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Journal of Graphics Tools, Volume 1
Volume 1, Number 1, 1996
- Ronen Barzel:
Editorial. 1-2
- Alvy Ray Smith, Eric Ray Lyons:
HWB - A More Intuitive Hue-Based Color Model. 3-17
- Andrew Bigos:
Avoiding Buffer Clears. 19-20
- Jeff Goldsmith, Allan S. Jacobson:
Marching Cubes in Cylindrical and Spherical Coordinates. 21-31 - Philip M. Hubbard:
Improving Accuracy in a Robust Algorithm for Three-Dimensional Voronoi Diagrams. 33-47
Volume 1, Number 2, 1996
- Paolo Cignoni, Claudio Montani, Roberto Scopigno:
Triangulating Convex Polygons Having T-Vertices. 1-4 - Luiz Velho:
Simple and Efficient Polygonization of Implicit Surfaces. 5-24 - Cornelius W. A. M. van Overveld, Brian Wyvill:
Hi-speed, Hi-fi, Hi-lights: A Fast Algorithm for the Specular Term in the Phong Illumination Model. 25-30 - Brian Mirtich:
Fast and Accurate Computation of Polyhedral Mass Properties. 31-50
Volume 1, Number 3, 1996
- Eric Haines, Steven Worley:
Fast, Low Memory Z-Buffering when Performing Medium-Quality Rendering. 1-5 - Dave Hutchinson, W. Terry Hewitt:
Rapidly Visualizing Isophotes. 7-12 - Cornelius W. A. M. van Overveld, Brian Wyvill:
Banishing Bad Buckling. 13-28 - Larry Gritz, James K. Hahn:
BMRT: A Global Illumination Implementation of the RenderMan Standard. 29-47
Volume 1, Number 4, 1996
- Scott R. Nelson:
Twelve Characteristics of Correct Antialiased Lines. 1-20 - Vishwa Ranjan, Alain Fournier:
Creating Union of Spheres Models from Multiple Views. 21-39 - Andrei Sherstyuk:
Ray Tracing with Selective Visibility. 41-46
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