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Norman I. Badler
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- affiliation: University of Pennsylvania, Philadelphia, PA, USA
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2020 – today
- 2023
- [j69]Norman I. Badler:
On Raising a Virtual Human. IEEE Computer Graphics and Applications 43(6): 133-140 (2023) - [c114]Kenneth Chen, Norman I. Badler:
Towards Learning and Generating Audience Motion from Video. SCA 2023: 4:1-4:2 - 2021
- [c113]Guido Mainardi, Aline Normoyle, Vinícius J. Cassol, Norman I. Badler, Soraia Raupp Musse:
An authoring tool to provide group and crowd animation using Natural Language scripts. SBGames 2021: 153-161 - 2020
- [c112]James Z. Wang, Norman I. Badler, Nadia Berthouze, Rick O. Gilmore, Kerri L. Johnson, Àgata Lapedriza, Xin Lu, Nikolaus F. Troje:
Panel: Bodily Expressed Emotion Understanding Research: A Multidisciplinary Perspective. ECCV Workshops (1) 2020: 733-746
2010 – 2019
- 2019
- [c111]Kristin Chow, Aline Normoyle, Jeanette Nicewinter, Clark L. Erickson, Norman I. Badler:
Crowd and Procession Hypothesis Testing for Large-Scale Archaeological Sites. AIVR 2019: 298-301 - [c110]Oshin Agarwal, Funda Durupinar, Norman I. Badler, Ani Nenkova:
Word Embeddings (Also) Encode Human Personality Stereotypes. *SEM@NAACL-HLT 2019: 205-211 - 2018
- [j68]L. Chen, Cláudio R. Jung, Soraia Raupp Musse, M. Moneimne, C. Wang, Renate Fruchter, V. Bazjanac, G. Chen, Norman I. Badler:
Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors. Presence Teleoperators Virtual Environ. 26(4) (2018) - [j67]Libo Sun, Norman I. Badler:
Exploring the Consequences of Crowd Compression Through Physics-Based Simulation. Sensors 18(12): 4149 (2018) - [c109]Clark L. Erickson, Emiliya Al Yafei, Josh Nadel, Youssef Victor, Ikuromor Mabel Ogiriki, Norman I. Badler:
Re-creating Pre-Columbian Life in the Baures Region of the Bolivian Amazon. SVR 2018: 253-257 - 2017
- [b3]Vinícius J. Cassol, Soraia Raupp Musse, Cláudio R. Jung, Norman I. Badler:
Simulating Crowds in Egress Scenarios. Springer 2017, ISBN 978-3-319-65201-6, pp. 1-107 - [j66]Vinícius J. Cassol, Estevao Smania Testa, Cláudio Rosito Jung, Muhammad Usman, Petros Faloutsos, Glen Berseth, Mubbasir Kapadia, Norman I. Badler, Soraia Raupp Musse:
Evaluating and Optimizing Evacuation Plans for Crowd Egress. IEEE Computer Graphics and Applications 37(4): 60-71 (2017) - [j65]Igor Rodrigues de Almeida, Vinícius Jurinic Cassol, Norman I. Badler, Soraia Raupp Musse, Cláudio Rosito Jung:
Detection of Global and Local Motion Changes in Human Crowds. IEEE Trans. Circuits Syst. Video Technol. 27(3): 603-612 (2017) - [j64]Funda Durupinar, Mubbasir Kapadia, Susan Deutsch, Michael Neff, Norman I. Badler:
PERFORM: Perceptual Approach for Adding OCEAN Personality to Human Motion Using Laban Movement Analysis. ACM Trans. Graph. 36(1): 6:1-6:16 (2017) - [c108]Xun Zhang, Bhuvana C. Inampudi, Norman I. Badler, Mubbasir Kapadia:
Dynamic and Accelerated Partial Order Planning for Interactive Narratives. AIIDE Workshops 2017 - [c107]Cliceres Mack Dal Bianco, Soraia Raupp Musse, Adriana Braun, Rodrigo Poli Caetani, Cláudio R. Jung, Norman I. Badler:
Predicting Future Crowd Motion Including Event Treatment. IVA 2017: 101-104 - [c106]Virginia R. Badler, Joseph T. Kider Jr., Megan Moore, B. Walter, Norman I. Badler:
Accurate Soil and Mudbrick BRDF Models for Archaeological Illumination Rendering with Application to Small Finds. GCH 2017: 29-36 - 2016
- [j63]Funda Durupinar, Ugur Güdükbay, Aytek Aman, Norman I. Badler:
Psychological Parameters for Crowd Simulation: From Audiences to Mobs. IEEE Trans. Vis. Comput. Graph. 22(9): 2145-2159 (2016) - [c105]Funda Durupinar, Kuan Wang, Ani Nenkova, Norman I. Badler:
An Environment for Transforming Game Character Animations Based on Nationality and Profession Personality Stereotypes. AIIDE 2016: 155-161 - [c104]Cliceres Mack Dal Bianco, Adriana Braun, Soraia Raupp Musse, Cláudio Rosito Jung, Norman I. Badler:
Fast-Forwarding Crowd Simulations. IVA 2016: 208-217 - [c103]Kuan Wang, Norman I. Badler:
Identifying virtual episodes based on character animation traces. MIG 2016: 203 - 2015
- [b2]Mubbasir Kapadia, Nuria Pelechano, Jan M. Allbeck, Norman I. Badler:
Virtual Crowds: Steps Toward Behavioral Realism. Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers 2015, ISBN 978-3-031-01458-1 - [j62]Alejandro Beacco, Nuria Pelechano, Mubbasir Kapadia, Norman I. Badler:
Footstep parameterized motion blending using barycentric coordinates. Comput. Graph. 47: 105-112 (2015) - [j61]Kerstin Ruhland, Christopher E. Peters, Sean Andrist, Jeremy B. Badler, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell:
A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception. Comput. Graph. Forum 34(6): 299-326 (2015) - [j60]Kai Ninomiya, Mubbasir Kapadia, Alexander Shoulson, Francisco M. Garcia, Norman I. Badler:
Planning approaches to constraint-aware navigation in dynamic environments. Comput. Animat. Virtual Worlds 26(2): 119-139 (2015) - [j59]Cory D. Boatright, Mubbasir Kapadia, Jennie M. Shapira, Norman I. Badler:
Generating a multiplicity of policies for agent steering in crowd simulation. Comput. Animat. Virtual Worlds 26(5): 483-494 (2015) - [j58]Elissa Wolf, Norman I. Badler:
The Distribution of Carried Items in Urban Environments. Presence Teleoperators Virtual Environ. 24(3): 187-200 (2015) - [c102]Durell Bouchard, Norman I. Badler:
Segmenting motion capture data using a qualitative analysis. MIG 2015: 23-30 - 2014
- [j57]Rossana Baptista Queiroz, Soraia Raupp Musse, Norman I. Badler:
Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces. Presence Teleoperators Virtual Environ. 23(2): 191-208 (2014) - [j56]Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler:
ADAPT: The Agent Developmentand Prototyping Testbed. IEEE Trans. Vis. Comput. Graph. 20(7): 1035-1047 (2014) - [j55]Weibin Liu, Xinyi Chong, Pengfei Huang, Norman I. Badler:
Learning motion patterns in unstructured scene based on latent structural information. J. Vis. Lang. Comput. 25(1): 43-53 (2014) - [j54]Xinyi Chong, Weibin Liu, Pengfei Huang, Norman I. Badler:
Hierarchical crowd analysis and anomaly detection. J. Vis. Lang. Comput. 25(4): 376-393 (2014) - [c101]Kerstin Ruhland, Sean Andrist, Jeremy B. Badler, Christopher E. Peters, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell:
Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems. Eurographics (State of the Art Reports) 2014: 69-91 - [c100]Francisco M. Garcia, Mubbasir Kapadia, Norman I. Badler:
GPU-based dynamic search on adaptive resolution grids. ICRA 2014: 1631-1638 - [c99]Tianyu Huang, Mubbasir Kapadia, Norman I. Badler, Marcelo Kallmann:
Path planning for coherent and persistent groups. ICRA 2014: 1652-1659 - [c98]Aline Normoyle, Norman I. Badler:
How do stylistic motions differ numerically from neutral ones? MIG 2014: 184 - [c97]Yu Wang, Mubbasir Kapadia, Pengfei Huang, Ladislav Kavan, Norman I. Badler:
Sound localization and multi-modal steering for autonomous virtual agents. I3D 2014: 23-30 - 2013
- [c96]Alexander Shoulson, Mubbasir Kapadia, Norman I. Badler:
PAStE: A Platform for Adaptive Storytelling with Events. Intelligent Narrative Technologies 2013 - [c95]Aline Normoyle, Fannie Liu, Mubbasir Kapadia, Norman I. Badler, Sophie Jörg:
The effect of posture and dynamics on the perception of emotion. SAP 2013: 91-98 - [c94]Mubbasir Kapadia, Francisco M. Garcia, Cory D. Boatright, Norman I. Badler:
Dynamic search on the GPU. IROS 2013: 3332-3337 - [c93]Mubbasir Kapadia, Kai Ninomiya, Alexander Shoulson, Francisco M. Garcia, Norman I. Badler:
Constraint-Aware Navigation in Dynamic Environments. MIG 2013: 111-120 - [c92]Alexander Shoulson, Max L. Gilbert, Mubbasir Kapadia, Norman I. Badler:
An Event-Centric Planning Approach for Dynamic Real-Time Narrative. MIG 2013: 121-130 - [c91]Aline Normoyle, Jeremy B. Badler, Teresa Fan, Norman I. Badler, Vinícius J. Cassol, Soraia Raupp Musse:
Evaluating perceived trust from procedurally animated gaze. MIG 2013: 141-148 - [c90]Mubbasir Kapadia, Alejandro Beacco, Francisco M. Garcia, Vivek Reddy, Nuria Pelechano, Norman I. Badler:
Multi-domain real-time planning in dynamic environments. Symposium on Computer Animation 2013: 115-124 - [c89]Pengfei Huang, Mubbasir Kapadia, Norman I. Badler:
SPREAD: sound propagation and perception for autonomous agents in dynamic environments. Symposium on Computer Animation 2013: 135-144 - [c88]Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. Badler:
ADAPT: the agent development and prototyping testbed. I3D 2013: 9-18 - [c87]Mubbasir Kapadia, I-Kao Chiang, Tiju Thomas, Norman I. Badler, Joseph T. Kider Jr.:
Efficient motion retrieval in large motion databases. I3D 2013: 19-28 - [c86]Cory D. Boatright, Mubbasir Kapadia, Jennie M. Shapira, Norman I. Badler:
Context-sensitive data-driven crowd simulation. VRCAI 2013: 51-56 - [p2]Mubbasir Kapadia, Alexander Shoulson, Funda Durupinar, Norman I. Badler:
Authoring Multi-actor Behaviors in Crowds with Diverse Personalities. Modeling, Simulation and Visual Analysis of Crowds 2013: 147-180 - 2012
- [j53]Libo Sun, Alexander Shoulson, Pengfei Huang, Nicole Nelson, Wenhu Qin, Ani Nenkova, Norman I. Badler:
Animating synthetic dyadic conversations with variations based on context and agent attributes. Comput. Animat. Virtual Worlds 23(1): 17-32 (2012) - [c85]Mubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda Durupinar, Norman I. Badler:
What's Next? The New Era of Autonomous Virtual Humans. MIG 2012: 170-181 - 2011
- [j52]Funda Durupinar, Nuria Pelechano, Jan M. Allbeck, Ugur Güdükbay, Norman I. Badler:
How the Ocean Personality Model Affects the Perception of Crowds. IEEE Computer Graphics and Applications 31(3): 22-31 (2011) - [j51]Joseph T. Kider Jr., Samantha Raja, Norman I. Badler:
Fruit Senescence and Decay Simulation. Comput. Graph. Forum 30(2): 257-266 (2011) - [j50]Stacy Marsella, Norman I. Badler:
Special Section: Intelligent Virtual Agents Guest Editors' Introduction. Presence Teleoperators Virtual Environ. 20(5): iii-iv (2011) - [c84]Alexander Shoulson, Daniel Garcia, Norman I. Badler:
Selecting Agents for Narrative Roles. Intelligent Narrative Technologies 2011 - [c83]Alexander Shoulson, Norman I. Badler:
Event-Centric Control for Background Agents. ICIDS 2011: 193-198 - [c82]Alexander Shoulson, Francisco M. Garcia, Matthew Jones, Robert Mead, Norman I. Badler:
Parameterizing Behavior Trees. MIG 2011: 144-155 - [c81]Daniel Markowitz, Joseph T. Kider Jr., Alexander Shoulson, Norman I. Badler:
Intelligent Camera Control Using Behavior Trees. MIG 2011: 156-167 - [c80]Catherine Stocker, Ben Sunshine-Hill, John Drake, Ian Perera, Joseph T. Kider Jr., Norman I. Badler:
CRAM it! A comparison of virtual, live-action and written training systems for preparing personnel to work in hazardous environments. VR 2011: 95-102 - 2010
- [c79]Ben Sunshine-Hill, Norman I. Badler:
Perceptually Realistic Behavior through Alibi Generation. AIIDE 2010 - [c78]Catherine Stocker, Libo Sun, Pengfei Huang, Wenhu Qin, Jan M. Allbeck, Norman I. Badler:
Smart Events and Primed Agents. IVA 2010: 15-27 - [e4]Jan M. Allbeck, Norman I. Badler, Timothy W. Bickmore, Catherine Pelachaud, Alla Safonova:
Intelligent Virtual Agents, 10th International Conference, IVA 2010, Philadelphia, PA, USA, September 20-22, 2010. Proceedings. Lecture Notes in Computer Science 6356, Springer 2010, ISBN 978-3-642-15891-9 [contents]
2000 – 2009
- 2009
- [j49]Norman I. Badler, Carol O'Sullivan:
Guest Editors' Introduction: Virtual Populace. IEEE Computer Graphics and Applications 29(4): 17-18 (2009) - [c77]Joseph T. Kider Jr., Rebecca L. Fletcher, Nancy Yu, Renata Holod, Alan Chalmers, Norman I. Badler:
Recreating Early Islamic Glass Lamp Lighting. VAST 2009: 33-40 - 2008
- [b1]Nuria Pelechano, Jan M. Allbeck, Norman I. Badler:
Virtual Crowds: Methods, Simulation, and Control. Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers 2008, ISBN 978-3-031-79241-0 - [j48]Aaron Bloomfield, Norman I. Badler:
Virtual Training via Vibrotactile Arrays. Presence Teleoperators Virtual Environ. 17(2): 103-120 (2008) - [c76]Nuria Pelechano, Catherine Stocker, Jan M. Allbeck, Norman I. Badler:
Being a part of the crowd: towards validating VR crowds using presence. AAMAS (1) 2008: 136-142 - [c75]Funda Durupinar, Jan M. Allbeck, Nuria Pelechano, Norman I. Badler:
Creating crowd variation with the OCEAN personality model. AAMAS (3) 2008: 1217-1220 - 2007
- [j47]Yu Zhang, Norman I. Badler:
Face modeling and editing with statistical local feature control models. Int. J. Imaging Syst. Technol. 17(6): 341-358 (2007) - [c74]Durell Bouchard, Norman I. Badler:
Semantic Segmentation of Motion Capture Using Laban Movement Analysis. IVA 2007: 37-44 - [c73]Nuria Pelechano, Jan M. Allbeck, Norman I. Badler:
Controlling individual agents in high-density crowd simulation. Symposium on Computer Animation 2007: 99-108 - [c72]Aaron Bloomfield, Norman I. Badler:
Collision Awareness Using Vibrotactile Arrays. VR 2007: 163-170 - [c71]Erdan Gu, Jingbin Wang, Norman I. Badler:
Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model. WAPCV 2007: 277-292 - 2006
- [j46]Kristinn R. Thórisson, Hannes Högni Vilhjálmsson, Catherine Pelachaud, Stefan Kopp, Norman I. Badler, W. Lewis Johnson, Stacy Marsella, Brigitte Krenn:
Representations for Multimodal Generation: A Workshop Report. AI Mag. 27(1): 108 (2006) - [j45]Nuria Pelechano, Norman I. Badler:
Modeling Crowd and Trained Leader Behavior during Building Evacuation. IEEE Computer Graphics and Applications 26(6): 80-86 (2006) - [j44]Yu Zhang, Norman I. Badler:
Synthesis of 3D faces using region-based morphing under intuitive control. Comput. Animat. Virtual Worlds 17(3-4): 421-432 (2006) - [c70]Erdan Gu, Norman I. Badler:
Visual Attention and Eye Gaze During Multiparty Conversations with Distractions. IVA 2006: 193-204 - 2005
- [j43]Liwei Zhao, Norman I. Badler:
Acquiring and validating motion qualities from live limb gestures. Graph. Model. 67(1): 1-16 (2005) - [c69]Erdan Gu, Jingbin Wang, Norman I. Badler:
Generating Sequence of Eye Fixations Using Decision-theoretic Attention Model. CVPR Workshops 2005: 92 - [c68]Erdan Gu, Catherine Stocker, Norman I. Badler:
Do You See What Eyes See? Implementing Inattentional Blindness. IVA 2005: 178-190 - 2004
- [c67]Norman I. Badler:
Embodied Agents and Meaningful Motion. TIDSE 2004: 1-2 - [p1]Jan M. Allbeck, Norman I. Badler:
Representing and Parameterizing Agent Behaviors. Life-like characters 2004: 19-38 - [e3]Norman I. Badler, Mathieu Desbrun, Ronan Boulic, Dinesh K. Pai:
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Grenoble, France, August 27-29, 2004. The Eurographics Association 2004, ISBN 3-905673-14-2 [contents] - 2003
- [j42]Tarek K. Alameldin, Norman I. Badler, Tarek M. Sobh, Raul Mihali:
A Computational Approach for Constructing the reachable Workspaces for redundant manipulators. Int. J. Comput. 2(1): 48-52 (2003) - [c66]Ying Liu, Norman I. Badler:
Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. CASA 2003: 86-93 - [c65]Koji Ashida, Norman I. Badler:
Feature preserving manifold mesh from an octree. Symposium on Solid Modeling and Applications 2003: 292-297 - [c64]Aaron Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, Norman I. Badler:
A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks. VR 2003: 225-231 - 2002
- [j41]Norman I. Badler, Charles A. Erignac, Ying Liu:
Virtual humans for validating maintenance procedures. Commun. ACM 45(7): 56-63 (2002) - [j40]Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan, Norman I. Badler:
Creating Interactive Virtual Humans: Some Assembly Required. IEEE Intell. Syst. 17(4): 54-63 (2002) - [j39]Sooha Park Lee, Jeremy B. Badler, Norman I. Badler:
Eyes alive. ACM Trans. Graph. 21(3): 637-644 (2002) - [c63]Jan M. Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Stone Palmer, Aravind K. Joshi:
ACUMEN: amplifying control and understanding of multiple entities. AAMAS 2002: 191-198 - [c62]Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meeran Byun:
Representing and Parameterizing Agent Behaviors. CA 2002: 133-143 - [c61]Meeran Byun, Norman I. Badler:
FacEMOTE: qualitative parametric modifiers for facial animations. Symposium on Computer Animation 2002: 65-71 - [c60]Norman I. Badler, Nadia Magnenat-Thalmann, Laurie McCulloch, Evan Hirsch, Phil LoPiccolo:
Digital humans: what roles will they play? SIGGRAPH Abstracts and Applications 2002: 88-89 - 2001
- [j38]Sonu Chopra-Khullar, Norman I. Badler:
Where to Look? Automating Attending Behaviors of Virtual Human Characters. Auton. Agents Multi Agent Syst. 4(1/2): 9-23 (2001) - [j37]Norman I. Badler:
Virtual beings. Commun. ACM 44(3): 33-35 (2001) - [j36]Hyeong-Seok Ko, Norman I. Badler:
The International Workshop on Human Modeling and Animation in Graphical Models. Graph. Model. 63(2): 65 (2001) - [c59]Koji Ashida, Seung-Joo Lee, Jan M. Allbeck, Harold C. Sun, Norman I. Badler, Dimitris N. Metaxas:
Pedestrians: creating agent behaviors through statistical analysis of observation data. CA 2001: 84-92 - [c58]Suejung B. Huh, Dimitris N. Metaxas, Norman I. Badler:
Collision resolutions in cloth simulation. CA 2001: 122-127 - 2000
- [j35]Norman I. Badler:
Animation 2000++. IEEE Computer Graphics and Applications 20(1): 28-29 (2000) - [j34]Tsukasa Noma, Liwei Zhao, Norman I. Badler:
Design of a Virtual Human Presenter. IEEE Computer Graphics and Applications 20(4): 79-85 (2000) - [j33]Deepak Tolani, Ambarish Goswami, Norman I. Badler:
Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs. Graph. Model. 62(5): 353-388 (2000) - [c57]Rama Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, Martha Stone Palmer:
Dynamically altering agent behaviors using natural language instructions. Agents 2000: 293-300 - [c56]Omolola Ogunyemi, John R. Clarke, Bonnie L. Webber, Norman I. Badler:
TraumaSCAN: assessing penetrating trauma with geometric and probabilistic reasoning. AMIA 2000 - [c55]Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Norman I. Badler, Martha Stone Palmer:
A Machine Translation System from English to American Sign Language. AMTA 2000: 54-67 - [c54]Yilun Dianna Xu, Norman I. Badler:
Algorithms for Generating Motion Trajectories Described by Prepositions. CA 2000: 30-35 - [c53]Liwei Zhao, Monica Costa, Norman I. Badler:
Interpreting Movement Manner. CA 2000: 98-103 - [c52]Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi:
To Gesture or Not to Gesture: What is the Question? Computer Graphics International 2000: 3-10 - [c51]Jan M. Allbeck, Norman I. Badler:
Towards Behavioral Consistency in Animated Agents. DEFORM/AVATARS 2000: 191-205 - [c50]Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler:
The EMOTE model for effort and shape. SIGGRAPH 2000: 173-182
1990 – 1999
- 1999
- [j32]Norman I. Badler, Martha Stone Palmer, Rama Bindiganavale:
Animation Control for Real-Time Virtual Humans. Commun. ACM 42(8): 64-73 (1999) - [c49]Sonu Chopra-Khullar, Norman I. Badler:
Where to Look? Automating Attending Behaviors of Virtual Human Characters. Agents 1999: 16-23 - [c48]Norman I. Badler, Diane M. Chi, Sonu Chopra-Khullar:
Virtual Human Animation based on Movement Observation and Cognitive Behavior Models. CA 1999: 128-137 - [c47]Diane M. Chi, Norman I. Badler, Janis Pforsich:
Animating expressivity through effort elements. SIGGRAPH Abstracts and Applications 1999: 231 - [c46]Rama Bindiganavale, Norman I. Badler:
Automatic recognition and mapping of constraints for motion retargetting. SIGGRAPH Abstracts and Applications 1999: 234 - [c45]Jianping Shi, Thomas J. Smith, John P. Granieri, Norman I. Badler:
Smart Avatars in JackMOO. VR 1999: 156-163 - 1998
- [c44]Jan M. Allbeck, Norman I. Badler:
Avatars á la Snow Crash. CA 1998: 19-24 - [c43]Rama Bindiganavale, Norman I. Badler:
Motion Abstraction and Mapping with Spatial Constraints. CAPTECH 1998: 70-82 - [c42]Liwei Zhao, Norman I. Badler:
Gesticulation Behaviors for Virtual Humans. PG 1998: 161-168 - 1997
- [j31]Dimitris N. Metaxas, Eunyoung Koh, Norman I. Badler:
Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements. Int. J. Comput. Vis. 25(1): 49-61 (1997) - [c41]Norman I. Badler, Barry D. Reich, Bonnie L. Webber:
Towards Personalities for Animated Agents with Reactive and Planning Behaviors. Creating Personalities for Synthetic Actors 1997: 43-57 - [c40]Norman I. Badler:
Real-time virtual humans. PG 1997: 4- - [c39]Paul J. Diefenbach, Norman I. Badler:
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. SI3D 1997: 59-70, 186-187 - 1996
- [j30]Hyeong-Seok Ko, Norman I. Badler:
Animating human locomotion with inverse dynamics. IEEE Computer Graphics and Applications 16(2): 50-59 (1996) - [j29]Catherine Pelachaud, Norman I. Badler, Mark Steedman:
Generating Facial Expressions for Speech. Cogn. Sci. 20(1): 1-46 (1996) - [j28]Diane M. Chi, John R. Clarke, Bonnie L. Webber, Norman I. Badler:
Casualty Modeling for Real-Time Medical Training. Presence Teleoperators Virtual Environ. 5(4): 359-366 (1996) - [j27]Deepak Tolani, Norman I. Badler:
Real-Time Inverse Kinematics of the Human Arm. Presence Teleoperators Virtual Environ. 5(4): 393-401 (1996) - [j26]Brett Douville, Libby Levison, Norman I. Badler:
Task-Level Object Grasping for Simulated Agents. Presence Teleoperators Virtual Environ. 5(4): 416-430 (1996) - [c38]Evangelos Kokkevis, Dimitris N. Metaxas, Norman I. Badler:
User-Controlled Physics-Based Animation for Articulated Figures. CA 1996: 16-26 - [c37]Thomas S. Trias, Sonu Chopra-Khullar, Barry D. Reich, Michael B. Moore, Norman I. Badler, Bonnie L. Webber, Christopher W. Geib:
Decision Networks for Integrating the Behaviors of Virtual Agents and Avatars. VRAIS 1996: 156-162 - 1995
- [j25]Bonnie L. Webber, Norman I. Badler, Barbara Di Eugenio, Christopher W. Geib, Libby Levison, Michael B. Moore:
Instructions, Intentions and Expectations. Artif. Intell. 73(1-2): 253-269 (1995) - [j24]Norman I. Badler, Dimitris N. Metaxas, Bonnie L. Webber, Mark Steedman:
The Center for Human Modeling and Simulation. Presence Teleoperators Virtual Environ. 4(1): 81-96 (1995) - [j23]Jeffry Nimeroff, Eero P. Simoncelli, Julie Dorsey, Norman I. Badler:
Rendering Spaces for Architectural Environments. Presence Teleoperators Virtual Environ. 4(3): 286-296 (1995) - [j22]John P. Granieri, Jonathan Crabtree, Norman I. Badler:
Production and Playback of Human Figure Motion for Visual Simulation. ACM Trans. Model. Comput. Simul. 5(3): 222-241 (1995) - [c36]Catherine Pelachaud, Justine Cassell, Norman I. Badler, Mark Steedman, Scott Prevost, Matthew Stone:
Synthesizing Cooperative Conversation. Multimodal Human-Computer Communication 1995: 68-88 - [c35]John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, Norman I. Badler:
Behavioral Control for Real-Time Simulated Human Agents. SI3D 1995: 173-180 - [c34]John P. Granieri, Jonathan Crabtree, Norman I. Badler:
Production and playback of human figure motion for 3D virtual environments. VRAIS 1995: 127-135 - 1994
- [j21]Xinmin Zhao, Norman I. Badler:
Interactive body awareness. Comput. Aided Des. 26(12): 861-867 (1994) - [j20]Moon-Ryul Jung, Norman I. Badler, Tsukasa Noma:
Animated human agents with motion planning capability for 3D-space postural goals. Comput. Animat. Virtual Worlds 5(4): 225-246 (1994) - [j19]Jianmin Zhao, Norman I. Badler:
Inverse kinematics positioning using nonlinear programming for highly articulated figures. ACM Trans. Graph. 13(4): 313-336 (1994) - [c33]Norman I. Badler, Rama Bindiganavale, John P. Granieri, Susanna Wei, Zinmin Zhao:
Posture interpolation with collision avoidance. CA 1994: 13-20 - [c32]Barry D. Reich, Hyeong-Seok Ko, Welton Becket, Norman I. Badler:
Terrain reasoning for human locomotion. CA 1994: 76-82 - [c31]Eunyoung Koh, Dimitris N. Metaxas, Norman I. Badler:
Hierarchical Shape Representation Using Locally Adaptive Finite Elements. ECCV (1) 1994: 441-446 - [c30]Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone:
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. SIGGRAPH 1994: 413-420 - 1993
- [j18]Norman I. Badler:
Graphical Behaviors and Animated Agents. Comput. Graph. Forum 12(3): 513- (1993) - [j17]Norman I. Badler, Michael J. Hollick, John P. Granieri:
Real-Time Control of a Virtual Human Using Minimal Sensors. Presence Teleoperators Virtual Environ. 2(1): 82-86 (1993) - 1992
- [j16]Susanna Wei, Norman I. Badler:
Graphical displays of human strength data. Comput. Animat. Virtual Worlds 3(1): 13-22 (1992) - [c29]Wallace Ching, Norman I. Badler:
Fast motion planning for anthropometric figures with many degrees of freedom. ICRA 1992: 2340-2345 - [c28]Wallace Ching, Norman I. Badler:
Motion Planning For Redundant Branching Articulated Figures With Many Degrees Of Freedom. IROS 1992: 1499-1506 - [c27]Cary B. Phillips, Norman I. Badler, John P. Granieri:
Automatic Viewing Control for 3D Direct Manipulation. SI3D 1992: 71-74 - 1991
- [j15]Norman I. Badler, Bonnie L. Webber:
Task Communication Through Natural Language and Graphics - Workshop Report. AI Mag. 11(5): 71-73 (1991) - [j14]Gary Monheit, Norman I. Badler:
A kinematic model of the human spine and torso. IEEE Computer Graphics and Applications 11(2): 29-38 (1991) - [c26]Jugal K. Kalita, Norman I. Badler:
Interpreting Prepositions Physically. AAAI 1991: 105-110 - [c25]Cary B. Phillips, Norman I. Badler:
Interactive behaviors for bipedal articulated figures. SIGGRAPH 1991: 359-362 - [c24]Moon-Ryul Jung, Jugal K. Kalita, Norman I. Badler, Wallace Ching:
Simulating human tasks using simple natural language instructions. WSC 1991: 1049-1057 - 1990
- [j13]Welton Becket, Norman I. Badler:
Imperfection for realistic image synthesis. Comput. Animat. Virtual Worlds 1(1): 26-32 (1990) - [c23]Norman I. Badler, Mark Steedman, Bonnie L. Webber:
Narrated Animation: A Case for Generation. INLG 1990 - [c22]Cary B. Phillips, Jianmin Zhao, Norman I. Badler:
Interactive real-time articulated figure manipulation using multiple kinematic constraints. I3D 1990: 245-250 - [c21]Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler:
Strength guided motion. SIGGRAPH 1990: 253-262
1980 – 1989
- 1989
- [j12]Gerald M. Radack, Norman I. Badler:
Local matching of surfaces using a boundary-centered radial decomposition. Comput. Vis. Graph. Image Process. 45(3): 380-396 (1989) - 1988
- [c20]Cary B. Phillips, Norman I. Badler:
JACK: A Toolkit for Manipulating Articulated Figures. ACM Symposium on User Interface Software and Technology 1988: 221-229 - 1987
- [j11]Norman I. Badler:
Graphics Bulletin Board. IEEE Computer Graphics and Applications 7(5): 56-59 (1987) - [j10]Norman I. Badler, Kamran H. Manoochehri, Graham Walters:
Articulated Figure Positioning by Multiple Constraints. IEEE Computer Graphics and Applications 7(6): 28-38 (1987) - [j9]Norman I. Badler:
Graphics Bulletin Board. IEEE Computer Graphics and Applications 7(7): 73 (1987) - [c19]Norman I. Badler:
Computer Animation Techniques. Wissensbasierte Systeme 1987: 22-34 - 1986
- [c18]Norman I. Badler:
Motion graphics, description and control. Workshop on Motion 1986: 295-302 - [c17]Norman I. Badler, Kamran H. Manoochehri, David Baraff:
Multi-dimensional input techniques and articulated figure positioning by multiple constraints. I3D 1986: 151-169 - [e2]Norman I. Badler, John K. Tsotsos:
Proceedings of the ACM SIGGRAPH/SIGART Interdisciplinary Workshop on Motion: Representation and Perception, Toronto, Ontario, Canada, 1986. Elsevier North-Holland 1986, ISBN 978-0-444-01079-7 [contents] - 1985
- [j8]Norman I. Badler, Jonathan D. Korein, James U. Korein, Gerald M. Radack, Lynne Shapiro Brotman:
Positioning and animating human figures in a task-oriented environment. Vis. Comput. 1(4): 212-220 (1985) - [c16]Norman I. Badler, Ingrid Carlbom:
Overview of Raster Graphics Hardware. Advances in Computer Graphics 1985: 153-157 - [c15]Norman I. Badler:
Scan Conversion. Advances in Computer Graphics 1985: 159-168 - [c14]Norman I. Badler:
Design of a Human Movement Representation Incorporating Dynamics. Advances in Computer Graphics 1985: 499-512 - [c13]Scott N. Steketee, Norman I. Badler:
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control. SIGGRAPH 1985: 255-262 - 1984
- [j7]Lynne Shapiro Brotman, Norman I. Badler:
Generating soft shadows with a depth buffer algorithm. IEEE Computer Graphics and Applications 4(10): 5-14 (1984) - [j6]Norman I. Badler, Tamar E. Granor:
The Window Controller. ACM Trans. Graph. 3(4): 312-315 (1984) - [c12]Norman I. Badler, Ingrid Carlbom:
The Computer Graphics Scene in the United States. Eurographics 1984 - 1983
- [j5]Dan R. Olsen, Norman I. Badler:
An expression model for graphical command languages. SIGACT News 15(2): 76 (1983) - [c11]Jonathan D. Korein, Norman I. Badler:
Temporal anti-aliasing in computer generated animation. SIGGRAPH 1983: 377-388 - 1982
- [j4]Gerald M. Radack, Norman I. Badler:
Jigsaw puzzle matching using a boundary-centered polar encoding. Comput. Graph. Image Process. 19(1): 1-17 (1982) - 1981
- [c10]Norman I. Badler, Robert A. Ellis:
State of the Art in Computer Graphics: A SIGGRAPH Perspective. Eurographics 1981 - [c9]Stephen Platt, Norman I. Badler:
Animating facial expressions. SIGGRAPH 1981: 245-252 - 1980
- [c8]Norman I. Badler, Joseph O'Rourke, Stephen Platt, Mary A. Morris:
Human Movement Understanding: A Variety of Perspectives. AAAI 1980: 53-55 - [c7]Kathleen R. McKeown, Norman I. Badler:
Creating polyhedral stellations. SIGGRAPH 1980: 19-24 - [c6]Norman I. Badler, Joseph O'Rourke, Bruce Kaufman:
Special problems in human movement simulation. SIGGRAPH 1980: 189-197
1970 – 1979
- 1979
- [j3]Norman I. Badler, Stephen W. Smoliar:
Digital Representations of Human Movement. ACM Comput. Surv. 11(1): 19-38 (1979) - [j2]Joseph O'Rourke, Norman I. Badler:
Decomposition of Three-Dimensional Objects into Spheres. IEEE Trans. Pattern Anal. Mach. Intell. 1(3): 295-305 (1979) - [j1]Joseph O'Rourke, Norman I. Badler:
Correction to "Decomposition of Three-Dimensional Objects into Spheres". IEEE Trans. Pattern Anal. Mach. Intell. 1(4): 417 (1979) - [c5]J. B. Mitroo, Nancy Herman, Norman I. Badler:
Movies from music: Visualizing musical compositions. SIGGRAPH 1979: 218-225 - [e1]Thomas A. DeFanti, Bruce H. McCormick, Bary W. Pollack, Norman I. Badler, S. H. Chasen:
Proceedings of the 6th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1979, Chicago, Illinois, USA, August 8-10, 1979. ACM 1979, ISBN 0-89791-004-4 [contents] - 1978
- [c4]Lynne Weber, Stephen W. Smoliar, Norman I. Badler:
An architecture for the simulation of human movement. ACM Annual Conference (2) 1978: 737-745 - [c3]Norman I. Badler, Ruzena Bajcsy:
Three-dimensional representations for computer graphics and computer vision. SIGGRAPH 1978: 153-160 - [c2]Norman I. Badler, Virginia R. Badler:
Interaction with a color computer graphics system for archaeological sites. SIGGRAPH 1978: 217-221 - 1973
- [c1]John Mylopoulos, Norman I. Badler, L. Melli, Nick Roussopoulos:
l.Pak: A SNOBOL-Based Programming Language for Artificial Intelligence Applications. IJCAI 1973: 691-696
Coauthor Index
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