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18th SIGGRAPH 1991: Providence, RI, USA
- James J. Thomas:
Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1991, Providence, RI, USA, April 27-30, 1991. ACM 1991, ISBN 0-89791-436-8 - Jakub Wejchert, David R. Haumann:
Animation aerodynamics. 19-22 - Sabine Coquillart, Pierre Jancène:
Animated free-form deformation: an interactive animation technique. 23-26 - William T. Freeman, Edward H. Adelson, David J. Heeger:
Motion without movement. 27-30 - David Baraff:
Coping with friction for non-penetrating rigid body simulation. 31-41 - Julie Dorsey, François X. Sillion, Donald P. Greenberg:
Design and simulation of opera lighting and projection effects. 41-50 - Daniel R. Baum, Stephen Mann, Kevin P. Smith, James M. Winget:
Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions. 51-60 - Seth J. Teller, Carlo H. Séquin:
Visibility preprocessing for interactive walkthroughs. 61-70 - Roger D. Hersch, Claude Bétrisey:
Model-based matching and hinting of fonts. 71-80 - Luiz Velho, Jonas de Miranda Gomes:
Digital halftoning with space filling curves. 81-90 - John C. Hart, Thomas A. DeFanti:
Efficient antialiased rendering of 3-D linear fractals. 91-100 - Carlos F. Borges:
Trichromatic approximation for computer graphics illumination models. 101-104 - Robert C. Zeleznik, David Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam:
An object-oriented framework for the integration of interactive animation techniques. 105-112 - Peter Litwinowicz:
Inkwell: A 2-D animation system. 113-122 - Dorée D. Seligmann, Steven Feiner:
Automated generation of intent-based 3D Illustrations. 123-132 - Andreas Schilling:
A new simple and efficient antialiasing with subpixel masks. 133-141 - Xiaolin Wu:
An efficient antialiasing technique. 143-152 - David Blair Kirk, James Arvo:
Unbiased sampling techniques for image synthesis. 153-156 - Don P. Mitchell:
Spectrally optimal sampling for distribution ray tracing. 157-164 - Shenchang Eric Chen, Holly E. Rushmeier, Gavin S. P. Miller, Douglass Turner:
A progressive multi-pass method for global illumination. 165-174 - Xiao D. He, Kenneth E. Torrance, François X. Sillion, Donald P. Greenberg:
A comprehensive physical model for light reflection. 175-186 - François X. Sillion, James Arvo, Stephen H. Westin, Donald P. Greenberg:
A global illumination solution for general reflectance distributions. 187-196 - Pat Hanrahan, David Salzman, Larry Aupperle:
A rapid hierarchical radiosity algorithm. 197-206 - Takafumi Saito, Tokiichiro Takahashi:
NC machining with G-buffer method. 207-216 - James V. Miller, David E. Breen, William E. Lorensen, Robert M. O'Bara, Michael J. Wozny:
Geometrically deformed models: a method for extracting closed geometric models form volume data. 217-226 - Shigeru Muraki:
Volumetric shape description of range data using "Blobby Model". 227-235 - Chakib Bennis, Jean-Marc Vézien, Gérard Iglésias:
Piecewise surface flattening for non-distorted texture mapping. 237-246 - Stan Sclaroff, Alex Pentland:
Generalized implicit functions for computer graphics. 247-250 - Jules Bloomenthal, Ken Shoemake:
Convolution surfaces. 251-256 - George Celniker, Dave Gossard:
Deformable curve and surface finite-elements for free-form shape design. 257-266 - Tinsley A. Galyean, John F. Hughes:
Sculpting: an interactive volumetric modeling technique. 267-274 - Jane Wilhelms, Allen Van Gelder:
A coherent projection approach for direct volume rendering. 275-284 - David Laur, Pat Hanrahan:
Hierarchical splatting: a progressive refinement algorithm for volume rendering. 285-288 - Greg Turk:
Generating textures on arbitrary surfaces using reaction-diffusion. 289-298 - Andrew P. Witkin, Michael Kass:
Reaction-diffusion textures. 299-308 - Jarke J. van Wijk:
Spot noise texture synthesis for data visualization. 309-318 - Karl Sims:
Artificial evolution for computer graphics. 319-328 - Dean Rubine:
Specifying gestures by example. 329-337 - Hans Rijpkema, Michael Girard:
Computer animation of knowledge-based human grasping. 339-348 - Marc H. Raibert, Jessica K. Hodgins:
Animation of dynamic legged locomotion. 349-358 - Cary B. Phillips, Norman I. Badler:
Interactive behaviors for bipedal articulated figures. 359-362
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