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Life-like characters 2004
- Helmut Prendinger, Mitsuru Ishizuka:
Life-like characters - tools, affective functions, and applications. Cognitive Technologies, Springer 2004, ISBN 978-3-540-00867-5
Part I Introduction
- Helmut Prendinger, Mitsuru Ishizuka:
Introducing the Cast for Social Computing: Life-Like Characters. Life-like characters 2004: 3-18
Part II Languages and Tools for Life-Like Characters
- Jan M. Allbeck, Norman I. Badler:
Representing and Parameterizing Agent Behaviors. Life-like characters 2004: 19-38 - Yasmine Arafa, Kaveh Richard Kamyab Tehrani, Ebrahim Mamdani:
Toward a Unified Scripting Language: Lessons Learned from Developing CML and AML. Life-like characters 2004: 39-64 - Berardina De Carolis, Catherine Pelachaud, Isabella Poggi, Mark Steedman:
APML, a Markup Language for Believable Behavior Generation. Life-like characters 2004: 65-86 - Zhisheng Huang, Anton Eliëns, Cees T. Visser:
STEP: a Scripting Language for Embodied Agents. Life-like characters 2004: 87-110 - Andrew Marriott, Simon Beard:
gUI: Specifying Complete User Interaction. Life-like characters 2004: 111-134 - Michael Mateas, Andrew Stern:
A Behavior Language: Joint Action and Behavioral Idioms. Life-like characters 2004: 135-162 - Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore:
BEAT: the Behavior Expression Animation Toolkit. Life-like characters 2004: 163-186 - Shinichi Kawamoto, Hiroshi Shimodaira, Tsuneo Nitta, Takuya Nishimoto, Satoshi Nakamura, Katsunobu Itou, Shigeo Morishima, Tatsuo Yotsukura, Atsuhiko Kai, Akinobu Lee, Yoichi Yamashita, Takao Kobayashi, Keiichi Tokuda, Keikichi Hirose, Nobuaki Minematsu, Atsushi Yamada, Yasuharu Den, Takehito Utsuro, Shigeki Sagayama:
Galatea: Open-Source Software for Developing Anthropomorphic Spoken Dialog Agents. Life-like characters 2004: 187-212 - Helmut Prendinger, Santi Saeyor, Mitsuru Ishizuka:
MPML and SCREAM: Scripting the Bodies and Minds of Life-Like Characters. Life-like characters 2004: 213-244
Part III Systems and Applications
- Robert Burke:
Great Expectations: Prediction in Entertainment Applications. Life-like characters 2004: 245-270 - Fiorella de Rosis, Berardina De Carolis, Valeria Carofiglio, Sebastiano Pizzutilo:
Shallowand Inner Forms of Emotional Intelligence in Advisory Dialog Simulation. Life-like characters 2004: 271-294 - Yasuhiko Kitamura:
Web Information Integration Using Multiple Character Agents. Life-like characters 2004: 295-316 - Stacy Marsella, Jonathan Gratch, Jeff Rickel:
Expressive Behaviors for Virtual Worlds. Life-like characters 2004: 317-360 - Ana Paiva, Rui Prada, Isabel Machado, Carlos Martinho, Marco Vala, André Silva:
Playing with Agents-Agents in Social and Dramatic Games. Life-like characters 2004: 361-376 - Thomas Rist, Elisabeth André, Stephan Baldes, Patrick Gebhard, Martin Klesen, Michael Kipp, Peter Rist, Markus Schmitt:
A Review of the Development of Embodied Presentation Agents and Their Application Fields. Life-like characters 2004: 377-404 - Yasuyuki Sumi, Kenji Mase:
Interface Agents That Facilitate Knowledge Interactions Between Community Members. Life-like characters 2004: 405-428 - Hozumi Tanaka, Takenobu Tokunaga, Yusuke Shinyama:
Animated Agents Capable of Understanding Natural Language and Performing Actions. Life-like characters 2004: 429-446
Part IV Synopsis
- Barbara Hayes-Roth:
What Makes Characters Seem Life-Like? Life-like characters 2004: 447-462 - Thomas Rist:
Some Issues in the Design of Character Scripting and Specification Languages - a Personal View. Life-like characters 2004: 463-468

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