavel Borodin, Gabriel Zachmann
, Reinhard Klein:
Consistent Normal Orientation for Polygonal Meshes. 18-25 - Matthias Müller, Matthias Teschner, Markus H. Gross
:
Physically-Based Simulation of Objects Represented by Surface Meshes. 26-33
Surface Modeling and Rendering I
- Martin Cermák, Václav Skala:
Adaptive Edge Spinning Algorithm for Poligonization of Implicit Surfaces. 36-43 - Sumantro Ray, Hong Qin:
A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision Parameters. 44-51 - Xiaohu Guo, Jing Hua, Hong Qin:
Point Set Surface Editing Techniques Based on Level-Sets. 52-59 - Paul Noble
, Wen Tang:
Modelling and Animating Cartoon Hair with NURBS Surfaces. 60-67
Surface Modeling and Rendering II
- Petr Felkel
, Rainer Wegenkittl, Katja Bühler
:
Surface Models of Tube Trees . 70-77 - Callum Galbraith, Peter MacMurchy, Brian Wyvill:
BlobTree Trees. 78-85 - Roger C. Tam
, Wolfgang Heidrich:
Computing Polygonal Surfaces from Unions of Balls. 86-92 - Jun Mitani, Hiromasa Suzuki:
Computer Aided Design for Origamic Architecture Models with Polygonal Representation. 93-99
Illumination
- Mel Slater
, Jesper Mortensen, Pankaj Khanna, Insu Yu:
A Virtual Light Field Approach to Global Illumination. 102-109 - Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel:
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes. 110-119 - Markus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel:
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering. 120-127 - Rubén Jesús García, Carlos Ureña
, Miguel Lastra, Rosana Montes
, Jorge Revelles:
Interactive Global Illumination for Quasi-Static Scenes. 128-131
Collision Detection
- Tobias Klug, Marc Alexa:
Bounding Volumes for Linearly Interpolated Shapes. 134-139 - Kier Storey, Fengyun Lu, Graham Morgan
:
Determining Collisions between Moving Spheres for Distributed Virtual Environments. 140-147 - Stephen D. Laycock
, A. M. Day:
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools. 148-155 - Stéphane Ménardais, Franck Multon, Richard Kulpa, Bruno Arnaldi:
Motion Blending for Real-Time Animation while Accounting for the Environment. 156-159
Scientific Visualization
- Da Guo, Constantinos Evangelinos, Nicholas M. Patrikalakis:
Flow Feature Extraction in Oceanographic Visualization. 162-173 - Nikos Platis, Theoharis Theoharis:
Simplification of Vector Fields over Tetrahedral Meshes. 174-181 - Stephan Mantler, Anton L. Fuhrmann:
Point Based Rendering for Massive Data Sets: A Case Study. 182-187 - Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra:
An Efficient Central Path Algorithm for Virtual Navigation. 188-195
Rendering Techniques I
- Gero Müller, Jan Meseth, Reinhard Klein:
Fast Environmental Lighting for Local-PCA Encoded BTFs. 198-205 - Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang:
An Adaptive Sampling Method for Layered Depth Image. 206-213 - Mario Costa Sousa
, Faramarz F. Samavati, Meru Brunn:
Depicting Shape Features with Directional Strokes and Spotlighting. 214-221 - Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo:
Extracting 3D Stylized Accentuation Effects from a Painted Image. 222-229
Rendering Techniques II
- Bjarke Jakobsen, Niels Jørgen Christensen
, Bent Dalgaard Larsen, Kim S. Petersen:
Boundary Correct Real-Time Soft Shadows. 232-239 - Jukka Arvo:
Tiled Shadow Maps. 240-247 - Martin Koster, Jörg Haber, Hans-Peter Seidel:
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware. 248-256 - Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, Petri Liuha:
Efficient Hardware for Antialiasing Coverage Mask Generation. 257-264
Rendering Techniques III
- Juan A. Magallon
, Emilio J. Sobreviela, Francisco J. Serón, Diego Gutierrez:
Lighting Design in Low-Cost Immersive Systems. 266-269 - Václav Skala:
A New Line Clipping Algorithm with Hardware Acceleration. 270-273 - Karsten Hilbert, Guido Brunnett:
A Hybrid LOD Based Rendering Approach for Dynamic Scenes. 274-277 - Hidekuni Annaka, Tsukasa Matsuoka:
Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle Strips. 278-281
Animating Virtual Humans
- The Duy Bui, Dirk Heylen, Anton Nijholt
:
Combination of Facial Movements on a 3D Talking Head. 284-291 - Pascal Glardon, Ronan Boulic, Daniel Thalmann:
PCA-Based Walking Engine Using Motion Capture Data. 292-298 - Christoph Niederberger, Dejan Radovic, Markus H. Gross
:
Generic Path Planning for Real-Time Applications. 299-306 - Amalia Ortiz
, David Oyarzun, Iker Aizpurua, Jorge Posada
:
Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse Kinematics. 307-310
Deformable Objects
- Matthias Teschner, Bruno Heidelberger, Matthias Müller, Markus H. Gross
:
A Versatile and Robust Model for Geometrically Complex Deformable Solids. 312-319 - Alexis Angelidis, Geoff Wyvill:
Animated Sweepers: Keyframed Swept Deformations. 320-326 - Julien Lenoir, Sylvère Fonteneau:
Mixing Deformable and Rigid-Body Mechanics Simulation. 327-334 - Gary Kwok-Leung Tam, Rynson W. H. Lau
, Chong-Wah Ngo
:
Deformable Object Model Matching by Topological and Geometric Similarity. 335-342
Natural Phenomenon Modeling and Visualization
- Kei Iwasaki
, Keichi Matsuzawa, Tomoyuki Nishita:
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. 344-348 - Francisco J. Serón
, Diego Gutierrez, Guillermo Gutiérrez, Eva Cerezo
:
Visualizing Sunsets through Inhomogeneous Atmospheres. 349-356 - Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama:
Physically Based Simulation of Cracks on Drying 3D Solids. 357-364 - Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara:
Updating Building Layouts of Time-Varying Virtual Cities. 365-368
Volume and Point-Based Modelling
- Pavol Novotný, Leonid I. Dimitrov, Milos Srámek:
CSG Operations with Voxelized Solids. 370-373 - Georgios Passalis, Ioannis A. Kakadiaris
, Theoharis Theoharis:
Efficient Hardware Voxelization. 374-377 - Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis:
Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery. 378-381 - Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu:
P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. 382-385
Interaction Techniques
- Salvador Barrera, Hiroki Takahashi, Masayuki Nakajima:
Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input Devices. 388-394 - Hyosun Kim, Dieter W. Fellner:
Interaction with Hand Gesture for a Back-Projection Wall. 395-402 - Ferenc Kahlesz, Gabriel Zachmann
, Reinhard Klein:
Visual-Fidelity? Dataglove Calibration. 403-410 - Bernd Schwald, Helmut Seibert, Michael Schnaider:
Composing 6 DOF Tracking Systems for VR/AR. 411-418
Virtual Reality/Augmented Reality
- Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher
, Kellogg S. Booth:
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models. 420-427 - Iván Macía, Ana Susperregui
, Eduardo Carrasco
, María Teresa Linaza, L. Mihalic, André Stork:
Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum. 428-435 - Luis Hernández
, Javier Taibo
, Antonio Seoane
, Rubén López, Rocío López
:
The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room. 436-443 - Daniel F. Abawi, Ralf Dörner:
Creating Mixed Reality Content: Problems, Concepts and Solutions. 444-451
Computer Graphics in Mobility
- Joachim Diepstraten, Martin Görke, Thomas Ertl:
Remote Line Rendering for Mobile Devices. 454-461 - HyungSeok Kim
, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann:
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. 462-469 - Bo Youn Kim, Kyung Ho Jang, Soon Ki Jung
:
Adaptive Strip Compression for Panorama Video Streaming. 470-475 - Hiroaki Tobita, Jun Rekimoto:
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the Network. 476-479
Multimedia
- Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda:
Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture. 482-489 - Hamid Laga, Hiroki Takahashi, Masayuki Nakajima:
Geometry Image Matching for Similarity Estimation of 3D Shape. 490-496 - Qinglian Guo, Kyoko Kato, Yiwei He:
Iconographical Virtual Polyhedrons for Constructing Graphical User Interface. 497-504 - Laura Chiappini, Rossella Cossu, Marco Di Lorenzo:
Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented Implementation. 505-508
Computer Animation I
- David Oziem, Neill W. Campbell
, Colin J. Dalton, David P. Gibson, Barry T. Thomas:
Combining Sampling and Autoregression for Motion Synthesis. 510-513 - Mirko Sattler, Ralf Sarlette, Reinhard Klein:
Probabilistic Motion Sequence Generation. 514-517 - Yu Zhang, Terence Sim
, Chew Lim Tan:
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map. 518-521 - Caroline Larboulette, Marie-Paule Cani:
Real-Time Dynamic Wrinkles. 522-525
Computer Animation II
- Mikio Shinya:
Stabilizing Explicit Methods in Spring-Mass Simulation. 528-531 - Mateu Sbert
, Francesc Castro, John H. Halton:
Reuse of Paths in Light Source Animation. 532-535 - Tokuo Tsuji, Hongbin Zha, Ryo Kurazume
, Tsutomu Hasegawa:
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon Hierarchies. 536-539 - Etienne de Sevin
, Daniel Thalmann:
The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. 540-543
Computer Vision
- Haitao Zhang, Olaf A. Hall-Holt, Arie E. Kaufman:
Range Image Registration via Probability Field. 546-552 - Ioannis A. Kakadiaris
, Lixin Shen, Manos Papadakis, Ioannis Konstantinidis
, Donald J. Kouri, David K. Hoffman:
Surface Denoising Using a Tight Frame. 553-560 - Won-Sook Lee, Kyung-Ah Sohn
:
Face Recognition Using Computer-Generated Database. 561-568 - Manolis I. A. Lourakis
, Antonis A. Argyros
:
Vision-Based Camera Motion Recovery for Augmented Reality. 569-576
Shape and Texture Representation I
- Benjamín Hernández, Isaac Rudomín
:
Hair Paint. 578-581 - Andrew Nealen, Marc Alexa
:
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis. 582-585 - R. G. Laycock, A. M. Day:
Automatic Techniques for Texture Mapping in Virtual Urban Environments. 586-589 - Mohsen Ashourian
, Reza Enteshari
, Jeonghee Jeon:
Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate System. 590-593
Shape and Texture Representation II
- Andrei Sharf
, Ariel Shamir:
Feature-Sensitive 3D Shape Matching. 596-599 - Ulrich Clarenz, Martin Rumpf
, Alexandru C. Telea:
Fairing of Point Based Surfaces. 600-603 - Daniel Weiskopf
, Manfred Weiler, Thomas Ertl:
Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering. 604-607 - Xiaoyang Mao
, Hiroki Kato, Atsumi Imamiya, Ken Anjyo:
Sketch Interface Based Expressive Hairstyle Modelling and Rendering. 608-611
Virtual Heritage and Digital Media
- Geoff Wyvill, Dimitri Anson
:
Extracting Measurements from Existing Photographs of Ancient Pottery. 614-617 - Francisco Albert Gil, José María Gomis, José Miguel Valiente
:
Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra. 618-621 - Martin White
, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis
, Fotis Liarokapis
, Paul F. Lister, Krzysztof Walczak
, Rafal Wojciechowski, Wojciech Cellary
, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel
, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, François Gaspard:
ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions. 622-625 - Inmaculada García, Ramón Mollá Vayá, Pedro Morillo
:
From Continuous to Discrete Games. 626-629
Interactive Systems
- Igor Potucek, Stanislav Sumec:
Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room. 632-635 - Florian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney S. Fels
, Kellogg S. Booth:
Exploring Collaboration with Group Pointer Interaction. 636-639 - Tom Van Laerhoven, Jori Liesenborgs
, Frank Van Reeth:
Real-Time Watercolor Painting on a Distributed Paper Model. 640-643 - Ioannis Tsampoulatidis
, Georgios Nikolakis, Dimitrios Tzovaras
, Michael G. Strintzis:
Ontology Based Interactive Graphic Environment for Product Presentation. 644-647
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