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17th SIGGRAPH 1990: Dallas, Texas, USA
- Forest Baskett:
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, Dallas, TX, USA, August 6-10, 1990. ACM 1990, ISBN 0-201-50933-4 - David Baraff:
Curved surfaces and coherence for non-penetrating rigid body simulation. 19-28 - Michael McKenna, David Zeltzer:
Dynamic simulation of autonomous legged locomotion. 29-38 - Brian Von Herzen, Alan H. Barr, Harold R. Zatz:
Geometric collisions for time-dependent parametric surfaces. 39-48 - Michael Kass, Gavin S. P. Miller:
Rapid, stable fluid dynamics for computer graphics. 49-57 - Nelson L. Max:
Cone-spheres. 59-62 - James Arvo, David Blair Kirk:
Particle transport and image synthesis. 63-66 - David Salesin, Jorge Stolfi:
Rendering CSG models with a ZZ-buffer. 67-76 - John Amanatides, Don P. Mitchell:
Antialiasing of interlaced video animation. 77-85 - Wm. Randolph Franklin, Mohan S. Kankanhalli:
Parallel object-space hidden surface removal. 87-94 - Gershon Elber, Elaine Cohen:
Hidden curve removal for free form surfaces. 95-104 - Mark Segal:
Using tolerances to guarantee valid polyhedral modeling results. 105-114 - Bruce F. Naylor, John Amanatides, William C. Thibault:
Merging BSP trees yields polyhedral set operations. 115-124 - Hong Chen, Enhua Wu:
An efficient radiosity solution for bump texture generation. 125-134 - Shenchang Eric Chen:
Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system. 135-144 - Paul S. Heckbert:
Adaptive radiosity textures for bidirectional ray tracing. 145-154 - A. T. Campbell III, Donald S. Fussell:
Adaptive mesh generation for global diffuse illumination. 155-164 - Hiroo Iwata:
Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator. 165-170 - Jock D. Mackinlay, Stuart K. Card, George G. Robertson:
Rapid controlled movement through a virtual 3D workspace. 171-176 - Frederick P. Brooks Jr., Ming Ouhyoung, James J. Batter, P. Jerome Kilpatrick:
Project GROPEHaptic displays for scientific visualization. 177-185 - Sabine Coquillart:
Extended free-form deformation: a sculpturing tool for 3D geometric modeling. 187-196 - Takafumi Saito, Tokiichiro Takahashi:
Comprehensible rendering of 3-D shapes. 197-206 - Paul Haeberli:
Paint by numbers: abstract image representations. 207-214 - Pat Hanrahan, Paul Haeberli:
Direct WYSIWYG painting and texturing on 3D shapes. 215-223 - Michiel van de Panne, Eugene Fiume, Zvonko G. Vranesic:
Reusable motion synthesis using state-space controllers. 225-234 - Lance Williams:
Performance-driven facial animation. 235-242 - Andrew P. Witkin, William Claude Welch:
Fast animation and control of nonrigid structures. 243-252 - Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler:
Strength guided motion. 253-262 - Atsushi Takagi, Hitoshi Takaoka, Tetsuya Oshima, Yoshinori Ogata:
Accurate rendering technique based on colorimetric conception. 263-272 - Pierre Poulin, Alain Fournier:
A model for anisotropic reflection. 273-282 - Gregory D. Abram, Turner Whitted:
Building block shaders. 283-288 - Pat Hanrahan, Jim Lawson:
A language for shading and lighting calculations. 289-298 - David Blair Kirk, Douglas Voorhies:
The rendering architecture of the DN10000VS. 299-307 - Paul Haeberli, Kurt Akeley:
The accumulation buffer: hardware support for high-quality rendering. 309-318 - Anthony C. Barkans:
High speed high quality antialiased vector generation. 319-326 - Jed Lengyel, Mark Reichert, Bruce Randall Donald, Donald P. Greenberg:
Real-time robot motion planning using rasterizing computer graphics hardware. 327-335 - Tomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto:
Ray tracing trimmed rational surface patches. 337-345 - Charles T. Loop, Tony DeRose:
Generalized B-spline surfaces of arbitrary topology. 347-356 - David S. Ebert, Richard E. Parent:
Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques. 357-366 - Lee Westover:
Footprint evaluation for volume rendering. 367-376 - Mark Watt:
Light-water interaction using backward beam tracing. 377-385 - Kazunori Miyata:
A method of generating stone wall patterns. 387-394 - Eihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita:
A lighting model aiming at drive simulators. 395-404 - Karl Sims:
Particle animation and rendering using data parallel computation. 405-413
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