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Philip M. Hubbard
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2020 – today
- 2024
- [j8]Jody Clements, Cristian Goina, Philip M. Hubbard, Takashi Kawase, Donald J. Olbris, Hideo Otsuna, Robert Svirskas, Konrad Rokicki:
NeuronBridge: an intuitive web application for neuronal morphology search across large data sets. BMC Bioinform. 25(1): 114 (2024)
1990 – 1999
- 1999
- [j7]Subhash Suri, Philip M. Hubbard, John F. Hughes:
Analyzing bounding boxes for object intersection. ACM Trans. Graph. 18(3): 257-277 (1999) - [c6]Gavin S. P. Miller, Steven M. Rubin, Philip M. Hubbard, Jenny Dana, John Woodfill:
Head-Tracked Light Field Movies: A New Multimedia Data Type. Eurographics Multimedia Workshop 1999: 143-153 - 1998
- [j6]Gene Greger, Peter Shirley, Philip M. Hubbard, Donald P. Greenberg:
The Irradiance Volume. IEEE Computer Graphics and Applications 18(2): 32-43 (1998) - [c5]Subhash Suri, Philip M. Hubbard, John F. Hughes:
Collision Detection in Aspect and Scale Bounded Polyhedra. SODA 1998: 127-136 - 1997
- [j5]Bruce Walter, Philip M. Hubbard, Peter Shirley, Donald P. Greenberg:
Global Illumination Using Local Linear Density Estimation. ACM Trans. Graph. 16(3): 217-259 (1997) - 1996
- [j4]Stephen J. Young, Gary Guo You Fan, David Hessler, Stephan Lamont, T. Todd Elvins, Martin Hadida-Hassan, Gary Hanyzewski, James W. Durkin, Philip M. Hubbard, Gordon L. Kindlmann, Eric Wong, Donald P. Greenberg, Sidney Karin, Mark H. Ellisman:
Implementing a Collaboratory for Microscopic Digital Anatomy. Int. J. High Perform. Comput. Appl. 10(2-3): 170-181 (1996) - [j3]Philip M. Hubbard:
Improving Accuracy in a Robust Algorithm for Three-Dimensional Voronoi Diagrams. J. Graphics, GPU, & Game Tools 1(1): 33-47 (1996) - [j2]Philip M. Hubbard:
Approximating Polyhedra with Spheres for Time-Critical Collision Detection. ACM Trans. Graph. 15(3): 179-210 (1996) - 1995
- [j1]Philip M. Hubbard:
Collision Detection for Interactive Graphics Applications. IEEE Trans. Vis. Comput. Graph. 1(3): 218-230 (1995) - [c4]David Zareski, Bretton Wade, Philip M. Hubbard, Peter Shirley:
Efficient parallel global illumination using density estimation. PRS 1995: 47-54 - [c3]Peter Shirley, Bretton Wade, Philip M. Hubbard, David Zareski, Bruce Walter, Donald P. Greenberg:
Global Illumination via Density Estimation. Rendering Techniques 1995: 219-230 - 1994
- [c2]Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam:
Research frontiers in virtual reality. SIGGRAPH 1994: 473-474 - 1991
- [c1]Robert C. Zeleznik, David Brookshire Conner, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam:
An object-oriented framework for the integration of interactive animation techniques. SIGGRAPH 1991: 105-112
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