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Computer Graphics Forum, Volume 16
Volume 16, Number 1, 1997
- Mark de Berg:
Trends and Developments in Computational Geometry. 3-30 - Jules Bloomenthal:
Bulge Elimination in Convolution Surfaces. 31-41 - Irena Notkin, Craig Gotsman:
Parallel Progressive Ray-tracing. 43-55 - Henrik Wann Jensen:
Rendering Caustics on Non-Lambertian Surfaces. 57-64 - Parag Havaldar, Mi-Suen Lee, Gérard G. Medioni:
Synthesizing Novel Views from Unregistered 2-D Images. 65-73
Volume 16, Number 2, 1997
- John C. Hart:
Implicit Representation of Rough Surfaces. 91-99 - Chengfu Yao, Jon G. Rokne:
Applying Roughing-Up Integral Linear Interpolation to the Scan-Conversion of Filled Polygons. 101-106 - Erin Shaw:
Hierarchical Radiosity for Dynamic Environments. 107-118 - Borut Zalik, Gordon Clapworthy, Crtomir Oblonsek:
An Efficient Code-Based Voxel-Traversing Algorithm. 119-128 - Sarah F. Gibson, Roger J. Hubbold:
Perceptually-Driven Radiosity. 129-141
Volume 16, Number 3, August 1997
- Jarek Rossignac:
Finally Everyone Can Work With Highly Complex 3D Models. 1 - Eric Andres, Philippe Nehlig, Jean Françon:
Tunnel-Free Supercover 3D Polygons and Polyhedra. 3-14 - Grit Thürmer, Charles Albert Wüthrich:
Normal Computation for Discrete Surfaces in 3D Space. 15-26 - R. Kazinnik, Gershon Elber:
Orthogonal Decomposition of Non-Uniform Bspline Spaces using Wavelets. 27-38 - Shigeru Kuriyama, K. Tachibana:
Polyhedral Surface Modeling with a Diffusion System. 39-46 - Frederick W. B. Li, Rynson W. H. Lau, Mark Green:
Interactive Rendering of Deforming NURBS Surfaces. 47-56 - Fabrice Aubert, Dominique Bechmann:
Animation by Deformation of Space-Time Objects. 57-66 - Shankar Krishnan, M. Gopi, Dinesh Manocha, Mark R. Mine:
Interactive Boundary Computation of Boolean Combinations of Sculptured Solids. 67-78 - Hiroyuki Nakamura, Masatake Higashi, Mamoru Hosaka:
Robust Computation of Intersection Graph between Two Solids. 79-88 - Jörg Peters, Ahmad H. Nasri:
Computing Volumes of Solids Enclosed by Recursive Subdivision Surfaces. 89-94 - Lars Lippert, Markus H. Gross, C. Kurmann:
Compression Domain Volume Rendering for Distributed Environments. 95-108 - I. Ari Sadarjoen, Frits H. Post:
Deformable Surface Techniques for Field Visualization. 109-116 - Rüdiger Westermann, Thomas Ertl:
A Multiscale Approach to Integrated Volume Segmentation and Rendering. 117-128 - Jean-Michel Dischler, Djamchid Ghazanfarpour:
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles. 129-140 - Gladimir V. G. Baranoski, Jon G. Rokne:
An Algorithmic Reflectance and Transmittance Model for Plant Tissue. 141-150 - Marcelo Walter, Alain Fournier:
Growing and Animating Polygonal Models of Animals. 151-158 - Jos Stam:
Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures. 159-164 - Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:
A Muscle-based Feed-forward Controller of the Human Body. 165-176 - Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann:
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments. 177-188 - Henry Fuchs:
Building Telepresence Systems: Translating Science Fiction Ideas into Reality. 189 - Ashton E. W. Mason, Edwin H. Blake:
Automatic Hierarchical Level of Detail Optimization in Computer Animation. 191-200 - Yair Mann, Daniel Cohen-Or:
Selective Pixel Transmission for Navigating in Remote Virtual Environments. 201-206 - François X. Sillion, George Drettakis, B. Bodelet:
Efficient Impostor Manipulationfor Real-Time Visualization of Urban Scenery. 207-218 - Céline Loscos, George Drettakis:
Interactive High-Quality Soft Shadows in Scenes with Moving Objects. 219-230 - Toshimitsu Tanaka, Tokiichiro Takahashi:
Fast Analytic Shading and Shadowing for Area Light Sources. 231-240 - A. Gaddipatti, Raghu Machiraju, Roni Yagel:
Steering Image Generation with Wavelet Based Perceptual Metric. 241-252 - Toshimitsu Tanaka, Noboru Ohnishi:
Painting-like Image Emphasis based on Human Vision Systems. 253-260 - László Neumann, Attila Neumann, Philippe Bekaert:
Radiosity with Well Distributed Ray Sets. 261-270 - László Szirmay-Kalos, Tibor Fóris, László Neumann, Balázs Csébfalvi:
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method. 271-282 - Yizhou Yu, Hong Wu:
A Rendering Equation for Specular Transfers and Its Integration into Global Illumination. 283-292 - Paul Lalonde, Alain Fournier:
Generating Reflected Directionsfrom BRDF Data. 293-300 - Mateu Sbert:
Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity. 301-308 - Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel:
Bounded Radiosity - Illumination on General Surfaces and Clusters. 309-318 - Samory Kakez, Vania Conan, Pascal Bisson:
Virtually Documented Environments: A New Interface Paradigm for Task-oriented Access to Information. 319-328 - Peter Robinson, Dan Sheppard, Richard Watts, Robert Harding, Steven Lay:
A framework for interacting with paper. 329-334 - Zsolt Szalavári, Michael Gervautz:
The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality. 335-346 - Leif Kobbelt, Marc Stamminger, Hans-Peter Seidel:
Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution. 347-356 - Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae:
A Modeling and Rendering Method for Snow by Using Metaballs. 357-364 - Lifeng Wang, D. Botta, C. Ellefson, Alain Fournier:
Modelling the Garden of Perfect Brightness. 365-369 - François X. Sillion:
A Million Polygons, a Million Pixels: Which is Heavier? 370
Volume 16, Number 4, 1997
- D. Wang, Ivan Herman, Graham J. Reynolds:
The Open Inventor Toolkit and the PREMO Standard. 159-176 - Baining Guo, Jai Menon, B. Willette:
Surface Reconstruction Using Alpha Shapes. 177-190 - Tzvetomir Ivanov Vassilev:
Interactive Sculpting with Deformable Nonuniform B-Splines. 191-200 - D. Jackél, Bertram Walter:
Modeling and Rendering of the Atmosphere Using Mie-Scattering. 201-210 - Michiel van de Panne:
From Footprints to Animation. 211-224
Volume 16, Number 5, 1997
- Nur Arad:
Isometric Texture Mapping for Free-Form Surfaces. 247-256 - Jim X. Chen:
Multiple Segment Line Scan-Conversion. 257-268 - Chris Hand:
A Survey of 3D Interaction Techniques. 269-281 - Eric Ferley, Marie-Paule Cani, Dominique Attali:
Skeletal Reconstruction of Branching Shapes. 283-293 - Haripriya Rangan, Matthias Ruhl, Dietmar Saupe:
Interactive Visualization of Implicit Surfaces with Singularities. 295-306
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