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Larry Gritz
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2020 – today
- 2024
- [c7]Clifford Stein, Chris Hellmuth, Alejandro Conty Estevez, Pascal Lecocq, Larry Gritz:
Spear: Across the Streaming Multiprocessors: Porting a Production Renderer to the GPU. DigiPro 2024: 5
2010 – 2019
- 2019
- [c6]Orde Stevanoski, Larry Gritz:
SpLit: interactive light dialing as creative vehicle. DigiPro 2019: 10:1-10:7 - 2018
- [j6]Christopher D. Kulla, Alejandro Conty, Clifford Stein, Larry Gritz:
Sony Pictures Imageworks Arnold. ACM Trans. Graph. 37(3): 29 (2018) - 2017
- [c5]Barbara Ford Grant, Doug Roble, Brian Whited, Parag Havaldar, Geoff Wedig, Luca Fascione, Larry Gritz, Maurice van Swaaij, Marcos Fajardo, Paige Warner, Vladimir Koylazov, Diane Piepol:
The academy's scientific and technical awards: the technology, the awardees, and the process. SIGGRAPH Panels 2017: 5:1-5:2 - 2015
- [e2]Eric Enderton, Phil Peterson, Larry Gritz, Jonathan Gibbs, Stephen Spencer:
Proceedings of the 2015 Symposium on Digital Production, DigiPro '15, Los Angeles, California, USA, August 8, 2015. ACM 2015, ISBN 978-1-4503-3718-2 [contents] - 2014
- [e1]Doug Epps, Phil Peterson, Nafees Bin Zafar, Larry Gritz:
Proceedings of the Fourth Symposium on Digital Production, DigiPro '14, Vancouver, British Columbia, Canada, August 9, 2014. ACM 2014, ISBN 978-1-4503-3044-2 [contents] - 2010
- [c4]Larry Gritz, Clifford Stein, Christopher D. Kulla, Alejandro Conty:
Open Shading Language. SIGGRAPH Talks 2010
2000 – 2009
- 2005
- [c3]Daniel Wexler, Larry Gritz, Eric Enderton, Jonathan Rice:
GPU-accelerated high-quality hidden surface removal. Graphics Hardware 2005: 7-14 - [c2]Marc Olano, Avi Bleiweiss, Larry Gritz, John C. Hart, Mark J. Kilgard, Michael McCool, Pedro V. Sander:
GPU shading and rendering. SIGGRAPH Courses 2005: 1
1990 – 1999
- 1998
- [j5]James K. Hahn, Hesham Fouad, Larry Gritz, Jong Won Lee:
Integrating Sounds in Virtual Environments. Presence Teleoperators Virtual Environ. 7(1): 67-77 (1998) - 1996
- [j4]Larry Gritz, James K. Hahn:
BMRT: A Global Illumination Implementation of the RenderMan Standard. J. Graphics, GPU, & Game Tools 1(3): 29-47 (1996) - 1995
- [j3]James K. Hahn, Joseph Geigel, Jong Won Lee, Larry Gritz, Tapio Takala, Suneil Mishra:
An integrated approach to motion and sound. Comput. Animat. Virtual Worlds 6(2): 109-123 (1995) - [j2]Larry Gritz, James K. Hahn:
Genetic programming for articulated figure motion. Comput. Animat. Virtual Worlds 6(3): 129-142 (1995) - 1993
- [j1]James K. Hahn, Larry Gritz, Rudolph P. Darken, Joseph Geigel, Jong Won Lee:
An Integrated Virtual Environment System. Presence Teleoperators Virtual Environ. 2(4): 353-360 (1993) - [c1]Tapio Takala, James K. Hahn, Larry Gritz, Joseph Geigel, Jong Won Lee:
Using Physically-Based Models and Genetic Algorithms for Functional Composition of Sound Signals, Synchronized to Animated Motion. ICMC 1993
Coauthor Index
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